nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
☹
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
unc0rr [Thu, 02 May 2013 23:44:49 +0400] rev 8948
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr [Thu, 02 May 2013 21:56:24 +0400] rev 8947
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes
bug #620.
unc0rr [Thu, 02 May 2013 21:55:03 +0400] rev 8946
Make AI more active in multiattack game mode
nemo [Thu, 02 May 2013 13:09:12 -0400] rev 8945
this should improve consistency of mortar cluster spread and snowball knocks
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 04:05:10 +0300] rev 8944
fix bug that locked unlocked campaign missions, see
issue #452
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 01:27:35 +0300] rev 8943
fix nil comparison error, see issues 470 and 601
nemo [Tue, 30 Apr 2013 21:06:05 -0400] rev 8942
this is fairer
unc0rr [Mon, 29 Apr 2013 10:01:51 +0400] rev 8941
Use tr() properly
nemo [Sat, 27 Apr 2013 17:02:26 -0400] rev 8940
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
nemo [Sat, 27 Apr 2013 16:56:50 -0400] rev 8939
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
unc0rr [Sat, 27 Apr 2013 00:09:50 +0400] rev 8938
Don't use writeln in ai thread (from
rdd4035ee0f12), this causes crashes. Fixes
issue #617.
nemo [Wed, 24 Apr 2013 10:38:28 -0400] rev 8937
aaaaand this one never was damaging
nemo [Wed, 24 Apr 2013 10:34:52 -0400] rev 8936
cheezemonkey pointed out this is no longer damaging
nemo [Sun, 21 Apr 2013 17:38:17 -0400] rev 8935
yep. I did forget to put this back
nemo [Sun, 21 Apr 2013 16:39:36 -0400] rev 8934
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
koda [Sun, 21 Apr 2013 01:38:52 +0200] rev 8933
merge 0.9.19 in dev
koda [Sun, 21 Apr 2013 01:36:08 +0200] rev 8932
it's still not really clear to my why this is needed, maybe only in combination with -XD
koda [Sun, 21 Apr 2013 01:35:30 +0200] rev 8931
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
koda [Sat, 20 Apr 2013 20:48:33 +0200] rev 8930
this macro is not defined on ppc
koda [Sat, 20 Apr 2013 20:39:37 +0200] rev 8929
hardcode full compiler path when compiling for ppc
koda [Sat, 20 Apr 2013 20:39:01 +0200] rev 8928
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
koda [Sat, 20 Apr 2013 20:13:23 +0200] rev 8927
resolve divdi3 on ppc
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit
(grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
unc0rr [Mon, 15 Apr 2013 23:06:06 +0400] rev 8912
Implement
issue #308 with '|' as separator
koda [Sun, 14 Apr 2013 22:57:13 +0200] rev 8911
let's go with what nemo suggests
unc0rr [Mon, 15 Apr 2013 00:04:13 +0400] rev 8910
Fix hedgehogs number desync. Now all desyncs except the one from
issue #521 should be fixed. Please, test.
unc0rr [Sun, 14 Apr 2013 15:09:24 +0400] rev 8909
Check for admin role right in the sql statemenet
koda [Sat, 13 Apr 2013 20:34:30 +0200] rev 8908
let's try to kill the thread right away and protect the thread variable with a mutex
koda [Sat, 13 Apr 2013 20:13:52 +0200] rev 8907
added two security flags to windows linking
nemo [Fri, 12 Apr 2013 12:44:14 -0400] rev 8906
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
unc0rr [Thu, 11 Apr 2013 23:20:56 +0400] rev 8905
New hwSqrt implementation which is 46/19 times faster than the old one!
koda [Sat, 20 Apr 2013 02:17:53 +0200] rev 8904
CASE FOLDING!!!
Never ever commit files with the same name and different casing
unc0rr [Thu, 11 Apr 2013 16:19:30 +0400] rev 8903
Reduce AI skills more on high Level values
sheepluva [Wed, 17 Apr 2013 14:57:56 +0200] rev 8902
fix for
issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
thunderstruck [Wed, 10 Apr 2013 22:52:38 +0200] rev 8901
implementation of a restart-game button. location and appearance is not final :P
sheepluva [Tue, 16 Apr 2013 19:53:52 +0200] rev 8900
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
unc0rr [Wed, 10 Apr 2013 22:59:40 +0400] rev 8899
This isn't necessary anymore
sheepluva [Tue, 16 Apr 2013 17:31:39 +0200] rev 8898
fix for
issue #611: Engine crash in portal code
unc0rr [Wed, 10 Apr 2013 22:48:14 +0400] rev 8897
- Revert server workaround over desync from
r98e2dbdda8c0
- Don't allow more than 48 hedgehogs
sheepluva [Tue, 16 Apr 2013 12:24:13 +0200] rev 8896
make cleaver icon hint at that fact that you have 2 of them
jaree [Wed, 10 Apr 2013 07:44:51 +0300] rev 8895
Change collision detection with current hedgehog
sheepluva [Tue, 16 Apr 2013 12:00:06 +0200] rev 8894
description tweaks
unc0rr [Wed, 10 Apr 2013 00:13:26 +0400] rev 8893
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
sheepluva [Mon, 15 Apr 2013 19:53:35 +0200] rev 8892
fix octorama preview
unc0rr [Mon, 08 Apr 2013 23:34:12 +0400] rev 8891
- Better fix to friends joins/quits highlighting problem
- Fix build with .pro
Matisumi [Mon, 15 Apr 2013 19:25:19 +0200] rev 8890
french translations
dag10 [Sun, 07 Apr 2013 19:43:18 -0400] rev 8889
Merge.
Randy [Mon, 15 Apr 2013 18:27:35 +0200] rev 8888
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
sheepluva [Sun, 07 Apr 2013 22:53:40 +0200] rev 8887
merge
dag10 [Sun, 07 Apr 2013 19:42:02 -0400] rev 8886
Fixed map preview overlap on certain locales (Fixes
issue #549).
