hedgewars/uWorld.pas
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-03 unc0rr No more nested functions in code
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
2011-11-12 Xeli merge...i think hedgeroid
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06 nemo not sure why this condition wasn't here before
2011-11-05 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-03 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-10-31 sheepluva mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31 sheepluva fix HideMission()
2011-10-28 koda one dangerous merge hedgeroid
2011-10-17 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-08 nemo tweak Y movement
2011-09-25 Xeli merge hedgeroid
2011-09-24 koda disable the followgear vertical offset for small screen devices
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-25 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
2011-09-16 Xeli removed some commented lines hedgeroid
2011-09-16 Xeli merge hedgeroid
2011-09-11 nemo better?
2011-09-11 nemo Should prevent a crasher when drowning while firing
2011-09-11 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 nemo tweak
2011-09-11 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-16 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
2011-09-09 Xeli merge hedgeroid
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-25 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-24 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-09 Xeli merge hedgeroid
2011-08-07 unc0rr Also unhide mouse cursor when in gsConfirm state
2011-08-07 unc0rr Release mouse cursor in gsConfirm state
2011-08-07 unc0rr Enter gsConfirm state when loosing focus
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
2011-08-04 Xeli merge hedgeroid
2011-07-31 nemo Reset to default zoom. Unbreaks waves
2011-07-05 Xeli merge hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-24 Xeli merge hedgeroid
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-23 unc0rr merge
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 unc0rr Ability to turn camera following gears off
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
2011-04-17 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-01 koda Happy 2011 :)
2011-02-01 sheepluva Thou shalt not leak!
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-17 koda code cleanup
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-15 koda use a different depth for different layers (land, water, explosions) experimental3D
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-03 nemo Apply RGBA consistently in Tint
2011-01-02 koda remove obsolete TrainingFlags code
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-22 Henek fixed showmission so it actually displays the right icons
2010-12-08 nemo Restore millisecond precision for mines time
2010-11-21 unc0rr uCaptions
2010-11-18 unC0Rr Introduce uRenderUtils
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uWorld
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-12-22 koda use a gentler positive parallax for background effect experimental3D
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-12 koda yay i'm free to break things again!
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-11 nemo Extend the >0 / amNothing check
2010-10-11 koda merge
2010-10-11 nemo Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-02 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-08-24 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-31 koda fix panning when zoomed (finally)
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-28 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-20 koda fix zoom smoothness
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-05-28 smxx Engine:
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 smxx Engine:
2010-04-29 smxx Engine:
2010-04-29 smxx Commited wrong file *grmlrgrml*
2010-04-29 smxx Engine:
2010-04-04 smxx Engine:
2010-04-02 palewolf - Parallax effect for horizont when water is out of sight
2010-04-02 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-04-01 smxx Maps:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-31 smxx Engine:
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-26 palewolf First go at water depth
2010-03-22 unc0rr Clean Augean stables
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 palewolf Insert commit message here
2010-03-20 koda update project for ipad target
2010-03-15 smxx Engine:
2010-03-09 nemo Ensure ammo menu is flagged false if no ammo
2010-03-09 nemo Let's try this too (override following remote if in ammo menu)
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-04 smxx Engine:
2010-03-03 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-02-28 nemo Tweak condition for hiding ammo
2010-02-25 smxx Engine:
2010-02-24 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo oops. forgot the free. also drop the speed check.
2010-02-23 nemo A little clock for convenience in finding things in demos
2010-02-22 smxx Engine:
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-02-10 smxx Engine:
2010-02-08 nemo Attractiveness tweak
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Server:
2010-01-31 smxx Engine:
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-24 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-07 koda additional modifications for touch input
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-11-20 koda revamped file access and debug display
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 koda add a x86_64 mac target
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda touch control completely revamped
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-20 koda evil math strikes again
2009-10-20 koda ifdefs all the way
2009-10-20 koda WE HAVE TOUCH INPUT
2009-10-18 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
2009-10-16 unc0rr Fix warning
2009-10-14 koda Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-12 unc0rr Smaxx: less hacks
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 unc0rr - Fix camera area with different zoom levels
2009-10-10 koda fix that nasty "Pascal Internal Error" when compiling
2009-10-08 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-09-27 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 unc0rr Fix water rendering issues
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Don't allow to look too deep
2009-09-10 unc0rr Fix water position when zooming
2009-09-10 unc0rr Fix background and horizont positions when zooming
2009-09-10 unc0rr Implement smooth zoom
2009-09-09 nemo oops. forgot this one
2009-09-09 nemo Ok. This time I think I have it. amNothing should work.
2009-09-08 nemo Trying to correct prior amNothing checkin. untested.
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-08-24 nemo correct typo found by Smaxx
2009-08-12 unc0rr Better support for scripting by gears
2009-08-01 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
2009-07-30 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-30 unc0rr Move water waves rendering to a separate procedure
2009-07-30 unc0rr Better handle pointing with mouse cursor on zoom
2009-07-28 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
2009-07-26 nemo Add back waves since it was really irritating Tiy
2009-07-24 nemo Remove reduced quality check - gameplay impact
2009-07-24 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-23 nemo add extra semi-opaque layer of water to discolour objects in the water.
