Sun, 12 May 2013 07:33:11 -0400 use less collision space for the holes
nemo [Sun, 12 May 2013 07:33:11 -0400] rev 8981
use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo [Sat, 11 May 2013 23:36:39 -0400] rev 8980
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 23:23:17 -0400 Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
nemo [Sat, 11 May 2013 23:23:17 -0400] rev 8979
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
Sat, 11 May 2013 21:50:14 -0400 suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
nemo [Sat, 11 May 2013 21:50:14 -0400] rev 8978
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 11 May 2013 21:19:44 -0400 Change net button back on leaving main page.
nemo [Sat, 11 May 2013 21:19:44 -0400] rev 8977
Change net button back on leaving main page.
Sat, 11 May 2013 21:14:25 -0400 Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
Sat, 11 May 2013 10:54:24 -0400 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Fri, 10 May 2013 21:00:06 -0400 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400 cases have no health
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
Thu, 09 May 2013 23:21:06 -0400 I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 oops
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
Thu, 09 May 2013 09:02:06 -0400 *sigh* freakin "with"
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 remove redundant abs, and some incorrect 1+ to damage
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 IFDEF that score expectation logging
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
Tue, 07 May 2013 15:34:36 -0400
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
Tue, 07 May 2013 14:59:30 -0400 Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400 So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400 *sigh*
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
Sat, 04 May 2013 21:56:04 -0400 oops
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
Sat, 04 May 2013 21:40:52 -0400 pass the target
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
Sat, 04 May 2013 14:46:29 -0400 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400 explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
Sat, 04 May 2013 08:16:50 -0400 Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
Fri, 03 May 2013 23:46:15 -0400 oops
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
Fri, 03 May 2013 22:18:23 -0400 try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
Fri, 03 May 2013 21:38:16 -0400 ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400 trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 merge :P
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
Thu, 02 May 2013 23:44:49 +0400 Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr [Thu, 02 May 2013 23:44:49 +0400] rev 8948
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Thu, 02 May 2013 21:56:24 +0400 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr [Thu, 02 May 2013 21:56:24 +0400] rev 8947
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug #620.
Thu, 02 May 2013 21:55:03 +0400 Make AI more active in multiattack game mode
unc0rr [Thu, 02 May 2013 21:55:03 +0400] rev 8946
Make AI more active in multiattack game mode
Thu, 02 May 2013 13:09:12 -0400 this should improve consistency of mortar cluster spread and snowball knocks
nemo [Thu, 02 May 2013 13:09:12 -0400] rev 8945
this should improve consistency of mortar cluster spread and snowball knocks
Wed, 01 May 2013 04:05:10 +0300 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 04:05:10 +0300] rev 8944
fix bug that locked unlocked campaign missions, see issue #452
Wed, 01 May 2013 01:27:35 +0300 fix nil comparison error, see issues 470 and 601
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 01:27:35 +0300] rev 8943
fix nil comparison error, see issues 470 and 601
Tue, 30 Apr 2013 21:06:05 -0400 this is fairer
nemo [Tue, 30 Apr 2013 21:06:05 -0400] rev 8942
this is fairer
Mon, 29 Apr 2013 10:01:51 +0400 Use tr() properly
unc0rr [Mon, 29 Apr 2013 10:01:51 +0400] rev 8941
Use tr() properly
Sat, 27 Apr 2013 17:02:26 -0400 This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
nemo [Sat, 27 Apr 2013 17:02:26 -0400] rev 8940
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
Sat, 27 Apr 2013 16:56:50 -0400 So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
nemo [Sat, 27 Apr 2013 16:56:50 -0400] rev 8939
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Sat, 27 Apr 2013 00:09:50 +0400 Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
unc0rr [Sat, 27 Apr 2013 00:09:50 +0400] rev 8938
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue #617.
Wed, 24 Apr 2013 10:38:28 -0400 aaaaand this one never was damaging
nemo [Wed, 24 Apr 2013 10:38:28 -0400] rev 8937
aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 cheezemonkey pointed out this is no longer damaging
nemo [Wed, 24 Apr 2013 10:34:52 -0400] rev 8936
cheezemonkey pointed out this is no longer damaging
Sun, 21 Apr 2013 17:38:17 -0400 yep. I did forget to put this back
nemo [Sun, 21 Apr 2013 17:38:17 -0400] rev 8935
yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo [Sun, 21 Apr 2013 16:39:36 -0400] rev 8934
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Sun, 21 Apr 2013 01:38:52 +0200 merge 0.9.19 in dev
koda [Sun, 21 Apr 2013 01:38:52 +0200] rev 8933
merge 0.9.19 in dev
Sun, 21 Apr 2013 01:36:08 +0200 it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
koda [Sun, 21 Apr 2013 01:36:08 +0200] rev 8932
it's still not really clear to my why this is needed, maybe only in combination with -XD
Sun, 21 Apr 2013 01:35:30 +0200 rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
koda [Sun, 21 Apr 2013 01:35:30 +0200] rev 8931
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
Sat, 20 Apr 2013 20:48:33 +0200 this macro is not defined on ppc 0.9.19
koda [Sat, 20 Apr 2013 20:48:33 +0200] rev 8930
this macro is not defined on ppc
Sat, 20 Apr 2013 20:39:37 +0200 hardcode full compiler path when compiling for ppc 0.9.19
koda [Sat, 20 Apr 2013 20:39:37 +0200] rev 8929
hardcode full compiler path when compiling for ppc
Sat, 20 Apr 2013 20:39:01 +0200 expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
koda [Sat, 20 Apr 2013 20:39:01 +0200] rev 8928
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
Sat, 20 Apr 2013 20:13:23 +0200 resolve divdi3 on ppc 0.9.19
koda [Sat, 20 Apr 2013 20:13:23 +0200] rev 8927
resolve divdi3 on ppc
Tue, 26 Mar 2013 01:18:04 +0100 link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit (grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
Sat, 20 Apr 2013 19:03:57 -0400 Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
Sat, 20 Apr 2013 02:20:15 +0200 update 0.9.19 with dev branch 0.9.19
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
Fri, 19 Apr 2013 16:30:39 -0400 merge
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
Fri, 19 Apr 2013 22:20:49 +0200 turkish translation updates
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
Sat, 20 Apr 2013 00:26:52 +0400 - Revert division hack nonsense
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense - Patch Distance instead to not produce zero on non-zero parameters passed
Thu, 18 Apr 2013 21:25:38 +0400 Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
Thu, 18 Apr 2013 17:37:50 +0400 lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue #613.
Thu, 18 Apr 2013 00:41:27 +0400 Switch to 'settings.ini'. Copies old ini file if necessary on startup.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Wed, 17 Apr 2013 11:24:06 -0400 why would we ever want to divide by 0?
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 Trivial optimization. Wonder if compiler was smart enough about it.
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 Fix issue 603
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
Fix issue #603
Mon, 15 Apr 2013 23:06:06 +0400 Implement issue 308 with '|' as separator
unc0rr [Mon, 15 Apr 2013 23:06:06 +0400] rev 8912
Implement issue #308 with '|' as separator
Sun, 14 Apr 2013 22:57:13 +0200 let's go with what nemo suggests
koda [Sun, 14 Apr 2013 22:57:13 +0200] rev 8911
let's go with what nemo suggests
Mon, 15 Apr 2013 00:04:13 +0400 Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
unc0rr [Mon, 15 Apr 2013 00:04:13 +0400] rev 8910
Fix hedgehogs number desync. Now all desyncs except the one from issue #521 should be fixed. Please, test.