Fixed overlapping of team selection widget and game cfg widget.
Randy [Mon, 15 Apr 2013 17:48:14 +0200] rev 8885
fixed slash for fruit theme
nemo [Sun, 07 Apr 2013 16:35:48 -0400] rev 8884
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Matisumi [Sun, 14 Apr 2013 21:51:53 +0200] rev 8883
engine translation update, french
koda [Sat, 06 Apr 2013 02:11:02 +0200] rev 8882
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
sheepluva [Sun, 14 Apr 2013 12:25:24 +0200] rev 8881
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
koda [Sat, 06 Apr 2013 01:19:47 +0200] rev 8880
reintroduce the notice for restarting frontend after changing language
sheepluva [Sun, 14 Apr 2013 12:11:02 +0200] rev 8879
koda [Sat, 06 Apr 2013 01:11:49 +0200] rev 8878
check for network for feedback dialog too
mikade [Sat, 13 Apr 2013 19:31:31 +0200] rev 8877
remove delays from "one of everything" weaponset
it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
koda [Sat, 06 Apr 2013 01:02:28 +0200] rev 8876
reintroduce the notification message in case you access dlc page without internet connection
sheepluva [Sat, 13 Apr 2013 19:11:52 +0200] rev 8875
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
fix typo
koda [Fri, 05 Apr 2013 22:57:31 +0200] rev 8874
fix displaying the right version of windows in system info
Marco Bresciani [Thu, 11 Apr 2013 18:39:17 +0200] rev 8873
IT translation file completed.
koda [Thu, 13 Jun 2013 22:50:33 +0200] rev 8872
close branch
koda [Fri, 05 Apr 2013 22:46:48 +0200] rev 8871
feedback, display ram size in MB
sheepluva [Fri, 12 Apr 2013 21:41:55 +0200] rev 8870
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
koda [Tue, 30 Apr 2013 01:47:30 +0200] rev 8869
add useful variables for non-Makefile generators to set where we want our stuff built
koda [Fri, 05 Apr 2013 22:40:44 +0200] rev 8868
little feedback rewording
Randy [Sun, 07 Apr 2013 23:46:50 +0200] rev 8867
Hats!
koda [Tue, 30 Apr 2013 01:43:47 +0200] rev 8866
this makes Xcode generator test pass
koda [Fri, 05 Apr 2013 18:25:23 +0200] rev 8865
use SDL_Threads everywhere
The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to:
- drop a few ifdefs;
- use integrated waiting code;
- remove some whitespaces \o/;
- fix
bug #591.
sheepluva [Sun, 07 Apr 2013 17:35:57 +0200] rev 8864
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
koda [Tue, 30 Apr 2013 01:43:00 +0200] rev 8863
fpc sysroot should belong to user configuration
nemo [Thu, 04 Apr 2013 20:31:41 -0400] rev 8862
drill test tweak based on watching AI play
Marco Bresciani [Fri, 15 Mar 2013 17:06:23 +0100] rev 8861
Few Japanese (very "in progress") thansk to wife and the about.
koda [Thu, 04 Apr 2013 14:37:19 +0200] rev 8860
remove now-unused function
koda [Tue, 26 Mar 2013 18:03:15 +0100] rev 8859
cmake netiquette
Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of
issue #596)
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from
raa2ffd427f6a
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of
bug #596)
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
koda [Sun, 24 Mar 2013 11:11:39 +0100] rev 8843
gather all libs in a single list
Randi [Wed, 03 Apr 2013 22:05:11 -0400] rev 8842
Fruit theme
unc0rr [Wed, 03 Apr 2013 00:16:37 +0400] rev 8841
Fix rendering errors now.
koda [Sun, 24 Mar 2013 10:54:16 +0100] rev 8840
remove old code
unc0rr [Wed, 03 Apr 2013 00:03:46 +0400] rev 8839
Fixes to make pas2c parse this
koda [Wed, 03 Apr 2013 23:56:59 +0200] rev 8838
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda [Sun, 24 Mar 2013 10:48:37 +0100] rev 8837
parsing CMAKE_OSX_ARCHITECTURES
unc0rr [Tue, 02 Apr 2013 23:43:39 +0400] rev 8836
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
koda [Wed, 03 Apr 2013 00:46:19 +0200] rev 8835
ios compiles again (using an old version of sdl)
koda [Fri, 22 Mar 2013 10:43:43 +0100] rev 8834
no need of ar and ranlib for pascal
koda [Tue, 02 Apr 2013 21:00:57 +0200] rev 8833
update webgl branch
koda [Tue, 02 Apr 2013 23:02:06 +0200] rev 8832
fix osx build
koda [Fri, 22 Mar 2013 10:40:48 +0100] rev 8831
finish off by replacing remaining Ada occurencies
unc0rr [Mon, 01 Apr 2013 23:26:41 +0400] rev 8830
Think this is what was meant by koda
koda [Fri, 22 Mar 2013 10:34:50 +0100] rev 8829
disable static libraries with fpc
unc0rr [Mon, 01 Apr 2013 23:07:24 +0400] rev 8828
Hey, there was inc(Radius, 4)
koda [Fri, 22 Mar 2013 10:33:35 +0100] rev 8827
oops
volkan [Sun, 31 Mar 2013 15:45:24 -0400] rev 8826
updated turkish frontend translation
koda [Thu, 21 Mar 2013 15:03:30 +0100] rev 8825
drop processor flags
nemo [Sun, 31 Mar 2013 14:20:40 -0400] rev 8824
Unbreak lua localisation, fix untranslated login prompt, update translations.
