hedgewars/uGearsList.pas
Wed, 27 May 2020 06:52:13 +0200 Wuzzy Add dynamite impact sound
Sat, 26 Oct 2019 23:48:57 +0200 Wuzzy Add support for proper rendering of gtPoisonCloud with Timer > 5000
Thu, 11 Jul 2019 19:14:54 +0200 Wuzzy Cleanup gtAirAttack behaviour in weWrap
Thu, 11 Jul 2019 06:24:03 +0200 Wuzzy Add air plane underwater sound and add water splashes
Thu, 11 Jul 2019 02:25:07 +0200 Wuzzy Make flames collide with bounce world edge again, properly this time
Thu, 11 Jul 2019 00:45:49 +0200 Wuzzy Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Tue, 09 Jul 2019 12:55:58 +0200 Wuzzy TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Tue, 02 Jul 2019 15:23:16 +0200 Wuzzy King Mode: Fix whole clan being killed when king died
Sat, 15 Jun 2019 12:58:01 +0200 Wuzzy Keep hog facing direction while on parachute
Mon, 03 Jun 2019 18:56:08 +0200 Wuzzy Fix parachute being drawn behind tags and objects
Sun, 02 Jun 2019 17:34:47 +0200 Wuzzy Move resurrector and seduction distance to uConsts
Fri, 24 May 2019 14:55:48 +0200 Wuzzy Add drill rocket animation
Thu, 16 May 2019 08:05:10 +0200 Wuzzy Fix Birdy stopping turn after dropping 1st egg
Sun, 12 May 2019 04:16:40 +0200 Wuzzy Fix Birdy being drawn behind hogs and other gears (bug 453)
Mon, 08 Apr 2019 03:15:34 +0200 Wuzzy Fix map preview not matching actual map
Sun, 07 Apr 2019 20:03:09 +0200 Wuzzy Don't render barrel health after loading savegame
Sun, 07 Apr 2019 20:01:02 +0200 Wuzzy Don't explose mine timer in game if random (using Karma value)
Sun, 07 Apr 2019 19:26:16 +0200 Wuzzy Render mine timer if gear info is active
Sun, 07 Apr 2019 18:21:14 +0200 Wuzzy Add key to display extra gear info tags
Mon, 01 Apr 2019 19:27:13 +0200 Wuzzy Nemo is right, it's better to set hedgehog pos in uGearsList
Wed, 16 Jan 2019 22:39:27 +0100 Wuzzy Update clan passive status when team died / got resurrected
Mon, 10 Dec 2018 02:30:14 +0100 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
Tue, 13 Nov 2018 01:56:42 +0300 alfadur stun airmines on shove
Sat, 10 Nov 2018 21:15:42 +0100 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
Sat, 27 Oct 2018 07:20:07 +0300 alfadur make firepunch hit moving gears (airmines are not amused)
Fri, 26 Oct 2018 17:38:14 +0200 Wuzzy Add separate sound symbols for case impact and extra damage
Fri, 26 Oct 2018 15:52:07 +0200 Wuzzy Add ice beam idle sound
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Fri, 05 Oct 2018 16:49:17 +0200 Wuzzy Remove unused doStepDuck gear handler
Sun, 02 Sep 2018 01:25:37 +0200 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Mon, 06 Aug 2018 18:55:22 +0200 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
Thu, 02 Aug 2018 20:27:20 -0400 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
Mon, 30 Jul 2018 13:20:01 +0200 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Tue, 10 Jul 2018 18:35:31 +0200 Wuzzy Refactor collision mask checks, remove hardcoded numbers
Tue, 10 Jul 2018 18:00:04 +0200 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wed, 23 May 2018 20:45:42 -0400 nemo Allow freezing airmines because whyyy not
Wed, 02 May 2018 15:29:21 -0400 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
Tue, 01 May 2018 20:41:47 -0400 nemo reduce minigun splash droplets a little
Sun, 29 Apr 2018 09:24:14 -0400 nemo Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
Sat, 10 Mar 2018 01:46:51 +0100 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wed, 07 Mar 2018 22:47:55 +0100 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Thu, 09 Nov 2017 09:56:35 -0500 alfadur animation tweak
Sat, 07 Oct 2017 01:05:55 +0200 Wuzzy Fix molotov cocktails bouncing off vertically off rubber
Wed, 04 Oct 2017 15:37:42 +0200 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Fri, 13 May 2016 00:08:09 +0200 Wuzzy Make duck rise to surface when spawning underwater
Thu, 12 May 2016 19:45:26 +0200 Wuzzy Add a few comments for rubber duck
Thu, 12 May 2016 19:33:30 +0200 Wuzzy Put duck speed factor into gear variable
Thu, 12 May 2016 18:16:09 +0200 Wuzzy Fix rubber duck not bouncing off diagonal rubber
Thu, 12 May 2016 16:20:17 +0200 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Sat, 08 Apr 2017 18:36:12 +0200 Wuzzy Add gear gtDuck: rubber duck
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Sun, 15 Jan 2017 12:50:27 -0500 alfadur code changes to make the new bat animation work
Sun, 27 Nov 2016 12:58:41 +0100 sheepluva make random timers less easy to predict
Sat, 21 May 2016 15:23:08 -0400 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Tue, 09 Feb 2016 15:27:55 -0500 nemo Put graves behind other stuff.
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