2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03 |
unc0rr |
No more nested functions in code
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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2011-10-31 |
sheepluva |
fix HideMission()
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-08 |
nemo |
tweak Y movement
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2011-09-25 |
Xeli |
merge
hedgeroid
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|
2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
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2011-09-16 |
Xeli |
merge
hedgeroid
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|
2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
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2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-11 |
nemo |
tweak
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2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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2011-09-09 |
Xeli |
merge
hedgeroid
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|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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|
2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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|
2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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|
2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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|
2011-08-09 |
Xeli |
merge
hedgeroid
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|
2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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|
2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
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|
2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
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|
2011-08-09 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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|
2011-08-04 |
Xeli |
merge
hedgeroid
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|
2011-07-31 |
nemo |
Reset to default zoom. Unbreaks waves
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2011-07-05 |
Xeli |
merge
hedgeroid
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|
2011-07-03 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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|
2011-06-28 |
Xeli |
merge
hedgeroid
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|
2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-24 |
Xeli |
merge
hedgeroid
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|
2011-06-23 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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2011-06-23 |
Xeli |
Changed UI elements
hedgeroid
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2011-06-25 |
unc0rr |
Fix camera jerking on zoom in
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2011-06-23 |
unc0rr |
merge
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|
2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-05-02 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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|
2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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|
2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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|
2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-17 |
koda |
code cleanup
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-15 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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|
2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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|
2010-12-22 |
Henek |
fixed showmission so it actually displays the right icons
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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|
2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uWorld
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2010-11-17 |
unc0rr |
uTeams
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|
2010-11-17 |
unc0rr |
uLand isn't that important to them
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|
2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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|
2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-12-22 |
koda |
use a gentler positive parallax for background effect
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
nemo |
Extend the >0 / amNothing check
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2010-10-11 |
koda |
merge
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|
2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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|
2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-24 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-07-31 |
koda |
merge
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-28 |
smxx |
Engine:
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
Engine:
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-05-01 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
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2010-04-29 |
smxx |
Engine:
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2010-04-04 |
smxx |
Engine:
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2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
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2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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2010-04-01 |
smxx |
Maps:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-31 |
smxx |
Engine:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
koda |
* port fadeout to opengles
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
|
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
|
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2010-03-26 |
palewolf |
First go at water depth
|
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|
2010-03-22 |
unc0rr |
Clean Augean stables
|
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-20 |
koda |
update project for ipad target
|
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|
2010-03-15 |
smxx |
Engine:
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2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
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|
2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
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|
2010-03-06 |
smxx |
Engine:
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2010-03-06 |
smxx |
Engine:
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|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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|
2010-03-04 |
smxx |
Engine:
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2010-03-03 |
smxx |
Engine:
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|
2010-03-01 |
smxx |
Engine:
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|
2010-03-01 |
smxx |
Engine:
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|
2010-03-01 |
smxx |
Engine:
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|
2010-03-01 |
smxx |
Engine:
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|
2010-02-28 |
nemo |
Tweak condition for hiding ammo
|
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|
2010-02-25 |
smxx |
Engine:
|
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|
2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
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|
2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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|
2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
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|
2010-02-23 |
nemo |
oops. forgot the free. also drop the speed check.
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|
2010-02-23 |
nemo |
A little clock for convenience in finding things in demos
|
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|
2010-02-22 |
smxx |
Engine:
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|
2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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|
2010-02-10 |
smxx |
Engine:
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|
2010-02-08 |
nemo |
Attractiveness tweak
|
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|
2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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|
2010-02-04 |
smxx |
Server:
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|
2010-01-31 |
smxx |
Engine:
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|
2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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|
2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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|
2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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|
2010-01-24 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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|
2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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|
2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
|
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|
2010-01-07 |
koda |
additional modifications for touch input
|
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|
2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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|
2009-12-24 |
koda |
regression, powerpc colors working again
|
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|
2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
|
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|
2009-11-20 |
koda |
revamped file access and debug display
|
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|
2009-11-14 |
koda |
fix wrong ttf blending in ppc
|
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|
2009-11-09 |
koda |
add a x86_64 mac target
|
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|
2009-11-05 |
koda |
move compiler directives to standard pascal
|
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|
2009-10-25 |
koda |
touch control completely revamped
|
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|
2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
|
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|
2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
|
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|
2009-10-24 |
koda |
more updates on touch input/control
|
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|
2009-10-20 |
koda |
evil math strikes again
|
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|
2009-10-20 |
koda |
ifdefs all the way
|
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|
2009-10-20 |
koda |
WE HAVE TOUCH INPUT
|
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|
2009-10-18 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
|
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|
2009-10-16 |
unc0rr |
Fix warning
|
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|
2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
|
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|
2009-10-12 |
unc0rr |
Smaxx: less hacks
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|
2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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|
2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
|
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|
2009-10-10 |
koda |
fix that nasty "Pascal Internal Error" when compiling
|
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|
2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
|
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|
2009-10-07 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
|
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|
2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
|
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|
2009-09-10 |
unc0rr |
- Implement zoom reset
|
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|
2009-09-10 |
unc0rr |
Fix water rendering issues
|
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|
2009-09-10 |
nemo |
Strip trailing spaces
|
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|
2009-09-10 |
unc0rr |
Don't allow to look too deep
|
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|
2009-09-10 |
unc0rr |
Fix water position when zooming
|
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|
2009-09-10 |
unc0rr |
Fix background and horizont positions when zooming
|
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|
2009-09-10 |
unc0rr |
Implement smooth zoom
|
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|
2009-09-09 |
nemo |
oops. forgot this one
|
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|
2009-09-09 |
nemo |
Ok. This time I think I have it. amNothing should work.