koda [Thu, 21 Mar 2013 14:38:58 +0100] rev 8823
add support for creating shared pascal libraries
nemo [Sat, 30 Mar 2013 08:11:09 -0400] rev 8822
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
koda [Wed, 20 Mar 2013 18:31:13 +0100] rev 8821
adjust verbosity, move debug/release variables in the right section
sheepluva [Fri, 29 Mar 2013 23:58:03 +0100] rev 8820
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
koda [Tue, 19 Mar 2013 18:32:22 +0100] rev 8819
below this i cannot break the loop
nemo [Fri, 29 Mar 2013 10:54:12 -0400] rev 8818
This should ensure rope can still be aimed quickly when an alt weapon is active.
koda [Tue, 19 Mar 2013 18:32:03 +0100] rev 8817
move RestoreHog from uGears to uTeams to break a circular dependency
sheepluva [Fri, 29 Mar 2013 14:47:01 +0100] rev 8816
merge
koda [Tue, 19 Mar 2013 18:02:06 +0100] rev 8815
minor and partial casing commit
nemo [Fri, 29 Mar 2013 08:10:44 -0400] rev 8814
*sigh* this shouldn'tve been removed in first place.
koda [Tue, 19 Mar 2013 17:15:23 +0100] rev 8813
move a few checks so that add_defintions doesn't interfere
nemo [Fri, 29 Mar 2013 08:03:17 -0400] rev 8812
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
koda [Tue, 19 Mar 2013 17:14:10 +0100] rev 8811
move avwraper compilation in its own folder
Urbertar [Thu, 28 Mar 2013 18:34:53 +0200] rev 8810
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
koda [Tue, 19 Mar 2013 16:47:53 +0100] rev 8809
hm, CMAKE_C_COMPILER is not always defined apparently
Urbertar [Thu, 28 Mar 2013 18:34:30 +0200] rev 8808
Fix compilation error. Remove default value of ShowMessage title param
sheepluva [Thu, 28 Mar 2013 17:41:40 +0100] rev 8807
fix build
koda [Tue, 19 Mar 2013 16:40:35 +0100] rev 8806
oops
koda [Wed, 27 Mar 2013 14:20:34 +0100] rev 8805
minor refactor of MessageDialog
koda [Tue, 19 Mar 2013 16:34:31 +0100] rev 8804
move sdlmain compilation in its own folder
koda [Wed, 27 Mar 2013 14:12:19 +0100] rev 8803
define NETGAME_DEFAULT_SERVER
koda [Tue, 19 Mar 2013 16:28:26 +0100] rev 8802
enable fpc inlining only in release mode only if using fpc > 2.6
koda [Wed, 27 Mar 2013 14:12:05 +0100] rev 8801
unused
koda [Tue, 19 Mar 2013 16:18:40 +0100] rev 8800
improve physfs static linking, sdl libraries cleanup
koda [Wed, 27 Mar 2013 12:56:07 +0100] rev 8799
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
koda [Tue, 19 Mar 2013 14:14:40 +0100] rev 8798
wow windows works too with minor changes
koda [Wed, 27 Mar 2013 12:20:22 +0100] rev 8797
application bar blinks when someone pings you (
issue #492)
koda [Tue, 19 Mar 2013 13:39:38 +0100] rev 8796
config time pascal flags interpretation
koda [Wed, 27 Mar 2013 11:18:00 +0100] rev 8795
merge correction, also what's with all those trailing whitespaces?
koda [Tue, 19 Mar 2013 13:36:10 +0100] rev 8794
oops
Urbertar [Tue, 26 Mar 2013 22:39:22 +0200] rev 8793
Change AI behavior for drill rocket
sheepluva [Tue, 26 Mar 2013 18:52:42 +0100] rev 8792
merge
unc0rr [Thu, 04 Apr 2013 14:01:54 +0400] rev 8791
Fix shortcut which is created by NSIS
koda [Tue, 19 Mar 2013 10:58:46 +0100] rev 8790
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
koda [Tue, 26 Mar 2013 17:34:29 +0100] rev 8789
when no url is specified, default to official gameserver (
issue #350)
koda [Sat, 23 Mar 2013 18:43:24 +0100] rev 8788
lupdate
koda [Tue, 19 Mar 2013 10:55:10 +0100] rev 8787
move one flag
koda [Tue, 26 Mar 2013 01:20:06 +0100] rev 8786
link stdc++ (for physfs on linux) only when targetting 32bit
koda [Sat, 23 Mar 2013 18:42:23 +0100] rev 8785
add wiki link for the scheme handling
koda [Tue, 19 Mar 2013 10:43:45 +0100] rev 8784
apply the new macro to C flags too
Urbertar [Sat, 23 Mar 2013 21:03:27 +0200] rev 8783
Remove some duplicating code from uLandGraphics.pas
inu [Sat, 23 Mar 2013 18:26:02 +0100] rev 8782
pt translation update
koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool.
(poisoning hogs during their death animation would cause them to still be poisoned after resurrect)
thanks to CheezeMonkey for pointing this out
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat
TODO: fix player info
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes
issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix
issue #571. Well, not really hard math,
just checking if vector is in opposite direction and trait
that as a special case when removing rope dividing point
(this could only happens when rope sticks to land outline,
so this basically fixes a bug in another bug).
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes
issue #553 - thanks to julien for reporting and to drew for the first part of the fix
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (
issue #548)
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix
bug #552 - reset network button state after use
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir
- Fix build with .pro file
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :)
Ancora un po' di traduzione italiana... in corso! :-)
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix
issue #511.
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix
bug #523, file extension association
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed
issue #533.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves
issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes
issue #546.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes
issue #545. Also synchronized themes. Fixes issue 547.
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (
bug #524)
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been
rd9627d65edf7
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix
issue #537 (empty team created on startup)
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix
issue #507 (not highlighting friends joins)
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from
r0cd63b963330 caused more troubles than solved. Also fix some warnings.
