Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
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Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
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Wed, 14 Sep 2011 22:27:17 +0200 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Mon, 18 Apr 2011 02:45:51 +0200 |
koda |
work in progress yet again (can run some games now)
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Sun, 13 Mar 2011 03:43:18 +0100 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
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Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Thu, 03 Feb 2011 00:23:41 +0100 |
koda |
change order of statspage/gamerun when running in dual screen
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Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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Sat, 27 Nov 2010 23:29:07 +0100 |
koda |
more backward compatibility
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Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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