Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
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Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
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Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
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Fri, 28 May 2010 13:04:11 +0000 |
smxx |
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Fri, 28 May 2010 12:47:17 +0000 |
smxx |
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
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Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
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Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
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Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
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Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
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Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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