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of
bug #529)
unc0rr [Thu, 21 Feb 2013 22:43:00 +0400] rev 8541
Try to prevent hedgehogs number in team desync
koda [Sun, 24 Feb 2013 19:11:58 +0100] rev 8540
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
unc0rr [Thu, 21 Feb 2013 22:31:03 +0400] rev 8539
Merge
koda [Sat, 23 Feb 2013 18:49:45 +0100] rev 8538
blindly updated Android build files for new physfs
unc0rr [Thu, 21 Feb 2013 11:13:00 +0400] rev 8537
Merge
koda [Sat, 23 Feb 2013 18:38:57 +0100] rev 8536
updated ios project files for the new phys build system
unc0rr [Thu, 21 Feb 2013 11:12:42 +0400] rev 8535
Merge
unc0rr [Thu, 21 Feb 2013 22:20:43 +0400] rev 8534
Workaround queued signals problem in netclient instead. Should fix everything.
koda [Fri, 22 Feb 2013 10:12:17 +0100] rev 8533
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
Marco Bresciani [Wed, 20 Feb 2013 16:13:08 +0100] rev 8532
Updating Italian translation. In progress, as usual.
unc0rr [Thu, 21 Feb 2013 01:37:04 +0400] rev 8531
Unbreak build
koda [Fri, 22 Feb 2013 09:53:09 +0100] rev 8530
workaround static physfs static linking on linux
unc0rr [Thu, 21 Feb 2013 01:35:14 +0400] rev 8529
We need this to fix hedgehog numbers desync (workarounded in previous revision)
koda [Fri, 22 Feb 2013 06:39:16 +0100] rev 8528
and now compile and link properly
unc0rr [Thu, 21 Feb 2013 01:27:21 +0400] rev 8527
Fix stupid mistake which made checker desync almost always
koda [Fri, 22 Feb 2013 06:38:46 +0100] rev 8526
update cmake files to use the two libraries independently
unc0rr [Thu, 21 Feb 2013 01:26:38 +0400] rev 8525
Found another possible source of desync, trying similar workaround on this
koda [Fri, 22 Feb 2013 05:43:56 +0100] rev 8524
split extras and src
unc0rr [Thu, 21 Feb 2013 00:15:11 +0400] rev 8523
Forbit guest checkers
koda [Fri, 22 Feb 2013 05:15:48 +0100] rev 8522
use standard library prefix
unc0rr [Wed, 20 Feb 2013 23:57:01 +0400] rev 8521
Workaround hGetContents blocking all threads with my own version of the function
koda [Fri, 22 Feb 2013 05:05:32 +0100] rev 8520
reopen and update branch
unc0rr [Wed, 20 Feb 2013 22:54:16 +0400] rev 8519
Workaround desync issue if I correctly understand its roots (barely tested)
koda [Wed, 20 Feb 2013 01:55:23 +0100] rev 8518
fix compiling on osx when you have multiple linkers installed
unc0rr [Tue, 19 Feb 2013 22:03:33 +0400] rev 8517
Some fixes
nemo [Mon, 18 Feb 2013 14:06:16 -0500] rev 8516
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
unc0rr [Mon, 18 Feb 2013 23:04:38 +0400] rev 8515
Parse engine output to deside whether simulation ran to the end
unc0rr [Mon, 18 Feb 2013 22:47:42 +0400] rev 8514
Clear player's clan info on room join
unc0rr [Mon, 18 Feb 2013 22:21:31 +0400] rev 8513
Disallow kicking the opponent in duel
Medo <smaxein@googlemail.com> [Mon, 18 Feb 2013 00:22:16 +0100] rev 8512
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
unc0rr [Mon, 18 Feb 2013 00:31:16 +0400] rev 8511
Catch exceptions when moving files
unc0rr [Mon, 18 Feb 2013 00:28:09 +0400] rev 8510
No NFData instance for ByteString when ghc >= 7.6
unc0rr [Mon, 18 Feb 2013 00:22:13 +0400] rev 8509
Sort checked files into dirs
unc0rr [Sun, 17 Feb 2013 00:25:53 +0400] rev 8508
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
- Fix build with .pro file
unc0rr [Sat, 16 Feb 2013 23:28:16 +0400] rev 8507
Some more work on checker
unc0rr [Fri, 15 Feb 2013 00:12:19 +0400] rev 8506
- Fix check for void message
- Disable sound in checker
unc0rr [Thu, 14 Feb 2013 00:32:13 +0400] rev 8505
Fix build
unc0rr [Wed, 13 Feb 2013 23:00:57 +0400] rev 8504
Ehm... probably this will improve situation with desyncs
unc0rr [Wed, 13 Feb 2013 22:59:41 +0400] rev 8503
Pass hogs names and hats
unc0rr [Wed, 13 Feb 2013 21:13:15 +0400] rev 8502
Fix order of messages
nemo [Mon, 11 Feb 2013 17:09:35 -0500] rev 8501
restore prior modifier. I think the damage dealt is appropriate to intended uses
Marco Bresciani [Tue, 29 Jan 2013 16:18:36 +0100] rev 8500
Some more Italian translation... still in progress.
unc0rr [Tue, 12 Feb 2013 23:47:41 +0400] rev 8499
- Add forgotten ammo definitions
- Fix addteam arguments
unc0rr [Mon, 11 Feb 2013 10:20:07 +0400] rev 8498
Bring back full log strings for commands, just a bit sanitized
unc0rr [Mon, 11 Feb 2013 00:19:15 +0400] rev 8497
Hack checker to run engine with record file received (uses hardcoded paths)
unc0rr [Mon, 11 Feb 2013 00:14:05 +0400] rev 8496
Prevent 'black team color' error
unc0rr [Sun, 10 Feb 2013 22:58:16 +0400] rev 8495
Oops, forgot path
nemo [Sun, 10 Feb 2013 09:50:09 -0500] rev 8494
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo [Sun, 10 Feb 2013 09:22:29 -0500] rev 8493
oops. more specific ammo tests. maybe could use a few more properties
nemo [Sat, 09 Feb 2013 20:28:05 -0500] rev 8492
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
dag10 [Sat, 09 Feb 2013 19:14:58 -0500] rev 8491
Credit links now yellow instead of blue.
