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hedgewars/uWorld.pas
2012-01-28
Xeli
koda/ammomenu on desktop fix!
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2012-01-28
koda
minor cleanup, gather AMSlotSize in uConsts
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2012-01-28
Xeli
added the background for the weaponnames in MOBILE
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2012-01-28
Xeli
fixed the weapon name position
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2012-01-28
Xeli
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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2012-01-26
koda
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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2012-01-26
Xeli
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03
unc0rr
No more nested functions in code
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-12
koda
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-06
nemo
not sure why this condition wasn't here before
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2011-11-05
nemo
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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2011-11-03
koda
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-10-31
sheepluva
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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2011-10-31
sheepluva
fix HideMission()
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-17
nemo
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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2011-10-16
koda
merge the changes applied to 0.9.16
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2011-10-08
nemo
tweak Y movement
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2011-09-25
Xeli
merge
hedgeroid
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2011-09-24
koda
disable the followgear vertical offset for small screen devices
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2011-09-24
unC0Rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-25
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-25
Xeli
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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