|
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|
2009-09-08 |
nemo |
Trying to correct prior amNothing checkin. untested.
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|
2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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|
2009-08-24 |
nemo |
correct typo found by Smaxx
|
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|
2009-08-12 |
unc0rr |
Better support for scripting by gears
|
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|
2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
|
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|
2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
|
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|
2009-07-30 |
unc0rr |
Move water waves rendering to a separate procedure
|
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|
2009-07-30 |
unc0rr |
Better handle pointing with mouse cursor on zoom
|
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|
2009-07-28 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
|
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|
2009-07-26 |
nemo |
Add back waves since it was really irritating Tiy
|
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|
2009-07-24 |
nemo |
Remove reduced quality check - gameplay impact
|
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|
2009-07-24 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
|
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|
2009-07-23 |
nemo |
add extra semi-opaque layer of water to discolour objects in the water.
|
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|
2009-07-22 |
nemo |
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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|
2009-07-05 |
nemo |
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
|
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|
2009-07-05 |
nemo |
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
|
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|
2009-06-26 |
unc0rr |
Bring back smoothness for camera movement
|
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|
2009-06-26 |
unc0rr |
Some work on camera
|
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|
2009-06-21 |
unc0rr |
Some fixes on camera broken by zoom code (ammo menu should work now)
|
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|
2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
|
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|
2009-06-13 |
unc0rr |
- Implement zoom-in and zoom-out
|
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|
2009-06-13 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
|
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|
2009-06-11 |
unc0rr |
Patch by koda:
|
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|
2009-06-01 |
unc0rr |
Make code suck less
|
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|
2009-06-01 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
|
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|
2009-05-26 |
nemo |
Adjust initial camera position
|
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|
2009-05-11 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
|
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|
2009-04-17 |
unc0rr |
patch by koda:
|
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|
2009-03-23 |
unc0rr |
patch by nemo:
|
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|
2009-03-22 |
unc0rr |
use glVertexPointer to render water
|
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|
2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
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|
2009-03-08 |
unc0rr |
Patch by nemo
|
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|
2009-02-23 |
unc0rr |
d'oh, the patch was fail
|
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|
2009-02-23 |
unc0rr |
Nemo's patch allowing different water sprites size
|
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|
2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
|
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|
2009-02-18 |
unc0rr |
Split land texture into small ones:
|
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|
2009-02-18 |
unc0rr |
More reorganization
|
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|
2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
|
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|
2009-01-30 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
|
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|
2009-01-26 |
unc0rr |
Fix nemo's large land patch
|
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|
2009-01-25 |
unc0rr |
Apply nemo's world resize patch
|
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|
2009-01-17 |
unc0rr |
RC Plane
|
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|
2009-01-13 |
unc0rr |
shutup tiyuri
|
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|
2009-01-08 |
unc0rr |
Don't set focus on gears when curor is visible (should fix cursor jumping)
|
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|
2008-12-05 |
unc0rr |
Don't hide ammo menu when user clicks on not yet available weapon
|
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|
2008-10-31 |
unc0rr |
- Add a bunch of hats
|
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|
2008-09-12 |
unc0rr |
Allow theme to set custom water color
|
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|
2008-07-27 |
unc0rr |
Draw yet not available ammo grayscaled
|
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|
2008-07-27 |
unc0rr |
Add ability to resize engine's window
|
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|
2008-07-07 |
unc0rr |
Update copyright headers a bit
|
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|
2008-07-04 |
unc0rr |
Testing explosion particles implementation
|
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|
2008-06-22 |
unc0rr |
Complete exit confirmation implementation
|
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|
2008-06-11 |
unc0rr |
Get rid of old console
|
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|
2008-05-30 |
unc0rr |
Ammo count == 9 is infinite
|
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|
2008-05-28 |
unc0rr |
Use turnsleft sprites to indicate turns left to activate ammo
|
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|
2008-05-27 |
unc0rr |
Get rid of unused Surface parameter
|
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|
2008-05-19 |
unc0rr |
Stub for chat implementation
|
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|
2008-04-27 |
unc0rr |
Update copyright info in source files headers
|
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|
2008-04-13 |
unc0rr |
Also, repair weapon count show in ammo menu
|
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|
2008-04-13 |
unc0rr |
Repair weapon name show in ammo menu
|
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|
2008-04-13 |
unc0rr |
Get rid of DXOutText call
|
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|
2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
|
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|
2008-03-07 |
unc0rr |
- Use cloud as 'visual gear'
|
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|
2008-03-04 |
unc0rr |
- Massive images update by Tiyuri
|
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|
2008-02-05 |
unc0rr |
- New command 'set weapon'
|
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|
2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
|
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|