nemo [Sat, 09 Feb 2013 19:11:32 -0500] rev 8490
Remove Structure from localisation
dag10 [Sat, 09 Feb 2013 18:58:19 -0500] rev 8489
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes
issue #522.
dag10 [Sat, 09 Feb 2013 18:32:51 -0500] rev 8488
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
unc0rr [Sun, 10 Feb 2013 01:54:24 +0400] rev 8487
Fine, merge :-\
unc0rr [Sun, 10 Feb 2013 01:52:13 +0400] rev 8486
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
unc0rr [Sun, 10 Feb 2013 01:45:25 +0400] rev 8485
Fix the checker after some testing
unc0rr [Sun, 10 Feb 2013 01:27:32 +0400] rev 8484
New checker of engine messages which is aware of glued together messages
unc0rr [Sat, 09 Feb 2013 00:11:14 +0400] rev 8483
Also convert teams to complete game config.
The whole feature is still untested at all.
unc0rr [Fri, 08 Feb 2013 23:38:14 +0400] rev 8482
Fix official server build
unc0rr [Fri, 08 Feb 2013 00:27:07 +0400] rev 8481
- Handle mapgen-specific parameters
- Convert ammo set into engine messages
unc0rr [Thu, 07 Feb 2013 00:07:32 +0400] rev 8480
Converter from game parameters to engine commands, not finished yet
unc0rr [Mon, 04 Feb 2013 00:13:55 +0400] rev 8479
Some work on loading replay and interaction with checker
unc0rr [Sat, 02 Feb 2013 22:57:05 +0400] rev 8478
/quit <msg> and /part <msg>
unc0rr [Sat, 02 Feb 2013 20:16:12 +0400] rev 8477
Don't confirm hogs number to room admin when no constraint hit
unc0rr [Sat, 02 Feb 2013 00:47:34 +0400] rev 8476
Fix server crasher
dag10 [Sat, 09 Feb 2013 15:26:10 -0500] rev 8475
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves
issue #520)
unc0rr [Sat, 02 Feb 2013 00:33:27 +0400] rev 8474
Start work on the checker. Not it could connect to the server and... crash it.
nemo [Fri, 08 Feb 2013 21:22:11 -0500] rev 8473
this should not be exposed
unc0rr [Fri, 08 Feb 2013 15:33:43 +0400] rev 8472
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
- Send empty packet only if there was no other synced message within last second.
This should reduce traffic load: less bytes and less packets (less packets is very good for the server too).
nemo [Tue, 05 Feb 2013 17:28:12 -0500] rev 8471
Trying to prevent audio mute from endlessly spamming. Untested.
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:33:35 +0100] rev 8470
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
It is now compiled as part of libphysfs.so
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:22:57 +0100] rev 8469
Merge
nemo [Fri, 01 Feb 2013 20:15:22 -0500] rev 8468
trying to prevent sticking. PS. code is hard to read when drunk.
dag10 [Fri, 01 Feb 2013 18:07:43 -0500] rev 8467
Made map preview a random/edit button again.
Changed how I fixed a bug in
r06541556df53.
Removed newline delimiters used in maps' desc.txt. The description label actually auto-wraps :)
nemo [Fri, 01 Feb 2013 08:47:07 -0500] rev 8466
forgot this one
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:56 +0100] rev 8465
Fix Hedgeroid argc/argv parameter passing to the engine
nemo [Thu, 31 Jan 2013 22:13:30 -0500] rev 8464
check datadir instead
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:04 +0100] rev 8463
Move libjnidispatch to jni/ and copy it to libs/ on build
This should fix the build issue where this file is missing after a clean.
nemo [Thu, 31 Jan 2013 21:28:08 -0500] rev 8462
this might possibly appease the shoppa players
Medo <smaxein@googlemail.com> [Wed, 30 Jan 2013 00:56:28 +0100] rev 8461
Fix physfs compilation for android (still getting runtime link errors though)
nemo [Tue, 29 Jan 2013 13:45:31 -0500] rev 8460
fix EndGame call. w/o a proper exit, demos weren't being saved
unc0rr [Tue, 29 Jan 2013 17:28:47 +0400] rev 8459
Merge
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8458
Added roomnameprompt.h/cpp. Sorry 'bout that.
unc0rr [Tue, 29 Jan 2013 10:10:23 +0400] rev 8457
Merge
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8456
Added roomnameprompt.h/cpp. Sorry 'bout that.
