Thu, 23 Dec 2010 23:46:14 -0500 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
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Wed, 22 Dec 2010 23:46:07 -0500 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
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Wed, 22 Dec 2010 19:25:00 -0500 |
nemo |
more tweaking land graphics due to snow
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Wed, 22 Dec 2010 18:50:00 -0500 |
nemo |
Visual tweaks for snow
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
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Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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Thu, 01 Jul 2010 14:17:22 -0400 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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Thu, 01 Jul 2010 00:34:39 -0400 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
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Wed, 30 Jun 2010 23:15:14 -0400 |
nemo |
Store some calcs to speed up uLandGraphics a tad
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Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
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Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
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Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
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Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
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Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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