Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
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Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
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Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
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Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
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Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
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Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
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Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
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Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
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Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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