nemo [Mon, 28 Jan 2013 15:54:40 -0500] rev 8455
unc0rr [Tue, 29 Jan 2013 00:03:56 +0400] rev 8454
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
dag10 [Sun, 27 Jan 2013 20:17:30 -0500] rev 8453
Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
unc0rr [Mon, 28 Jan 2013 00:50:00 +0400] rev 8452
Also rooms per version stats
unc0rr [Sun, 27 Jan 2013 21:46:25 +0400] rev 8451
Allow navigating backwards chat widget log while new lines are being added
koda [Wed, 20 Feb 2013 02:21:58 +0100] rev 8450
add support for clang 3.3 (although there has to be a better way for this) and output right version number
koda [Sun, 27 Jan 2013 02:09:02 +0100] rev 8449
shut a few frontend warnings out
koda [Wed, 20 Feb 2013 02:21:14 +0100] rev 8448
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
koda [Sun, 27 Jan 2013 01:20:50 +0100] rev 8447
shorten the library label a little bit
unc0rr [Tue, 19 Feb 2013 22:45:02 +0400] rev 8446
Fix sources so pas2c written in haskell could render them again
koda [Sun, 27 Jan 2013 00:44:31 +0100] rev 8445
credits where credit is due
koda [Sun, 27 Jan 2013 00:28:57 +0100] rev 8444
update branch
koda [Sun, 27 Jan 2013 00:01:26 +0100] rev 8443
remove trailing whitespaces from share too
koda [Sun, 27 Jan 2013 00:00:33 +0100] rev 8442
whitespaces and tabs again
koda [Sat, 26 Jan 2013 23:57:37 +0100] rev 8441
some whitespaces from ios files
koda [Sat, 26 Jan 2013 23:56:10 +0100] rev 8440
complete tabs and trailing whitespace formatting on frontend
unc0rr [Sat, 26 Jan 2013 22:59:48 +0400] rev 8439
Not needed anymore
unc0rr [Sat, 26 Jan 2013 22:57:03 +0400] rev 8438
Don't resend "team quit" message when client closes engine, then quits room:
- Fixes server crashes when client had more than one team in game
- Fixes game freeze when half of players quit game
koda [Sat, 26 Jan 2013 19:28:37 +0100] rev 8437
uConsole on a diet
unc0rr [Fri, 25 Jan 2013 22:33:26 +0400] rev 8436
- Also pass unknown cmds to the server when in room
- Fix some warnings
sheepluva [Fri, 25 Jan 2013 14:19:55 +0100] rev 8435
small cleanup
sheepluva [Fri, 25 Jan 2013 13:59:27 +0100] rev 8434
big indentation/whitespaces cleanup
unc0rr [Fri, 25 Jan 2013 13:29:20 +0400] rev 8433
Some fixes
sheepluva [Fri, 25 Jan 2013 12:54:24 +0100] rev 8432
small cleanup, fix ancient warning (the "itPlay" one)
unc0rr [Fri, 25 Jan 2013 12:59:06 +0400] rev 8431
Fix finding player's another clan
dag10 [Wed, 23 Jan 2013 16:35:26 -0500] rev 8430
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Restored "random" button next to "seed" button in mapcontainer widget when in hand-drawn mode.
unc0rr [Wed, 23 Jan 2013 23:57:47 +0400] rev 8429
Oops, got too excited
unc0rr [Wed, 23 Jan 2013 23:54:01 +0400] rev 8428
Fix crashers
koda [Wed, 23 Jan 2013 04:48:04 +0100] rev 8427
ios, show fps when debugging
koda [Wed, 23 Jan 2013 04:42:18 +0100] rev 8426
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
koda [Wed, 23 Jan 2013 03:37:27 +0100] rev 8425
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
dag10 [Mon, 21 Jan 2013 21:52:49 -0500] rev 8424
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Restored HWForm's min height to 580.
Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3
unc0rr [Tue, 22 Jan 2013 00:33:37 +0400] rev 8423
Fix official server build
unc0rr [Tue, 22 Jan 2013 00:24:44 +0400] rev 8422
Okay, let's try not trust even room admin on this
unc0rr [Tue, 22 Jan 2013 00:04:09 +0400] rev 8421
Make number of hedgehogs restriction actually work in network game
dag10 [Mon, 21 Jan 2013 14:14:56 -0500] rev 8420
Removed constant repainting of bgwidget on every frame.
dag10 [Mon, 21 Jan 2013 14:07:39 -0500] rev 8419
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves
issue #515)
dag10 [Mon, 21 Jan 2013 13:04:57 -0500] rev 8418
Force-starting a game now only works for client versions >43
unc0rr [Mon, 21 Jan 2013 12:22:33 +0400] rev 8417
Learn to properly localize strings with numbers pleeeeaaaase
dag10 [Mon, 21 Jan 2013 02:21:04 -0500] rev 8416
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Unless the official server is updated, this commit will do nothing new.
dag10 [Mon, 21 Jan 2013 00:30:18 -0500] rev 8415
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
Temporarily increased HWForm's min height from 580 to 610.
nemo [Sun, 20 Jan 2013 20:42:20 -0500] rev 8414
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo [Sun, 20 Jan 2013 18:54:18 -0500] rev 8413
restore former cluster behaviour (makes the most diff for the bomb)
koda [Sun, 20 Jan 2013 23:05:31 +0100] rev 8412
lupdate -pro project_files/hedgewars.pro -no-obsolete
yes, I think the lupdate commits should be separate and should contain the -no-obsole flag
koda [Sun, 20 Jan 2013 23:03:27 +0100] rev 8411
reuse the same words with tr() and .arg() in bandialog
koda [Sun, 20 Jan 2013 22:51:26 +0100] rev 8410
fix out of source build
unc0rr [Mon, 21 Jan 2013 00:07:26 +0400] rev 8409
Merge
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 20:01:01 -0500] rev 8408
Centered desc label. (Fixes
issue #461)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 18:48:21 -0500] rev 8407
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
Added padding to QDialogButtonBox buttons.
Fixed code indentation starting on hwform.cpp:1343.
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:46:06 -0500] rev 8406
Accidentally left atexit() inside a mac-only section in last revision (
rbecac012d502)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:33:10 -0500] rev 8405
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes
issue #509)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 14:11:06 -0500] rev 8404
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
unc0rr [Sat, 19 Jan 2013 21:51:41 +0400] rev 8403
- Allow server admins to use DELEGATE even when not room owner
- Show number of clients per version table on /stats command
unc0rr [Sat, 19 Jan 2013 00:55:51 +0400] rev 8402
Some ignoring
unc0rr [Sat, 19 Jan 2013 00:51:28 +0400] rev 8401
Server messages localization using Qt's l10n subsystem:
- Strings to localize are marked with loc function in server sources
- CMake finds loc calls and generates C++ header containing array of strings marked
- lupdate
- ...