Sun, 14 Apr 2013 15:09:24 +0400 Check for admin role right in the sql statemenet
unc0rr [Sun, 14 Apr 2013 15:09:24 +0400] rev 8909
Check for admin role right in the sql statemenet
Sat, 13 Apr 2013 20:34:30 +0200 let's try to kill the thread right away and protect the thread variable with a mutex
koda [Sat, 13 Apr 2013 20:34:30 +0200] rev 8908
let's try to kill the thread right away and protect the thread variable with a mutex
Sat, 13 Apr 2013 20:13:52 +0200 added two security flags to windows linking
koda [Sat, 13 Apr 2013 20:13:52 +0200] rev 8907
added two security flags to windows linking
Fri, 12 Apr 2013 12:44:14 -0400 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo [Fri, 12 Apr 2013 12:44:14 -0400] rev 8906
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
Thu, 11 Apr 2013 23:20:56 +0400 New hwSqrt implementation which is 46/19 times faster than the old one!
unc0rr [Thu, 11 Apr 2013 23:20:56 +0400] rev 8905
New hwSqrt implementation which is 46/19 times faster than the old one!
Sat, 20 Apr 2013 02:17:53 +0200 CASE FOLDING!!! 0.9.19
koda [Sat, 20 Apr 2013 02:17:53 +0200] rev 8904
CASE FOLDING!!! Never ever commit files with the same name and different casing
Thu, 11 Apr 2013 16:19:30 +0400 Reduce AI skills more on high Level values
unc0rr [Thu, 11 Apr 2013 16:19:30 +0400] rev 8903
Reduce AI skills more on high Level values
Wed, 17 Apr 2013 14:57:56 +0200 fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
sheepluva [Wed, 17 Apr 2013 14:57:56 +0200] rev 8902
fix for issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
Wed, 10 Apr 2013 22:52:38 +0200 implementation of a restart-game button. location and appearance is not final :P
thunderstruck [Wed, 10 Apr 2013 22:52:38 +0200] rev 8901
implementation of a restart-game button. location and appearance is not final :P
Tue, 16 Apr 2013 19:53:52 +0200 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
sheepluva [Tue, 16 Apr 2013 19:53:52 +0200] rev 8900
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
Wed, 10 Apr 2013 22:59:40 +0400 This isn't necessary anymore
unc0rr [Wed, 10 Apr 2013 22:59:40 +0400] rev 8899
This isn't necessary anymore
Tue, 16 Apr 2013 17:31:39 +0200 fix for Issue 611: Engine crash in portal code 0.9.19
sheepluva [Tue, 16 Apr 2013 17:31:39 +0200] rev 8898
fix for issue #611: Engine crash in portal code
Wed, 10 Apr 2013 22:48:14 +0400 - Revert server workaround over desync from r98e2dbdda8c0
unc0rr [Wed, 10 Apr 2013 22:48:14 +0400] rev 8897
- Revert server workaround over desync from r98e2dbdda8c0 - Don't allow more than 48 hedgehogs
Tue, 16 Apr 2013 12:24:13 +0200 make cleaver icon hint at that fact that you have 2 of them 0.9.19
sheepluva [Tue, 16 Apr 2013 12:24:13 +0200] rev 8896
make cleaver icon hint at that fact that you have 2 of them
Wed, 10 Apr 2013 07:44:51 +0300 Change collision detection with current hedgehog
jaree [Wed, 10 Apr 2013 07:44:51 +0300] rev 8895
Change collision detection with current hedgehog
Tue, 16 Apr 2013 12:00:06 +0200 description tweaks 0.9.19
sheepluva [Tue, 16 Apr 2013 12:00:06 +0200] rev 8894
description tweaks
Wed, 10 Apr 2013 00:13:26 +0400 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr [Wed, 10 Apr 2013 00:13:26 +0400] rev 8893
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
Mon, 15 Apr 2013 19:53:35 +0200 fix octorama preview 0.9.19
sheepluva [Mon, 15 Apr 2013 19:53:35 +0200] rev 8892
fix octorama preview
Mon, 08 Apr 2013 23:34:12 +0400 - Better fix to friends joins/quits highlighting problem
unc0rr [Mon, 08 Apr 2013 23:34:12 +0400] rev 8891
- Better fix to friends joins/quits highlighting problem - Fix build with .pro
Mon, 15 Apr 2013 19:25:19 +0200 french translations 0.9.19
Matisumi [Mon, 15 Apr 2013 19:25:19 +0200] rev 8890
french translations
Sun, 07 Apr 2013 19:43:18 -0400 Merge.
dag10 [Sun, 07 Apr 2013 19:43:18 -0400] rev 8889
Merge.
Mon, 15 Apr 2013 18:27:35 +0200 add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
Randy [Mon, 15 Apr 2013 18:27:35 +0200] rev 8888
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
Sun, 07 Apr 2013 22:53:40 +0200 merge
sheepluva [Sun, 07 Apr 2013 22:53:40 +0200] rev 8887
merge
Sun, 07 Apr 2013 19:42:02 -0400 Fixed map preview overlap on certain locales (Fixes issue 549).
dag10 [Sun, 07 Apr 2013 19:42:02 -0400] rev 8886
Fixed map preview overlap on certain locales (Fixes issue #549). Fixed overlapping of team selection widget and game cfg widget.
Mon, 15 Apr 2013 17:48:14 +0200 fixed slash for fruit theme 0.9.19
Randy [Mon, 15 Apr 2013 17:48:14 +0200] rev 8885
fixed slash for fruit theme
Sun, 07 Apr 2013 16:35:48 -0400 set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
nemo [Sun, 07 Apr 2013 16:35:48 -0400] rev 8884
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Sun, 14 Apr 2013 21:51:53 +0200 engine translation update, french 0.9.19
Matisumi [Sun, 14 Apr 2013 21:51:53 +0200] rev 8883
engine translation update, french
Sat, 06 Apr 2013 02:11:02 +0200 fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
koda [Sat, 06 Apr 2013 02:11:02 +0200] rev 8882
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
Sun, 14 Apr 2013 12:25:24 +0200 cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
sheepluva [Sun, 14 Apr 2013 12:25:24 +0200] rev 8881
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
Sat, 06 Apr 2013 01:19:47 +0200 reintroduce the notice for restarting frontend after changing language
koda [Sat, 06 Apr 2013 01:19:47 +0200] rev 8880
reintroduce the notice for restarting frontend after changing language
Sun, 14 Apr 2013 12:11:02 +0200 cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
sheepluva [Sun, 14 Apr 2013 12:11:02 +0200] rev 8879
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
Sat, 06 Apr 2013 01:11:49 +0200 check for network for feedback dialog too
koda [Sat, 06 Apr 2013 01:11:49 +0200] rev 8878
check for network for feedback dialog too
Sat, 13 Apr 2013 19:31:31 +0200 remove delays from "one of everything" weaponset 0.9.19
mikade [Sat, 13 Apr 2013 19:31:31 +0200] rev 8877
remove delays from "one of everything" weaponset it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
Sat, 06 Apr 2013 01:02:28 +0200 reintroduce the notification message in case you access dlc page without internet connection
koda [Sat, 06 Apr 2013 01:02:28 +0200] rev 8876
reintroduce the notification message in case you access dlc page without internet connection
Sat, 13 Apr 2013 19:11:52 +0200 remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
sheepluva [Sat, 13 Apr 2013 19:11:52 +0200] rev 8875
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. fix typo
Fri, 05 Apr 2013 22:57:31 +0200 fix displaying the right version of windows in system info
koda [Fri, 05 Apr 2013 22:57:31 +0200] rev 8874
fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 IT translation file completed. 0.9.19
Marco Bresciani [Thu, 11 Apr 2013 18:39:17 +0200] rev 8873
IT translation file completed.
