hedgewars/SDLh.pas
2007-03-19 unc0rr Use freepascal's routines to manipulate threads
2007-02-20 unc0rr - Proper fix to get network byte order
2007-02-20 unc0rr Do not use SDL_Net's to/from network byte order conversion functions
2007-02-11 unc0rr AI thinks in separate thread
2007-02-11 unc0rr Delphi mode off
2007-02-01 unc0rr Support unicode input for chat
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-11 unc0rr Calculate land digest
2007-01-07 unc0rr Release mouse when keyboard focus lost
2006-10-27 unc0rr Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
2006-10-19 unc0rr Support font styles
2006-10-16 unc0rr Make use of "unused" struct member (based on sdl_ttf example)
2006-10-16 unc0rr Small fixes
2006-10-16 unc0rr - New crosshair
2006-10-09 unc0rr Add video driver name to debug
2006-10-08 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-05 unc0rr Relicense to GPL
2006-09-27 unc0rr Changeable volume
2006-09-20 unc0rr Network protocol uses integers in network byte order
2006-08-12 unc0rr - Initialize translations earlier
2006-08-11 unc0rr - Many type fixes
2006-08-10 unc0rr Small fix for 64bit compatibility
2006-08-10 unc0rr - Fixed integer->longint
2006-08-05 unc0rr - Fixed compilation
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-23 unc0rr - Many AI improvements
2006-06-20 unc0rr Many AI improvements, bots do think in separate thread
2005-12-31 unc0rr - New rope
2005-09-04 unc0rr Fix some issues with sound
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr Add current sources.
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