- PROFIT!
koda [Fri, 18 Jan 2013 11:47:23 +0100] rev 8400
improve tips (
issue #472)
lowdread [Fri, 18 Jan 2013 11:32:02 +0100] rev 8399
pt_BR.txt update
inu [Fri, 18 Jan 2013 11:30:09 +0100] rev 8398
pt_PT update
unc0rr [Fri, 18 Jan 2013 00:41:26 +0400] rev 8397
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
Fixes
issue #482
unc0rr [Thu, 17 Jan 2013 23:17:39 +0400] rev 8396
- Pass unknown chat commands to server
- Make server recognize /delegate command
sheepluva [Thu, 17 Jan 2013 18:12:30 +0100] rev 8395
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
unc0rr [Thu, 17 Jan 2013 11:16:03 +0400] rev 8394
Merge
dag10 <gottlieb.drew@gmail.com> [Wed, 16 Jan 2013 18:34:43 -0500] rev 8393
Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
unc0rr [Tue, 15 Jan 2013 12:20:19 +0400] rev 8392
No
dag10 <gottlieb.drew@gmail.com> [Tue, 15 Jan 2013 00:52:29 -0500] rev 8391
Fixes build.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 22:09:07 -0500] rev 8390
Added "what we use" section to "about" page. From GCI.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 16:04:05 -0500] rev 8389
Fixed feedback submission by correcting Content-Type.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 15:26:00 -0500] rev 8388
Fixed disabled QSpinBox border color.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 14:10:37 -0500] rev 8387
Organized options into more relavant tabs.
Made QSlider handle larger for easier dragging.
Changed initial volume option from a spin box to a slider.
unc0rr [Mon, 14 Jan 2013 21:37:04 +0400] rev 8386
- Fix another ton of bugs and misbehavior
- Try my fix to grey colors problem
dag10 [Mon, 14 Jan 2013 21:17:42 +0400] rev 8385
Convert feedback page to dialog (+some fixes from unC0Rr)
dag10 [Mon, 14 Jan 2013 13:28:03 +0100] rev 8384
GCI2012: Abstract Page Load
dag10 [Mon, 14 Jan 2013 13:19:47 +0100] rev 8383
GCI2012: Abstract Hedgewars Dialogs
dag10 [Mon, 14 Jan 2013 12:45:01 +0100] rev 8382
GCI2012: No More Hovering
koda [Mon, 14 Jan 2013 12:35:01 +0100] rev 8381
move platform code around, based off a gci task by dag10
koda [Mon, 14 Jan 2013 12:07:51 +0100] rev 8380
GCI2012: Subscribe for Network
koda [Mon, 14 Jan 2013 11:52:19 +0100] rev 8379
keep engine target name consistent across platforms
koda [Mon, 14 Jan 2013 11:28:19 +0100] rev 8378
provide a nice mission description, feel free to improve
dag10 [Mon, 14 Jan 2013 11:19:59 +0100] rev 8377
GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
unc0rr [Mon, 14 Jan 2013 12:07:06 +0400] rev 8376
Merge
unc0rr [Sun, 13 Jan 2013 11:14:50 +0400] rev 8375
Fix build
dag10 [Sun, 13 Jan 2013 10:46:01 +0400] rev 8374
Hat selection reworked
nemo [Sat, 12 Jan 2013 18:37:10 -0500] rev 8373
Prevent camera from moving with auto camera disabled when remote teams are targetting
unc0rr [Sun, 13 Jan 2013 01:02:08 +0400] rev 8372
Logon procedure for checkers, introduce invisible clients
unc0rr [Sat, 12 Jan 2013 01:18:50 +0400] rev 8371
- Start work on checker
- Various small fixes
martin_bede [Thu, 10 Jan 2013 22:59:46 +0400] rev 8370
Fix tons of warnings
unc0rr [Thu, 10 Jan 2013 22:54:55 +0400] rev 8369
Throw away stupid Data.Seq
unc0rr [Wed, 09 Jan 2013 10:16:10 +0400] rev 8368
Fix build
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:29:37 +0200] rev 8367
Merged default
martin_bede [Tue, 08 Jan 2013 00:40:20 +0400] rev 8366
lua API functions to enable or disable game flags
nemo [Mon, 07 Jan 2013 08:35:29 -0500] rev 8365
correct rope tip
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:27:35 +0200] rev 8364
Added "New account" button when connectiong to the official server
unc0rr [Fri, 04 Jan 2013 21:44:40 +0400] rev 8363
Merge from default
unc0rr [Fri, 04 Jan 2013 19:42:49 +0400] rev 8362
- Unbreak build with .pro file
- Cosmetic fixes to video recording stuff
martin_bede [Wed, 02 Jan 2013 18:32:19 +0100] rev 8361
Tips are now loaded from an xml file.
koda [Thu, 03 Jan 2013 10:43:40 +0100] rev 8360
simplified physfs cmake
martin_bede [Thu, 03 Jan 2013 19:57:17 +0100] rev 8359
Removed wiggle 3D mode, reorder the list of 3D modes.
koda [Fri, 04 Jan 2013 03:13:21 +0100] rev 8358
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda [Fri, 04 Jan 2013 02:58:19 +0100] rev 8357
GCI2012: Resolution Freedom
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 17:14:14 +0200] rev 8356
Tweaked the resolution option layout.
martin_bede [Wed, 02 Jan 2013 23:13:14 +0100] rev 8355
GCI2012: Unix Qt Signals
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:59:30 +0200] rev 8354
Separated fullscreen and windowed hwengine resolution parameters.
koda [Wed, 02 Jan 2013 12:39:50 +0100] rev 8353
simplify entering/leaving pages debug
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:58:23 +0200] rev 8352
Changed resolution labels on options page.
koda [Wed, 02 Jan 2013 10:11:42 +0100] rev 8351
also have uTouch follow the new NewTurn policy
vitiv <nikita.utiu@gmail.com> [Mon, 31 Dec 2012 12:12:23 +0200] rev 8350
merged changes
nemo [Tue, 01 Jan 2013 14:21:51 -0500] rev 8349
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
koda [Sun, 30 Dec 2012 03:00:51 +0100] rev 8348
don't discard older cmake_c_flags
Willie Zhu [Sun, 30 Dec 2012 02:43:24 +0100] rev 8347
GCI2012: CMake List Append
dag10 [Sat, 29 Dec 2012 22:50:10 +0100] rev 8346
GCI2012: Advanced Keyboard Configuration
- Added "Controls" tab to settings, where you can set master game-wide controls.
