Sat, 28 Jul 2018 13:15:59 +0200 |
Wuzzy |
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Fri, 04 Mar 2016 10:37:42 +0100 |
sheepluva |
fix pas2c breakage caused by recent changes in uLandGraphics
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Thu, 03 Mar 2016 15:41:53 -0500 |
nemo |
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Mon, 25 May 2015 14:31:06 -0400 |
nemo |
prevent damage colouring of indestructible terrain
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Sat, 11 Apr 2015 15:34:07 +0300 |
unc0rr |
Silly fixes for silly pas2c
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Fri, 10 Apr 2015 10:36:17 -0400 |
nemo |
tweak erase
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Wed, 08 Apr 2015 23:59:35 -0400 |
nemo |
also erase
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Wed, 08 Apr 2015 15:04:48 -0400 |
nemo |
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
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Tue, 31 Mar 2015 03:41:36 +0200 |
sheepluva |
small pixel jizz tweak
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Tue, 31 Mar 2015 02:30:29 +0200 |
sheepluva |
alternative explosion border smoothing
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Thu, 19 Mar 2015 21:23:56 +0100 |
sheepluva |
don't modify collision data when applying visual edge smoothing
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Mon, 15 Dec 2014 19:38:54 +0100 |
sheepluva |
small code tweak
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Mon, 15 Dec 2014 15:24:26 +0100 |
sheepluva |
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
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Mon, 01 Dec 2014 23:09:35 +0100 |
sheepluva |
update land texture /after/ smoothing
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Mon, 01 Dec 2014 19:24:40 +0100 |
sheepluva |
fix despeckle
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Sun, 30 Nov 2014 02:41:49 +0100 |
sheepluva |
give sea world edges some icegun love
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Sun, 23 Nov 2014 18:16:54 +0100 |
sheepluva |
Lua API:
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
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Tue, 12 Aug 2014 17:58:36 +0400 |
unc0rr |
Fix PlaceSprite
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Sat, 02 Aug 2014 15:11:13 +0400 |
unc0rr |
Oops
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Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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Fri, 13 Jun 2014 13:37:39 +0200 |
sheepluva |
I misscounted
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