Thu, 13 Jun 2013 22:50:33 +0200 close branch cmake_pascal
koda [Thu, 13 Jun 2013 22:50:33 +0200] rev 8872
close branch
Fri, 05 Apr 2013 22:46:48 +0200 feedback, display ram size in MB
koda [Fri, 05 Apr 2013 22:46:48 +0200] rev 8871
feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
sheepluva [Fri, 12 Apr 2013 21:41:55 +0200] rev 8870
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
Tue, 30 Apr 2013 01:47:30 +0200 add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
koda [Tue, 30 Apr 2013 01:47:30 +0200] rev 8869
add useful variables for non-Makefile generators to set where we want our stuff built
Fri, 05 Apr 2013 22:40:44 +0200 little feedback rewording
koda [Fri, 05 Apr 2013 22:40:44 +0200] rev 8868
little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Hats! 0.9.19
Randy [Sun, 07 Apr 2013 23:46:50 +0200] rev 8867
Hats!
Tue, 30 Apr 2013 01:43:47 +0200 this makes Xcode generator test pass cmake_pascal
koda [Tue, 30 Apr 2013 01:43:47 +0200] rev 8866
this makes Xcode generator test pass
Fri, 05 Apr 2013 18:25:23 +0200 use SDL_Threads everywhere
koda [Fri, 05 Apr 2013 18:25:23 +0200] rev 8865
use SDL_Threads everywhere The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to: - drop a few ifdefs; - use integrated waiting code; - remove some whitespaces \o/; - fix bug #591.
Sun, 07 Apr 2013 17:35:57 +0200 small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
sheepluva [Sun, 07 Apr 2013 17:35:57 +0200] rev 8864
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
Tue, 30 Apr 2013 01:43:00 +0200 fpc sysroot should belong to user configuration cmake_pascal
koda [Tue, 30 Apr 2013 01:43:00 +0200] rev 8863
fpc sysroot should belong to user configuration
Thu, 04 Apr 2013 20:31:41 -0400 drill test tweak based on watching AI play
nemo [Thu, 04 Apr 2013 20:31:41 -0400] rev 8862
drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Marco Bresciani [Fri, 15 Mar 2013 17:06:23 +0100] rev 8861
Few Japanese (very "in progress") thansk to wife and the about.
Thu, 04 Apr 2013 14:37:19 +0200 remove now-unused function webgl
koda [Thu, 04 Apr 2013 14:37:19 +0200] rev 8860
remove now-unused function
Tue, 26 Mar 2013 18:03:15 +0100 cmake netiquette cmake_pascal
koda [Tue, 26 Mar 2013 18:03:15 +0100] rev 8859
cmake netiquette
Thu, 04 Apr 2013 15:54:34 -0400 add shading
Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
Thu, 04 Apr 2013 18:47:09 +0200 merge with latest default branch 0.9.19
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
Thu, 04 Apr 2013 16:12:26 +0400 Fix pos() return type webgl
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
Tue, 26 Mar 2013 02:06:54 +0100 restore the osx build disabling universal app support cmake_pascal
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
Thu, 04 Apr 2013 11:27:23 -0400 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 and now engine in c links too (with more manual intervention as of issue 596) webgl
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of issue #596)
Tue, 26 Mar 2013 01:43:34 +0100 add and use the integrated version check cmake_pascal
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
Thu, 04 Apr 2013 14:35:46 +0200 forgot these from raa2ffd427f6a
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 engine to c now compiles with some manual intervention (as of bug 596) webgl
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of bug #596)
Tue, 26 Mar 2013 01:18:04 +0100 link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
Thu, 04 Apr 2013 08:10:59 -0400 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 update branch again webgl
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
Tue, 26 Mar 2013 01:13:45 +0100 set directories to be included externally, in the project file cmake_pascal
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
Thu, 04 Apr 2013 10:44:03 +0300 Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 No more hwengine.desktop here webgl
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
Sun, 24 Mar 2013 11:11:39 +0100 gather all libs in a single list cmake_pascal
koda [Sun, 24 Mar 2013 11:11:39 +0100] rev 8843
gather all libs in a single list
Wed, 03 Apr 2013 22:05:11 -0400 Fruit theme
Randi [Wed, 03 Apr 2013 22:05:11 -0400] rev 8842
Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 Fix rendering errors now. webgl
unc0rr [Wed, 03 Apr 2013 00:16:37 +0400] rev 8841
Fix rendering errors now.
Sun, 24 Mar 2013 10:54:16 +0100 remove old code cmake_pascal
koda [Sun, 24 Mar 2013 10:54:16 +0100] rev 8840
remove old code
Wed, 03 Apr 2013 00:03:46 +0400 Fixes to make pas2c parse this webgl
unc0rr [Wed, 03 Apr 2013 00:03:46 +0400] rev 8839
Fixes to make pas2c parse this
Wed, 03 Apr 2013 23:56:59 +0200 strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda [Wed, 03 Apr 2013 23:56:59 +0200] rev 8838
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
koda [Sun, 24 Mar 2013 10:48:37 +0100] rev 8837
parsing CMAKE_OSX_ARCHITECTURES
Tue, 02 Apr 2013 23:43:39 +0400 Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
unc0rr [Tue, 02 Apr 2013 23:43:39 +0400] rev 8836
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
Wed, 03 Apr 2013 00:46:19 +0200 ios compiles again (using an old version of sdl)
koda [Wed, 03 Apr 2013 00:46:19 +0200] rev 8835
ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 no need of ar and ranlib for pascal cmake_pascal
koda [Fri, 22 Mar 2013 10:43:43 +0100] rev 8834
no need of ar and ranlib for pascal
Tue, 02 Apr 2013 21:00:57 +0200 update webgl branch webgl
koda [Tue, 02 Apr 2013 21:00:57 +0200] rev 8833
update webgl branch
Tue, 02 Apr 2013 23:02:06 +0200 fix osx build
koda [Tue, 02 Apr 2013 23:02:06 +0200] rev 8832
fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 finish off by replacing remaining Ada occurencies cmake_pascal
koda [Fri, 22 Mar 2013 10:40:48 +0100] rev 8831
finish off by replacing remaining Ada occurencies
Mon, 01 Apr 2013 23:26:41 +0400 Think this is what was meant by koda
unc0rr [Mon, 01 Apr 2013 23:26:41 +0400] rev 8830
Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 disable static libraries with fpc cmake_pascal
koda [Fri, 22 Mar 2013 10:34:50 +0100] rev 8829
disable static libraries with fpc
Mon, 01 Apr 2013 23:07:24 +0400 Hey, there was inc(Radius, 4)
unc0rr [Mon, 01 Apr 2013 23:07:24 +0400] rev 8828
Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 oops cmake_pascal
koda [Fri, 22 Mar 2013 10:33:35 +0100] rev 8827
oops
Sun, 31 Mar 2013 15:45:24 -0400 updated turkish frontend translation
volkan [Sun, 31 Mar 2013 15:45:24 -0400] rev 8826
updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 drop processor flags cmake_pascal
koda [Thu, 21 Mar 2013 15:03:30 +0100] rev 8825
drop processor flags
Sun, 31 Mar 2013 14:20:40 -0400 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo [Sun, 31 Mar 2013 14:20:40 -0400] rev 8824
Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 add support for creating shared pascal libraries cmake_pascal
koda [Thu, 21 Mar 2013 14:38:58 +0100] rev 8823
add support for creating shared pascal libraries
Sat, 30 Mar 2013 08:11:09 -0400 Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo [Sat, 30 Mar 2013 08:11:09 -0400] rev 8822
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
Wed, 20 Mar 2013 18:31:13 +0100 adjust verbosity, move debug/release variables in the right section cmake_pascal
koda [Wed, 20 Mar 2013 18:31:13 +0100] rev 8821
adjust verbosity, move debug/release variables in the right section
Fri, 29 Mar 2013 23:58:03 +0100 feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
sheepluva [Fri, 29 Mar 2013 23:58:03 +0100] rev 8820
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
Tue, 19 Mar 2013 18:32:22 +0100 below this i cannot break the loop cmake_pascal
koda [Tue, 19 Mar 2013 18:32:22 +0100] rev 8819
below this i cannot break the loop
Fri, 29 Mar 2013 10:54:12 -0400 This should ensure rope can still be aimed quickly when an alt weapon is active.