2008-01-28 |
unc0rr |
Solve problem with crosshairs
|
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|
2008-01-28 |
unc0rr |
- Some optimizations
|
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|
2008-01-27 |
unc0rr |
- Add alpha-channel to all sprites left
|
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|
2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
|
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|
2008-01-27 |
unc0rr |
More sprites are visible
|
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|
2008-01-27 |
unc0rr |
Now land texture renders properly
|
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|
2008-01-26 |
unc0rr |
Enable back fps counter
|
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|
2008-01-26 |
unc0rr |
Enable water waves back
|
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|
2008-01-25 |
unc0rr |
Respect alpha channel
|
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|
2008-01-25 |
unc0rr |
Now show sprites too
|
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|
2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
|
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|
2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
|
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|
2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
|
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|
2007-12-17 |
unc0rr |
Move map view also when we have no window focus
|
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|
2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
|
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|
2007-07-20 |
unc0rr |
Finalize basic playlists implementation
|
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|
2007-07-02 |
unc0rr |
Convert teams list to array
|
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|
2007-05-27 |
unc0rr |
- Check for incoming buffer overflow
|
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|
2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
|
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|
2007-02-15 |
unc0rr |
Better Sync animation :)
|
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|
2007-02-07 |
unc0rr |
Airplane can fly from right to left
|
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|
2007-02-05 |
unc0rr |
Update copyright information
|
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|
2007-01-27 |
unc0rr |
integer -> LongInt
|
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|
2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
|
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|
2007-01-07 |
unc0rr |
Release mouse when keyboard focus lost
|
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|
2006-12-10 |
unc0rr |
Render FPS value to its own surface one time a second
|
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|
2006-12-10 |
unc0rr |
- Implement ammo cases
|
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|
2006-12-09 |
unc0rr |
Hedgehogs names are drawn where the hedgehogs are
|
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|
2006-11-29 |
unc0rr |
Let mouse cursor be closer to screen edges
|
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|
2006-11-28 |
unc0rr |
- Pickhammer sound
|
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|
2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
|
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|
2006-11-15 |
unc0rr |
- Fix crosshair position
|
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|
2006-10-25 |
unc0rr |
Better crosshair
|
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|
2006-10-16 |
unc0rr |
- New crosshair
|
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|
2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
|
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|
2006-10-05 |
unc0rr |
Relicense to GPL
|
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|
2006-09-28 |
unc0rr |
'h' marks out current hedgehog
|
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|
2006-09-27 |
unc0rr |
- Some improvements to volume control
|
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|
2006-09-27 |
unc0rr |
Changeable volume
|
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|
2006-09-24 |
unc0rr |
Many small fixes
|
file |
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|
2006-09-24 |
unc0rr |
Ammo menu now works!
|
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|
2006-09-23 |
unc0rr |
- AmmoMenu
|
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|
2006-09-20 |
unc0rr |
Network protocol uses integers in network byte order
|
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|
2006-09-15 |
unc0rr |
- Fix AI not to damage self hedgehogs
|
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|
2006-08-14 |
unc0rr |
- Use right packet length
|
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|
2006-08-12 |
unc0rr |
- Initialize translations earlier
|
file |
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|
2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
|
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|
2006-08-11 |
unc0rr |
- Many type fixes
|
file |
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|
2006-08-06 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
|
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|
2006-08-05 |
unc0rr |
- Fixed compilation
|
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|
2006-07-24 |
unc0rr |
- First hedgehog in team has first turn in team
|
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|
2006-07-23 |
unc0rr |
- New fort
|
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|
2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
|
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|
2006-07-16 |
unc0rr |
- New test map
|
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|
2006-07-11 |
unc0rr |
- New First Aid powerup
|
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|
2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
|
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|
2006-06-28 |
unc0rr |
- Changed falling damage scoring
|
file |
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|
2006-06-23 |
unc0rr |
- Many AI improvements
|
file |
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|
2006-06-20 |
unc0rr |
Show the bot thinking, when he does it after attack
|
file |
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|
2006-02-01 |
unc0rr |
- Fixed compiling .)
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2006-01-25 |
unc0rr |
- Replaced water sprite
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2006-01-19 |
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- Fixed bubble theme object
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2006-01-15 |
unc0rr |
- Teams health bars sorting
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2006-01-12 |
unc0rr |
Show team health bars, without sorting yet
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2006-01-07 |
unc0rr |
- Increased FPS
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2005-12-04 |
unc0rr |
- Land generator uses templates to generate
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2005-09-07 |
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- Show no crosshair when using mine
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2005-08-25 |
unc0rr |
Smooth change wind bar
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2005-08-25 |
unc0rr |
Show wind speed on bar
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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