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hedgewars/uAmmos.pas
2014-02-08
unc0rr
Implicit type casts to help pas2c
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2014-02-06
sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04
sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-11-25
sheepluva
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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2013-10-31
nemo
Prevent using SetAmmo to set amNothing to anything.
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-16
unc0rr
Preserve weapon settings in AddAmmo. Fixes issue 450.
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-16
nemo
bleah. sorry for spam. this reverts the first attempt in uAmmos
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2013-05-16
nemo
Yeah, this isn't safe either. Caused bug #629 - removing.
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2013-05-16
nemo
better way to do it that avoids screwing up angle bounds on single saucer
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2013-05-14
nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-14
nemo
First pass at cleaver.
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2012-07-25
nemo
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-05
unc0rr
Fix crash when hedgehog dies while switching from it
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2012-07-04
nemo
Allow script to set number of ammo in a crate. untested.
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2012-05-10
unc0rr
uAmmos.c now compiles (3 warnings though)
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-24
unc0rr
Get rid of overloaded functions in uAmmo
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2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-03-12
nemo
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-10
nemo
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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2012-02-17
koda
the most important commit of the year
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2012-02-06
nemo
unbreak ammo menu
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