nemo [Fri, 29 Mar 2013 10:54:12 -0400] rev 8818
This should ensure rope can still be aimed quickly when an alt weapon is active.
Tue, 19 Mar 2013 18:32:03 +0100 move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
koda [Tue, 19 Mar 2013 18:32:03 +0100] rev 8817
move RestoreHog from uGears to uTeams to break a circular dependency
Fri, 29 Mar 2013 14:47:01 +0100 merge
sheepluva [Fri, 29 Mar 2013 14:47:01 +0100] rev 8816
merge
Tue, 19 Mar 2013 18:02:06 +0100 minor and partial casing commit cmake_pascal
koda [Tue, 19 Mar 2013 18:02:06 +0100] rev 8815
minor and partial casing commit
Fri, 29 Mar 2013 08:10:44 -0400 *sigh* this shouldn'tve been removed in first place.
nemo [Fri, 29 Mar 2013 08:10:44 -0400] rev 8814
*sigh* this shouldn'tve been removed in first place.
Tue, 19 Mar 2013 17:15:23 +0100 move a few checks so that add_defintions doesn't interfere cmake_pascal
koda [Tue, 19 Mar 2013 17:15:23 +0100] rev 8813
move a few checks so that add_defintions doesn't interfere
Fri, 29 Mar 2013 08:03:17 -0400 oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo [Fri, 29 Mar 2013 08:03:17 -0400] rev 8812
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
Tue, 19 Mar 2013 17:14:10 +0100 move avwraper compilation in its own folder cmake_pascal
koda [Tue, 19 Mar 2013 17:14:10 +0100] rev 8811
move avwraper compilation in its own folder
Thu, 28 Mar 2013 18:34:53 +0200 Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Urbertar [Thu, 28 Mar 2013 18:34:53 +0200] rev 8810
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Tue, 19 Mar 2013 16:47:53 +0100 hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
koda [Tue, 19 Mar 2013 16:47:53 +0100] rev 8809
hm, CMAKE_C_COMPILER is not always defined apparently
Thu, 28 Mar 2013 18:34:30 +0200 Fix compilation error. Remove default value of ShowMessage title param
Urbertar [Thu, 28 Mar 2013 18:34:30 +0200] rev 8808
Fix compilation error. Remove default value of ShowMessage title param
Thu, 28 Mar 2013 17:41:40 +0100 fix build
sheepluva [Thu, 28 Mar 2013 17:41:40 +0100] rev 8807
fix build
Tue, 19 Mar 2013 16:40:35 +0100 oops cmake_pascal
koda [Tue, 19 Mar 2013 16:40:35 +0100] rev 8806
oops
Wed, 27 Mar 2013 14:20:34 +0100 minor refactor of MessageDialog
koda [Wed, 27 Mar 2013 14:20:34 +0100] rev 8805
minor refactor of MessageDialog
Tue, 19 Mar 2013 16:34:31 +0100 move sdlmain compilation in its own folder cmake_pascal
koda [Tue, 19 Mar 2013 16:34:31 +0100] rev 8804
move sdlmain compilation in its own folder
Wed, 27 Mar 2013 14:12:19 +0100 define NETGAME_DEFAULT_SERVER
koda [Wed, 27 Mar 2013 14:12:19 +0100] rev 8803
define NETGAME_DEFAULT_SERVER
Tue, 19 Mar 2013 16:28:26 +0100 enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
koda [Tue, 19 Mar 2013 16:28:26 +0100] rev 8802
enable fpc inlining only in release mode only if using fpc > 2.6
Wed, 27 Mar 2013 14:12:05 +0100 unused
koda [Wed, 27 Mar 2013 14:12:05 +0100] rev 8801
unused
Tue, 19 Mar 2013 16:18:40 +0100 improve physfs static linking, sdl libraries cleanup cmake_pascal
koda [Tue, 19 Mar 2013 16:18:40 +0100] rev 8800
improve physfs static linking, sdl libraries cleanup
Wed, 27 Mar 2013 12:56:07 +0100 drop QApplication in favor of HWApplication and minor refactor of MessageDialog
koda [Wed, 27 Mar 2013 12:56:07 +0100] rev 8799
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
Tue, 19 Mar 2013 14:14:40 +0100 wow windows works too with minor changes cmake_pascal
koda [Tue, 19 Mar 2013 14:14:40 +0100] rev 8798
wow windows works too with minor changes
Wed, 27 Mar 2013 12:20:22 +0100 application bar blinks when someone pings you (issue 492)
koda [Wed, 27 Mar 2013 12:20:22 +0100] rev 8797
application bar blinks when someone pings you (issue #492)
Tue, 19 Mar 2013 13:39:38 +0100 config time pascal flags interpretation cmake_pascal
koda [Tue, 19 Mar 2013 13:39:38 +0100] rev 8796
config time pascal flags interpretation
Wed, 27 Mar 2013 11:18:00 +0100 merge correction, also what's with all those trailing whitespaces?
koda [Wed, 27 Mar 2013 11:18:00 +0100] rev 8795
merge correction, also what's with all those trailing whitespaces?
