2014-11-17 |
sheepluva |
some whitespace fixes
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2014-09-29 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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2014-02-14 |
unc0rr |
In stats-only mode:
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-27 |
unc0rr |
Even more love to pas2c
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-13 |
unc0rr |
Parse " and \ escaping in binds
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-11-25 |
nemo |
fix tag toggling. I think...
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2013-11-08 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-08 |
unc0rr |
Use scancodes. Most bindings work now.
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-11-06 |
nemo |
fix f10 default if no team binds
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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2013-09-21 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
nemo |
Since this keeps coming up. Sync engine and frontend wheel handling, again.
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-17 |
koda |
use SDL keycode for shortcuts (doesn't fix layout issues)
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2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-06 |
nemo |
support ridiculously large maps
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2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-29 |
Xeli |
Fix 440, used 'grave' rather than '`' in default binds
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2012-10-29 |
unc0rr |
boo, koda
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2012-10-29 |
koda |
this commit is a no-op
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2012-10-29 |
koda |
close engine shortcut, from the discussion in issue 317
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-06-11 |
Stepan777 |
merge
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2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
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2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
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2012-06-07 |
Stepan777 |
merge
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2012-06-07 |
Stepan777 |
merge
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2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
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2012-06-06 |
Xeli |
removed some writelns
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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2012-06-04 |
Stepan777 |
here it is
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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2012-05-28 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
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2012-05-23 |
Xeli |
wops add this too
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2012-05-23 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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2012-05-21 |
Xeli |
fixed wheelup/down
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2012-05-17 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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2012-05-17 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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