hedgewars/uConsts.pas
2018-10-05 Wuzzy Precalculate cMaxHogHealth
2018-08-14 Wuzzy Prevent wrapping of turn time when using extra time
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Use light gray color for volume change, just like for the auto camera msgs
2018-08-06 Wuzzy Add comments for most hwengine constants
2018-08-02 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
2018-08-02 Wuzzy Cap hedgehog health to prevent overflow bugs
2018-08-01 Wuzzy Add support for infinite fly time of jetpack and Birdy
2018-08-01 Wuzzy Lua: Allow to use negative value for AddTeam to select a default clan color
2018-07-30 Wuzzy Make laser sight work properly through wrap world edge
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-24 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
2018-07-20 Wuzzy Add control to cycle through timer/bounciness values
2018-07-20 Wuzzy Move hardcoded bounciness values to uConsts
2018-07-17 Wuzzy Increase hedgehog limit to 64
2018-07-17 Wuzzy Add proper exit codes when halt-ing hwengine due to error
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-07-07 Wuzzy New Lua API function: GetAmmo, to get ammo config
2018-05-16 sheepluva add chat size to misc settings. persist in settings.ini ui-scaling
2018-05-16 sheepluva WIP: make chat resizing faster ui-scaling
2018-05-15 sheepluva WIP: allow changing chat size ui-scaling
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-08 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-09-29 sheepluva change return codes to avoid overlap with fpc ones
2017-09-29 sheepluva don't use colorkey for land spray
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-16 sheepluva fix health crate collision
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-04 unc0rr merge default webgl
2013-10-23 unc0rr Oh, dudes :(
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-13 unc0rr gfShoppaBorder
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-23 nemo Configuration for tag display default
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-21 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-04-03 koda update branch again webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-02 koda update webgl branch webgl
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-01-26 koda update branch webgl
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-25 koda update branch with default webgl
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-11-06 nemo support ridiculously large maps
2012-08-08 Stepan777 merge
2012-08-08 nemo Allow scripting to delete gears
2012-08-06 nemo oops
2012-08-05 Stepan777 merge
2012-08-05 nemo Add bot level to CPU flag
2012-07-26 Stepan777 merge
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-06-26 Stepan777 merge
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-11 Stepan777 merge
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-05-01 koda oops
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-23 Xeli - change uKeys to be event based rather than polling
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-03-17 Xeli make the Ammomenu show up a little faster
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-17 Xeli make ammomenu's speed dependent on RealTicks rather than frames
2012-03-11 nemo bug #336
2012-02-17 koda the most important commit of the year
2012-02-16 Xeli added translate/fade animations for OnScreenWidgets
2012-02-07 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2011-10-28 koda one dangerous merge hedgeroid
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
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