2009-07-22 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-05 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-06-26 unc0rr Bring back smoothness for camera movement
2009-06-26 unc0rr Some work on camera
2009-06-21 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-06-13 unc0rr Some work on zooming. Hedgewars are now unplayable.
2009-06-11 unc0rr Patch by koda:
2009-06-01 unc0rr Make code suck less
2009-06-01 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
2009-05-26 nemo Adjust initial camera position
2009-05-11 nemo Allow speech bubble/small damage tags in "reduced quality"
2009-04-17 unc0rr patch by koda:
2009-03-23 unc0rr patch by nemo:
2009-03-22 unc0rr use glVertexPointer to render water
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-08 unc0rr Patch by nemo
2009-02-23 unc0rr d'oh, the patch was fail
2009-02-23 unc0rr Nemo's patch allowing different water sprites size
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-02-18 unc0rr Split land texture into small ones:
2009-02-18 unc0rr More reorganization
2009-02-18 unc0rr Reorganize land texteure function in prepare to texture split
2009-01-30 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-17 unc0rr RC Plane
2009-01-13 unc0rr shutup tiyuri
2009-01-08 unc0rr Don't set focus on gears when curor is visible (should fix cursor jumping)
2008-12-05 unc0rr Don't hide ammo menu when user clicks on not yet available weapon
2008-10-31 unc0rr - Add a bunch of hats
2008-09-12 unc0rr Allow theme to set custom water color
2008-07-27 unc0rr Draw yet not available ammo grayscaled
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-22 unc0rr Complete exit confirmation implementation
2008-06-11 unc0rr Get rid of old console
2008-05-30 unc0rr Ammo count == 9 is infinite
2008-05-28 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
2008-05-27 unc0rr Get rid of unused Surface parameter
2008-05-19 unc0rr Stub for chat implementation
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-04 unc0rr - Massive images update by Tiyuri
2008-02-05 unc0rr - New command 'set weapon'
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr - Add alpha-channel to all sprites left
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now land texture renders properly
2008-01-26 unc0rr Enable back fps counter
2008-01-26 unc0rr Enable water waves back
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-12-17 unc0rr Move map view also when we have no window focus
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-07-20 unc0rr Finalize basic playlists implementation
2007-07-02 unc0rr Convert teams list to array
2007-05-27 unc0rr - Check for incoming buffer overflow
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-15 unc0rr Better Sync animation :)
2007-02-07 unc0rr Airplane can fly from right to left
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-07 unc0rr Release mouse when keyboard focus lost
2006-12-10 unc0rr Render FPS value to its own surface one time a second
2006-12-10 unc0rr - Implement ammo cases
2006-12-09 unc0rr Hedgehogs names are drawn where the hedgehogs are
2006-11-29 unc0rr Let mouse cursor be closer to screen edges
2006-11-28 unc0rr - Pickhammer sound
2006-11-27 unc0rr Pause support (mouse cursor is released when the game is paused)
2006-11-15 unc0rr - Fix crosshair position
2006-10-25 unc0rr Better crosshair
2006-10-16 unc0rr - New crosshair
2006-10-08 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-05 unc0rr Relicense to GPL
2006-09-28 unc0rr 'h' marks out current hedgehog
2006-09-27 unc0rr - Some improvements to volume control
2006-09-27 unc0rr Changeable volume
2006-09-24 unc0rr Many small fixes
2006-09-24 unc0rr Ammo menu now works!
2006-09-23 unc0rr - AmmoMenu
2006-09-20 unc0rr Network protocol uses integers in network byte order
2006-09-15 unc0rr - Fix AI not to damage self hedgehogs
2006-08-14 unc0rr - Use right packet length
2006-08-12 unc0rr - Initialize translations earlier
2006-08-11 unc0rr Small fixes for better FPC compatibility
2006-08-11 unc0rr - Many type fixes
2006-08-06 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
2006-08-05 unc0rr - Fixed compilation
2006-07-24 unc0rr - First hedgehog in team has first turn in team
2006-07-23 unc0rr - New fort
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-07-16 unc0rr - New test map
2006-07-11 unc0rr - New First Aid powerup
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-28 unc0rr - Changed falling damage scoring
2006-06-23 unc0rr - Many AI improvements
2006-06-20 unc0rr Show the bot thinking, when he does it after attack
2006-02-01 unc0rr - Fixed compiling .)
2006-01-25 unc0rr - Replaced water sprite
2006-01-19 unc0rr - Fixed bubble theme object
2006-01-15 unc0rr - Teams health bars sorting
2006-01-12 unc0rr Show team health bars, without sorting yet
2006-01-07 unc0rr - Increased FPS
2005-12-04 unc0rr - Land generator uses templates to generate
2005-09-07 unc0rr - Show no crosshair when using mine
2005-08-25 unc0rr Smooth change wind bar
2005-08-25 unc0rr Show wind speed on bar
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr Add current sources.
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