Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Sun, 16 Feb 2014 22:51:25 +0400 |
unc0rr |
Fix setting lc_endluatest result
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Tue, 11 Feb 2014 01:19:44 +0400 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 27 Jan 2014 00:33:42 +0400 |
unc0rr |
Some love to pas2c
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Tue, 21 Jan 2014 15:56:52 +0100 |
sheepluva |
luaAPI:
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Tue, 21 Jan 2014 01:38:06 +0100 |
sheepluva |
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
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Tue, 21 Jan 2014 01:27:25 +0100 |
sheepluva |
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Tue, 14 Jan 2014 11:45:52 +0100 |
sheepluva |
fix seteffect documentation, lua wiki misled me there
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Tue, 14 Jan 2014 12:44:29 +0400 |
unc0rr |
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
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Sun, 05 Jan 2014 00:46:26 +0400 |
unc0rr |
Fix build (no idea what's going on in this branch btw)
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Fri, 03 Jan 2014 00:31:07 -0500 |
nemo |
tweak
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Thu, 02 Jan 2014 23:52:34 -0500 |
nemo |
hey, if unc0rr can screw with gravity...
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Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
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Tue, 24 Dec 2013 22:16:07 +0400 |
unc0rr |
Rework of No Gravity script:
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Sun, 22 Dec 2013 23:16:55 +0400 |
unc0rr |
- Fix typo in frontend debug output
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Fri, 13 Dec 2013 11:49:00 -0500 |
cairo |
add SetHogTeamName
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Wed, 04 Dec 2013 12:28:04 +0100 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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