Tue, 19 Mar 2013 13:36:10 +0100 oops cmake_pascal
koda [Tue, 19 Mar 2013 13:36:10 +0100] rev 8794
oops
Tue, 26 Mar 2013 22:39:22 +0200 Change AI behavior for drill rocket
Urbertar [Tue, 26 Mar 2013 22:39:22 +0200] rev 8793
Change AI behavior for drill rocket
Tue, 26 Mar 2013 18:52:42 +0100 merge
sheepluva [Tue, 26 Mar 2013 18:52:42 +0100] rev 8792
merge
Thu, 04 Apr 2013 14:01:54 +0400 Fix shortcut which is created by NSIS 0.9.19
unc0rr [Thu, 04 Apr 2013 14:01:54 +0400] rev 8791
Fix shortcut which is created by NSIS
Tue, 19 Mar 2013 10:58:46 +0100 even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
koda [Tue, 19 Mar 2013 10:58:46 +0100] rev 8790
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
Tue, 26 Mar 2013 17:34:29 +0100 when no url is specified, default to official gameserver (issue 350)
koda [Tue, 26 Mar 2013 17:34:29 +0100] rev 8789
when no url is specified, default to official gameserver (issue #350)
Sat, 23 Mar 2013 18:43:24 +0100 lupdate 0.9.19
koda [Sat, 23 Mar 2013 18:43:24 +0100] rev 8788
lupdate
Tue, 19 Mar 2013 10:55:10 +0100 move one flag cmake_pascal
koda [Tue, 19 Mar 2013 10:55:10 +0100] rev 8787
move one flag
Tue, 26 Mar 2013 01:20:06 +0100 link stdc++ (for physfs on linux) only when targetting 32bit
koda [Tue, 26 Mar 2013 01:20:06 +0100] rev 8786
link stdc++ (for physfs on linux) only when targetting 32bit
Sat, 23 Mar 2013 18:42:23 +0100 add wiki link for the scheme handling 0.9.19
koda [Sat, 23 Mar 2013 18:42:23 +0100] rev 8785
add wiki link for the scheme handling
Tue, 19 Mar 2013 10:43:45 +0100 apply the new macro to C flags too cmake_pascal
koda [Tue, 19 Mar 2013 10:43:45 +0100] rev 8784
apply the new macro to C flags too
Sat, 23 Mar 2013 21:03:27 +0200 Remove some duplicating code from uLandGraphics.pas
Urbertar [Sat, 23 Mar 2013 21:03:27 +0200] rev 8783
Remove some duplicating code from uLandGraphics.pas
Sat, 23 Mar 2013 18:26:02 +0100 pt translation update 0.9.19
inu [Sat, 23 Mar 2013 18:26:02 +0100] rev 8782
pt translation update
Tue, 19 Mar 2013 10:39:05 +0100 s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
Sat, 23 Mar 2013 21:32:14 +0400 Also check length
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
Sat, 23 Mar 2013 18:21:13 +0100 initial changelog update 0.9.19
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
Tue, 19 Mar 2013 10:35:10 +0100 internal handling of some osx-only pascal flags cmake_pascal
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
Tue, 26 Mar 2013 17:52:27 -0400 merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
Fri, 22 Mar 2013 22:42:41 +0100 add fort section to credits file
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
Tue, 19 Mar 2013 10:34:46 +0100 apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
Tue, 26 Mar 2013 17:47:06 -0400 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 remove engine warnings
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
Tue, 19 Mar 2013 09:53:12 +0100 utility macros for adding compiler flags cmake_pascal
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
Fri, 22 Mar 2013 14:54:20 +0100 changing fort name to better reflect its contents
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
Tue, 19 Mar 2013 01:28:25 +0100 partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
Fri, 22 Mar 2013 14:34:11 +0100 adding jaree to credits
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
Thu, 21 Mar 2013 10:26:43 +0100 make https links work properly
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
Tue, 19 Mar 2013 00:30:48 +0100 typo cmake_pascal
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
Fri, 22 Mar 2013 11:08:42 +0100 scheme association for linux (although it stops during connection)
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
Thu, 21 Mar 2013 10:08:30 +0100 fix/hack so that (own) messages sent in frontend are also visible in the game chat
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
Tue, 19 Mar 2013 00:30:30 +0100 the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
Thu, 21 Mar 2013 15:01:27 +0100 don't poison the dead, it's not cool.
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool. (poisoning hogs during their death animation would cause them to still be poisoned after resurrect) thanks to CheezeMonkey for pointing this out
Thu, 21 Mar 2013 09:27:35 +0100 fix player info
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
Mon, 18 Mar 2013 20:10:27 +0100 partial reodering of units so that dependency tracking is done with cmake cmake_pascal
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
Thu, 21 Mar 2013 11:51:13 +0100 enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
Wed, 20 Mar 2013 23:18:46 +0100 add lobby chat features to room chat
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat TODO: fix player info
Mon, 18 Mar 2013 16:38:46 +0100 better support for cmake directory and fpc output paths cmake_pascal
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
Wed, 20 Mar 2013 09:13:05 +0400 Add space for better visual performance
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
Mon, 18 Mar 2013 12:30:09 +0100 move paths setup inside cmake_lang files cmake_pascal
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
Tue, 19 Mar 2013 22:47:22 -0400 Eiffel Tower fort
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
Mon, 18 Mar 2013 10:06:07 +0100 this should make cmake-pascal stuff work on linux too cmake_pascal
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
Tue, 19 Mar 2013 22:19:28 +0100 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
Mon, 18 Mar 2013 02:07:58 +0100 with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
Mon, 18 Mar 2013 12:13:46 -0400 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Mon, 18 Mar 2013 00:58:13 +0100 barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
Sun, 17 Mar 2013 22:02:57 +0100 add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
Sun, 17 Mar 2013 20:50:02 +0100 help text for pagenetserver
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
Sun, 17 Mar 2013 20:43:33 +0100 do not host server on well-known ports
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
Sun, 17 Mar 2013 19:57:52 +0100 use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
Sun, 17 Mar 2013 18:42:28 +0100 ingore moar keys
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
Sun, 17 Mar 2013 14:09:54 -0400 Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 10:25:19 -0400 useless test
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
Sun, 17 Mar 2013 10:13:14 -0400 Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
Sun, 17 Mar 2013 01:36:04 +0100 linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
Sun, 17 Mar 2013 01:34:24 +0100 use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
Sun, 17 Mar 2013 01:26:40 +0100 less cryptic text insertion
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
Sun, 17 Mar 2013 01:15:22 +0100 gather a few common code
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
Sun, 17 Mar 2013 01:11:05 +0100 implement up and down keys to navigate in the chat history, needs testing over network
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
Sat, 16 Mar 2013 23:54:11 +0100 don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
Sat, 16 Mar 2013 23:50:50 +0100 formatting
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
Sat, 16 Mar 2013 23:29:50 +0100 do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
Sun, 17 Mar 2013 00:18:38 +0400 Hard math to fix issue 571. Well, not really hard math,
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix issue #571. Well, not really hard math, just checking if vector is in opposite direction and trait that as a special case when removing rope dividing point (this could only happens when rope sticks to land outline, so this basically fixes a bug in another bug).
