Sun, 07 Aug 2011 14:29:11 -0400 | nemo | Experimental area-of-effect Seduction | file | diff | annotate |
Sun, 07 Aug 2011 12:50:17 -0400 | nemo | drowning flake graphics tweak | file | diff | annotate |
Sun, 07 Aug 2011 11:18:49 -0400 | nemo | This should make bee/airstrikes play nicer with infinite attack mode | file | diff | annotate |
Wed, 27 Jul 2011 08:55:30 -0400 | nemo | trying another texture | file | diff | annotate |
Wed, 27 Jul 2011 08:51:16 -0400 | nemo | Deletion was a bad idea. | file | diff | annotate |
Sun, 26 Jun 2011 02:47:36 +0200 | Henek | now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values | file | diff | annotate |
Mon, 02 May 2011 01:55:14 -0400 | nemo | Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate | file | diff | annotate |