Fri, 16 Feb 2018 13:57:48 +0100 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
|
file |
diff |
annotate
|
Wed, 10 Jan 2018 23:49:47 +0100 |
unc0rr |
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
|
file |
diff |
annotate
|
Sun, 12 Nov 2017 17:41:01 +0100 |
Wuzzy |
Backed out changeset 575c0de98505
|
file |
diff |
annotate
|
Sat, 28 Oct 2017 17:48:54 +0200 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
|
file |
diff |
annotate
|
Fri, 27 Oct 2017 17:50:20 +0200 |
Wuzzy |
Fix bad LuaGoals comparison for pas2c builds
|
file |
diff |
annotate
|
Fri, 20 Oct 2017 21:35:26 +0200 |
Wuzzy |
Fix first ammo row being invisible when there's only one weapon in the first row
|
file |
diff |
annotate
|
Wed, 18 Oct 2017 03:19:43 +0200 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
|
file |
diff |
annotate
|
Thu, 12 Oct 2017 19:04:30 +0200 |
Wuzzy |
Add missing variable in uWorld.pas in videorec builds
|
file |
diff |
annotate
|
Wed, 11 Oct 2017 23:14:29 +0200 |
Wuzzy |
Remove unused variable in uWorld.pas
|
file |
diff |
annotate
|
Sat, 15 Apr 2017 07:12:11 +0200 |
Wuzzy |
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
|
file |
diff |
annotate
|
Mon, 10 Apr 2017 14:15:00 +0200 |
Wuzzy |
Render gear timers in front of water
|
file |
diff |
annotate
|
Mon, 28 Nov 2016 13:46:25 -0500 |
nemo |
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
|
file |
diff |
annotate
|
Fri, 25 Nov 2016 01:20:03 +0100 |
Wuzzy |
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
|
file |
diff |
annotate
|
Tue, 10 May 2016 01:33:23 +0200 |
Wuzzy |
Make SetAmmoTexts update ammo menu weapon name, too
|
file |
diff |
annotate
|