Fri, 15 Mar 2013 11:55:41 -0400 oups
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
Fri, 15 Mar 2013 11:12:42 +0100 fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes issue #553 - thanks to julien for reporting and to drew for the first part of the fix
Wed, 13 Mar 2013 21:02:26 -0400 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
Tue, 12 Mar 2013 22:35:57 -0400 Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
Tue, 12 Mar 2013 22:20:42 -0400 Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
Tue, 12 Mar 2013 22:13:38 -0400 Crashed here last game
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
Tue, 12 Mar 2013 22:41:26 +0100 better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
Tue, 12 Mar 2013 22:38:49 +0100 return after ram size on win
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
Tue, 12 Mar 2013 23:45:26 +0400 Merge
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
Tue, 12 Mar 2013 19:25:05 +0100 add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
Tue, 12 Mar 2013 17:18:55 +0100 this should supposedly add hwplay:// schemes to windows, after user presses file association
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
Tue, 12 Mar 2013 02:30:36 +0100 No more std::string in feedbackdialog.cpp
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
Tue, 12 Mar 2013 01:32:39 +0100 this should prevent the password prompt from appearing on local games (issue 548)
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (issue #548)
Mon, 11 Mar 2013 12:21:37 -0400 grrrr
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
Sun, 10 Mar 2013 19:43:31 +0100 fix bug 552 - reset network button state after use
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix bug #552 - reset network button state after use
Mon, 11 Mar 2013 12:20:59 -0400 this should ensure those other voices play a bit more often.
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
Sun, 10 Mar 2013 15:44:03 +0100 hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 10 Mar 2013 11:29:00 +0100 oops forgot to move header
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
Sun, 10 Mar 2013 08:49:40 +0400 Prepend, not append
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
Sat, 09 Mar 2013 23:01:15 -0500 fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
Sat, 09 Mar 2013 22:52:17 -0500 unbreak build
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
Sun, 10 Mar 2013 02:41:27 +0100 hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
Sun, 10 Mar 2013 02:32:25 +0100 cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
Sun, 10 Mar 2013 01:27:48 +0100 fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
Sun, 10 Mar 2013 01:02:15 +0100 move signal handler in hwapplication
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
Sun, 10 Mar 2013 00:40:00 +0100 alignment
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
Sat, 09 Mar 2013 19:23:00 +0100 introducing the bestest flag of all
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
Sat, 09 Mar 2013 21:40:02 +0400 - Put compiled units into more appropriate dir
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir - Fix build with .pro file
Sat, 09 Mar 2013 01:22:45 +0100 forgot to update lib names here
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
Sat, 09 Mar 2013 01:17:31 +0100 sigh
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
Sat, 09 Mar 2013 00:57:09 +0100 have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Sat, 09 Mar 2013 00:43:26 +0100 stripping
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
Sat, 09 Mar 2013 00:41:08 +0100 adjust casing
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
Sat, 09 Mar 2013 00:38:53 +0100 readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
Sat, 09 Mar 2013 00:26:25 +0100 move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
Sat, 09 Mar 2013 00:20:58 +0100 fix linking on osx
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
Tue, 12 Mar 2013 23:43:31 +0400 Merge
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
Fri, 08 Mar 2013 11:26:47 -0500 typo
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
Fri, 08 Mar 2013 13:15:08 +0100 A bit more of Italian translation... in progress. :)
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :) Ancora un po' di traduzione italiana... in corso! :-)
Fri, 08 Mar 2013 08:31:34 -0500 *sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
Fri, 08 Mar 2013 08:17:11 -0500 lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:07:30 -0500 *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
Fri, 08 Mar 2013 00:36:10 +0400 Unbreak build without stl compatibility
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
Thu, 07 Mar 2013 12:08:03 +0100 merge
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
Thu, 07 Mar 2013 11:55:00 +0100 even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
Thu, 07 Mar 2013 10:16:21 +0100 update option list
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
Thu, 07 Mar 2013 10:14:12 +0100 introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
Thu, 07 Mar 2013 10:11:07 +0100 link png library in code on osx
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
Thu, 07 Mar 2013 11:53:40 +0200 Fix frozen hog rendering
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
Thu, 07 Mar 2013 11:23:01 +0400 Fix check for flag
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
Fri, 08 Mar 2013 08:06:13 -0500 hopefully closes issues 541, 312 and 503
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
Wed, 06 Mar 2013 19:50:25 -0500 yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 17:06:35 -0500 prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
Wed, 06 Mar 2013 16:00:48 -0500 fix fade to black in training
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
Thu, 07 Mar 2013 00:25:11 +0400 PhysFS-aware check for directory existence. Should fix issue 511.
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix issue #511.
Wed, 06 Mar 2013 13:03:11 -0500 skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
Wed, 06 Mar 2013 12:55:48 -0500 Add missing feedback button translation
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
Wed, 06 Mar 2013 11:13:18 -0500 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Wed, 06 Mar 2013 16:48:03 +0100 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:47:31 +0100 Backed out changeset 4cccc0520988
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
Backed out changeset 4cccc0520988
Wed, 06 Mar 2013 16:42:56 +0100 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:40:56 +0100 write FindGHC.cmake for haskell stuff
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
Wed, 06 Mar 2013 09:42:20 -0500 *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
Wed, 06 Mar 2013 15:09:29 +0100 user correct variable and slimmer test, version typos, .dll.a updated
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
Wed, 06 Mar 2013 08:26:14 -0500 extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Wed, 06 Mar 2013 12:18:42 +0100 comas and capitals
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
Wed, 06 Mar 2013 12:12:02 +0100 rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
Wed, 06 Mar 2013 11:18:54 +0100 rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
Wed, 06 Mar 2013 10:13:23 +0100 support old cmake style variables
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
Wed, 06 Mar 2013 03:49:52 +0100 merge
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
Wed, 06 Mar 2013 03:46:22 +0100 rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
Wed, 06 Mar 2013 03:11:15 +0100 replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
Wed, 06 Mar 2013 02:52:17 +0100 rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
Wed, 06 Mar 2013 01:28:21 +0100 fail if sparkle not found consciously
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
Tue, 05 Mar 2013 20:28:33 -0500 oups
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
Wed, 06 Mar 2013 01:24:59 +0100 rework FindSparkle.cmake
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
Tue, 05 Mar 2013 19:37:48 -0500 use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Tue, 05 Mar 2013 16:04:22 -0500 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Tue, 05 Mar 2013 09:11:28 +0100 escape return and be more friendly with translations
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
Mon, 04 Mar 2013 23:33:33 +0100 add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
Mon, 04 Mar 2013 23:27:15 +0100 uniform revision info in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
Mon, 04 Mar 2013 23:24:55 +0100 add version info to frontend output too
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
Mon, 04 Mar 2013 23:11:28 +0100 version variables confom to naming convention
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
Mon, 04 Mar 2013 22:58:01 +0100 oooooops forgot SHAREPATH is still used somewhere
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
Mon, 04 Mar 2013 16:18:21 -0500 lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
Mon, 04 Mar 2013 14:14:38 -0500 apply variable change here as well
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
Mon, 04 Mar 2013 18:27:21 +0100 on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 20:16:43 +0400 Oops, forgot this check (fixes crash)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
Mon, 04 Mar 2013 16:35:17 +0100 typo and doc
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
Mon, 04 Mar 2013 15:16:06 +0100 fix file association on windows too
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
Mon, 04 Mar 2013 13:44:33 +0100 use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
Mon, 04 Mar 2013 13:30:33 +0100 dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
Mon, 04 Mar 2013 13:29:59 +0100 adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
Mon, 04 Mar 2013 11:09:36 +0100 hopefully fix bug 523, file extension association
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix bug #523, file extension association
Mon, 04 Mar 2013 10:33:30 +0100 merge for the win
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
Mon, 04 Mar 2013 10:33:08 +0100 caught two frontend warnings
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
Mon, 04 Mar 2013 10:30:56 +0100 convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 convert HW_DEV in ifdef DEBUG clauses
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
Sun, 03 Mar 2013 20:59:27 -0500 fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 20:08:55 -0500 keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Sun, 03 Mar 2013 14:39:55 -0500 add neglected merge
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
Sun, 03 Mar 2013 23:25:34 +0400 Fix team file path
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
Sun, 03 Mar 2013 19:35:57 +0200 Fix water on ice setting
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
Sun, 03 Mar 2013 23:25:09 +0400 Eh, two players condition seems to make more sense than two clans here
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
Sun, 03 Mar 2013 19:32:48 +0200 Fix DrawLine bug
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
Sun, 03 Mar 2013 23:23:41 +0400 lol nemo, lol
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
Fri, 01 Mar 2013 22:32:49 -0500 tweaks to sea ice appearance
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
Fri, 01 Mar 2013 17:22:09 -0500 Possibly fixed issue 533.
