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hedgewars/uGearsRender.pas
Mon, 02 May 2011 01:55:14 -0400
nemo
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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Wed, 27 Apr 2011 15:57:23 +0400
unc0rr
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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Thu, 14 Apr 2011 18:17:30 -0400
nemo
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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Sun, 10 Apr 2011 17:25:34 -0400
nemo
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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Sun, 10 Apr 2011 14:04:56 -0400
nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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Tue, 22 Mar 2011 23:01:26 -0400
nemo
Fix endianness
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Tue, 22 Mar 2011 01:30:51 -0400
nemo
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
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