hedgewars/uSound.pas
Wed, 29 May 2013 10:43:40 +0200 koda add hog freeze sound
Tue, 28 May 2013 21:30:02 -0400 nemo add ice beam sound
Tue, 28 May 2013 14:09:19 -0400 nemo frozen hog impact. koda says he'll add the beam
Tue, 07 May 2013 16:00:34 -0400 nemo oh right. and uSound. the main culprit.
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Thu, 07 Mar 2013 00:25:11 +0400 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Tue, 04 Dec 2012 17:57:18 -0500 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Sun, 02 Dec 2012 22:19:13 +0400 unc0rr Fix check for file existance
Sat, 01 Dec 2012 04:36:13 +0100 koda use High() to avoid future out of bounds in uSound
Fri, 30 Nov 2012 22:23:26 -0500 nemo oups
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Thu, 08 Nov 2012 18:05:05 -0500 nemo couple of nots
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Tue, 30 Oct 2012 02:22:54 +0100 koda another stake at variable pre-initialisation - we lost preview logging in the course
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
Tue, 24 Jul 2012 18:53:42 -0400 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
Fri, 20 Jul 2012 15:39:13 +0100 koda ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 koda press 8 to mute audio while ingame
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
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