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed issue #533.
Fri, 01 Mar 2013 16:58:00 -0500 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
Fri, 01 Mar 2013 16:12:25 -0500 my turn to do a neglected merge for someone else
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
Sat, 02 Mar 2013 00:16:37 +0400 Review the list of synced messages in isSyncedCommand. Fixes issue 546.
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes issue #546.
Fri, 01 Mar 2013 15:50:00 -0500 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue #545. Also synchronized themes. Fixes issue 547.
Fri, 01 Mar 2013 10:38:49 -0500 avoid floating point desync, other script tweaks
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
Thu, 28 Feb 2013 23:15:33 -0500 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Thu, 28 Feb 2013 22:10:49 -0500 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Fri, 01 Mar 2013 01:05:43 +0100 split version information in engine too
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
Fri, 01 Mar 2013 00:58:37 +0100 drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
Fri, 01 Mar 2013 00:06:05 +0100 split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 23:14:11 +0100 mysterious merge
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
Thu, 28 Feb 2013 23:05:07 +0100 support WARNING message status on cmake 2.6 (bug 524)
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (bug #524)
Thu, 28 Feb 2013 23:02:12 +0100 correct copyright header on files i added
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
Thu, 28 Feb 2013 22:59:22 +0100 use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
Thu, 28 Feb 2013 22:47:42 +0100 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
Thu, 28 Feb 2013 22:39:38 +0100 add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
Tue, 04 Jun 2013 16:09:05 +0200 close branch icegun
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
Thu, 28 Feb 2013 22:24:32 +0100 add 'One of Everything' in the weaponsets, from nemo's idea
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
Thu, 28 Feb 2013 16:38:22 -0500 merge icegun branch w/ default icegun
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
Thu, 28 Feb 2013 23:28:01 +0200 Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Thu, 28 Feb 2013 23:24:50 +0200 Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Make refactoring. Remove DrawIce function
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100 small update of german engine translation
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500 aaagh. remove dead code. again.
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
Tue, 26 Feb 2013 20:39:18 -0500 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
Tue, 26 Feb 2013 20:26:49 -0500 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Tue, 26 Feb 2013 17:04:40 +0200 Separate setting and drawing ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Tue, 26 Feb 2013 16:46:58 +0200 Make little refactoring icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Tue, 26 Feb 2013 16:04:35 +0200 Check is lanscape already ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
Tue, 26 Feb 2013 09:10:48 -0500 put ice colour in uVariables, add check for land that is already ice icegun
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Tue, 26 Feb 2013 15:15:20 +0200 Change shape of ice to round icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Tue, 26 Feb 2013 11:00:09 +0200 Don't calculate edges of map as edges of landscape icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Tue, 26 Feb 2013 10:27:51 +0200 Check bounds of landscape in drawice procedure icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
Mon, 25 Feb 2013 20:45:13 -0500 forgot this loop icegun
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
Mon, 25 Feb 2013 19:19:41 -0500 graphics tweak. flag a couple more overeager setall HH icegun
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
Mon, 25 Feb 2013 13:51:45 -0500 ice texture still needs moving to uLandGraphics and circle drawing icegun
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
Mon, 25 Feb 2013 11:37:48 +0400 Merge
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
Mon, 25 Feb 2013 12:54:50 -0500 workaround for frequent AllHH active call in hedgehog step icegun
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
Sun, 24 Feb 2013 15:53:47 -0500 add hiragana/katakana ranges to CJK check.
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
Mon, 25 Feb 2013 12:29:39 -0500 More fiddling w/ sliding icegun
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
Sun, 24 Feb 2013 14:14:09 -0500 *sigh* somehow misplaced this. this should have been rd9627d65edf7
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 slight tweak to colours icegun
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
Sun, 24 Feb 2013 14:13:27 -0500 add some missing wrapping.
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
Sat, 23 Feb 2013 23:23:02 +0400 Fix issue 537 (empty team created on startup)
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix issue #537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 savesurf icegun
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
Sat, 23 Feb 2013 12:01:51 +0400 Fix issue 507 (not highlighting friends joins)
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix issue #507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 This and the "retain freezing" stuff could probably use a flag.
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 too aggressive? icegun
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
Fri, 22 Feb 2013 21:44:00 -0500 prevent drilling into hogs w/ drill rocket
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
Fri, 22 Feb 2013 19:24:59 -0500 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 close thei branch physfslayer
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
Sun, 24 Feb 2013 21:44:40 -0500 Messing around w/ Freezer icegun
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
Fri, 22 Feb 2013 23:59:52 +0400 Support 'registered only' room flag in frontend
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 on windows fpc-linking is the funniest of all physfslayer
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
Sun, 24 Feb 2013 21:40:06 +0200 Add freezing hogs with icegun icegun
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
Fri, 22 Feb 2013 14:42:57 -0500 oops. forgot this one.
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 moar docs update physfslayer
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
Sat, 23 Feb 2013 19:34:02 +0200 Add change ice gun image icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
Fri, 22 Feb 2013 14:33:21 -0500 Allow switching away from any weapon when during multishoot.
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 upd doc physfslayer
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
Sat, 23 Feb 2013 19:33:26 +0200 Add frozen land texture icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
Fri, 22 Feb 2013 23:24:20 +0400 This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
Sat, 23 Feb 2013 19:12:11 +0200 Add land freezing icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
Fri, 22 Feb 2013 23:21:13 +0400 Global notice with /global command. Can now warn users when doing server restart.
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 documentation physfslayer
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
Fri, 22 Feb 2013 11:35:54 +0400 Oh, and # too to prevent occasional game hang when N is followed by #
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
Fri, 22 Feb 2013 11:33:30 +0400 Flush buffer on N command
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 disable unneeded physfs archives (as of bug 529) physfslayer
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of bug #529)
Thu, 21 Feb 2013 22:43:00 +0400 Try to prevent hedgehogs number in team desync
unc0rr [Thu, 21 Feb 2013 22:43:00 +0400] rev 8541
Try to prevent hedgehogs number in team desync
Sun, 24 Feb 2013 19:11:58 +0100 this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
koda [Sun, 24 Feb 2013 19:11:58 +0100] rev 8540
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
Thu, 21 Feb 2013 22:31:03 +0400 Merge
unc0rr [Thu, 21 Feb 2013 22:31:03 +0400] rev 8539
Merge
Sat, 23 Feb 2013 18:49:45 +0100 blindly updated Android build files for new physfs physfslayer
koda [Sat, 23 Feb 2013 18:49:45 +0100] rev 8538
blindly updated Android build files for new physfs
Thu, 21 Feb 2013 11:13:00 +0400 Merge
unc0rr [Thu, 21 Feb 2013 11:13:00 +0400] rev 8537
Merge
Sat, 23 Feb 2013 18:38:57 +0100 updated ios project files for the new phys build system physfslayer
koda [Sat, 23 Feb 2013 18:38:57 +0100] rev 8536
updated ios project files for the new phys build system
Thu, 21 Feb 2013 11:12:42 +0400 Merge
unc0rr [Thu, 21 Feb 2013 11:12:42 +0400] rev 8535
Merge
Thu, 21 Feb 2013 22:20:43 +0400 Workaround queued signals problem in netclient instead. Should fix everything.
unc0rr [Thu, 21 Feb 2013 22:20:43 +0400] rev 8534
Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
koda [Fri, 22 Feb 2013 10:12:17 +0100] rev 8533
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
Wed, 20 Feb 2013 16:13:08 +0100 Updating Italian translation. In progress, as usual.
Marco Bresciani [Wed, 20 Feb 2013 16:13:08 +0100] rev 8532
Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 Unbreak build
unc0rr [Thu, 21 Feb 2013 01:37:04 +0400] rev 8531
Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 workaround static physfs static linking on linux physfslayer
koda [Fri, 22 Feb 2013 09:53:09 +0100] rev 8530
workaround static physfs static linking on linux
Thu, 21 Feb 2013 01:35:14 +0400 We need this to fix hedgehog numbers desync (workarounded in previous revision)
unc0rr [Thu, 21 Feb 2013 01:35:14 +0400] rev 8529
We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 and now compile and link properly physfslayer
koda [Fri, 22 Feb 2013 06:39:16 +0100] rev 8528
and now compile and link properly
Thu, 21 Feb 2013 01:27:21 +0400 Fix stupid mistake which made checker desync almost always
unc0rr [Thu, 21 Feb 2013 01:27:21 +0400] rev 8527
Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 update cmake files to use the two libraries independently physfslayer
koda [Fri, 22 Feb 2013 06:38:46 +0100] rev 8526
update cmake files to use the two libraries independently
Thu, 21 Feb 2013 01:26:38 +0400 Found another possible source of desync, trying similar workaround on this
unc0rr [Thu, 21 Feb 2013 01:26:38 +0400] rev 8525
Found another possible source of desync, trying similar workaround on this
Fri, 22 Feb 2013 05:43:56 +0100 split extras and src physfslayer
koda [Fri, 22 Feb 2013 05:43:56 +0100] rev 8524
split extras and src
Thu, 21 Feb 2013 00:15:11 +0400 Forbit guest checkers
unc0rr [Thu, 21 Feb 2013 00:15:11 +0400] rev 8523
Forbit guest checkers
Fri, 22 Feb 2013 05:15:48 +0100 use standard library prefix physfslayer
koda [Fri, 22 Feb 2013 05:15:48 +0100] rev 8522
use standard library prefix
Wed, 20 Feb 2013 23:57:01 +0400 Workaround hGetContents blocking all threads with my own version of the function
unc0rr [Wed, 20 Feb 2013 23:57:01 +0400] rev 8521
Workaround hGetContents blocking all threads with my own version of the function
Fri, 22 Feb 2013 05:05:32 +0100 reopen and update branch physfslayer
koda [Fri, 22 Feb 2013 05:05:32 +0100] rev 8520
reopen and update branch
Wed, 20 Feb 2013 22:54:16 +0400 Workaround desync issue if I correctly understand its roots (barely tested)
unc0rr [Wed, 20 Feb 2013 22:54:16 +0400] rev 8519
Workaround desync issue if I correctly understand its roots (barely tested)
Wed, 20 Feb 2013 01:55:23 +0100 fix compiling on osx when you have multiple linkers installed
koda [Wed, 20 Feb 2013 01:55:23 +0100] rev 8518
fix compiling on osx when you have multiple linkers installed
Tue, 19 Feb 2013 22:03:33 +0400 Some fixes
unc0rr [Tue, 19 Feb 2013 22:03:33 +0400] rev 8517
Some fixes
Mon, 18 Feb 2013 14:06:16 -0500 pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
nemo [Mon, 18 Feb 2013 14:06:16 -0500] rev 8516
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
Mon, 18 Feb 2013 23:04:38 +0400 Parse engine output to deside whether simulation ran to the end
unc0rr [Mon, 18 Feb 2013 23:04:38 +0400] rev 8515
Parse engine output to deside whether simulation ran to the end
Mon, 18 Feb 2013 22:47:42 +0400 Clear player's clan info on room join
unc0rr [Mon, 18 Feb 2013 22:47:42 +0400] rev 8514
Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 Disallow kicking the opponent in duel
unc0rr [Mon, 18 Feb 2013 22:21:31 +0400] rev 8513
Disallow kicking the opponent in duel
Mon, 18 Feb 2013 00:22:16 +0100 Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Medo <smaxein@googlemail.com> [Mon, 18 Feb 2013 00:22:16 +0100] rev 8512
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Mon, 18 Feb 2013 00:31:16 +0400 Catch exceptions when moving files
unc0rr [Mon, 18 Feb 2013 00:31:16 +0400] rev 8511
Catch exceptions when moving files
Mon, 18 Feb 2013 00:28:09 +0400 No NFData instance for ByteString when ghc >= 7.6
unc0rr [Mon, 18 Feb 2013 00:28:09 +0400] rev 8510
No NFData instance for ByteString when ghc >= 7.6
Mon, 18 Feb 2013 00:22:13 +0400 Sort checked files into dirs
unc0rr [Mon, 18 Feb 2013 00:22:13 +0400] rev 8509
Sort checked files into dirs
Sun, 17 Feb 2013 00:25:53 +0400 - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr [Sun, 17 Feb 2013 00:25:53 +0400] rev 8508
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt) - Fix build with .pro file
Sat, 16 Feb 2013 23:28:16 +0400 Some more work on checker
unc0rr [Sat, 16 Feb 2013 23:28:16 +0400] rev 8507
Some more work on checker
Fri, 15 Feb 2013 00:12:19 +0400 - Fix check for void message
unc0rr [Fri, 15 Feb 2013 00:12:19 +0400] rev 8506
- Fix check for void message - Disable sound in checker
Thu, 14 Feb 2013 00:32:13 +0400 Fix build
unc0rr [Thu, 14 Feb 2013 00:32:13 +0400] rev 8505
Fix build
Wed, 13 Feb 2013 23:00:57 +0400 Ehm... probably this will improve situation with desyncs
unc0rr [Wed, 13 Feb 2013 23:00:57 +0400] rev 8504
Ehm... probably this will improve situation with desyncs
Wed, 13 Feb 2013 22:59:41 +0400 Pass hogs names and hats
unc0rr [Wed, 13 Feb 2013 22:59:41 +0400] rev 8503
Pass hogs names and hats
Wed, 13 Feb 2013 21:13:15 +0400 Fix order of messages
unc0rr [Wed, 13 Feb 2013 21:13:15 +0400] rev 8502
Fix order of messages
(0) -3000 -1000 -480 +480 +1000 +3000 tip