- Can revert master key bindings to game's default key bind.
- Per-team binds now default to "Use my default", but you can override those binds if you want to.
- New key binding interface.
- Removed redundant second confirmation prompt for deleting a team.
- Added "reset all binds" button to the binding interface in both the main settings and team settings.
- I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :)
(this also closes
bug #120)
vitiv <nikita.utiu@gmail.com> [Sun, 30 Dec 2012 16:04:28 +0200] rev 8345
Preserve windowed resolution after manual resize
koda [Fri, 28 Dec 2012 23:54:42 +0100] rev 8344
ok, enable the splashscreen for win only
vitiv <nikita.utiu@gmail.com> [Sat, 29 Dec 2012 14:40:20 +0200] rev 8343
Added Support for variable windowed resolution.
koda [Fri, 28 Dec 2012 11:00:12 +0100] rev 8342
restore compatibility with cmake 2.6
koda [Thu, 27 Dec 2012 18:16:50 +0100] rev 8341
NSIS workaround no longer necessary
koda [Wed, 02 Jan 2013 11:11:49 +0100] rev 8340
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
koda [Thu, 27 Dec 2012 17:08:58 +0100] rev 8339
disable splash on linux
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:48:52 -0500] rev 8338
Small GL message
koda [Thu, 27 Dec 2012 17:01:02 +0100] rev 8337
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:24:30 -0500] rev 8336
uStore.pas: Correctly point to shaders
koda [Thu, 27 Dec 2012 15:56:02 +0100] rev 8335
oops, forgot that data absolute path only applies to linux
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:23:30 -0500] rev 8334
Added shaders and -GL2 option
koda [Thu, 27 Dec 2012 15:32:48 +0100] rev 8333
move DATA_INSTALL_DIR to the configurable options section
koda [Tue, 25 Dec 2012 05:15:49 +0100] rev 8332
fix hwc install and pas2c preprocessing (but not total conversion)
koda [Thu, 27 Dec 2012 13:24:57 +0100] rev 8331
typo when using DATA_INSTALL_DIR
koda [Tue, 25 Dec 2012 04:45:22 +0100] rev 8330
update branch with default
unc0rr [Thu, 27 Dec 2012 12:31:23 +0400] rev 8329
Fix build
dag10 [Tue, 25 Dec 2012 02:30:00 +0100] rev 8328
GCI2012: Feedback Redo
koda [Tue, 25 Dec 2012 01:13:07 +0100] rev 8327
convert Game() library call to argc,argv format so that we can use the new parsing functions
nemo [Mon, 24 Dec 2012 12:52:14 -0500] rev 8326
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
RowanD [Mon, 24 Dec 2012 17:07:12 +0100] rev 8325
GCI2012: Change Argument Passing Between Frontend and Engine
koda [Mon, 24 Dec 2012 16:23:55 +0100] rev 8324
merge
koda [Mon, 24 Dec 2012 15:41:45 +0100] rev 8323
get executable directory at runtime rather than configure time
koda [Mon, 24 Dec 2012 03:00:18 +0100] rev 8322
adjust rpath on osx too for libengine
nemo [Mon, 24 Dec 2012 09:56:29 -0500] rev 8321
fix sky
nemo [Sat, 22 Dec 2012 21:43:39 -0500] rev 8320
Shoppa tournament 2012 winners
nemo [Sat, 22 Dec 2012 21:04:47 -0500] rev 8319
trophyrace with names removed
dag10 [Thu, 20 Dec 2012 23:54:41 +0100] rev 8318
GCI2012: Beautify Network Page
koda [Thu, 20 Dec 2012 23:14:54 +0100] rev 8317
remove the CROSSAPPLE option until a better solution is found
koda [Thu, 20 Dec 2012 23:12:18 +0100] rev 8316
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda [Wed, 19 Dec 2012 19:33:49 +0100] rev 8315
edit rpath manually, allowing frontend+libengine to run on linux too
koda [Wed, 19 Dec 2012 19:28:13 +0100] rev 8314
can change library name and compile it on windows again
koda [Wed, 19 Dec 2012 18:23:29 +0100] rev 8313
remove FPFLAGS and GHFLAGS from cache every time
koda [Wed, 19 Dec 2012 18:17:23 +0100] rev 8312
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
koda [Tue, 18 Dec 2012 12:04:17 +0100] rev 8311
can use engine as library on windows too
koda [Tue, 18 Dec 2012 03:07:45 +0100] rev 8310
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda [Mon, 17 Dec 2012 00:43:52 +0100] rev 8309
bye bye cBits
koda [Mon, 17 Dec 2012 00:34:49 +0100] rev 8308
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
RowanD [Mon, 17 Dec 2012 00:18:18 +0100] rev 8307
GCI2012: Optional Second Argument
unc0rr [Tue, 18 Dec 2012 20:48:37 +0400] rev 8306
Use physfs here too
sheepluva [Sun, 16 Dec 2012 18:50:00 +0100] rev 8305
add hwengine.desktop to hgignore
unc0rr [Sun, 16 Dec 2012 12:25:13 +0400] rev 8304
Merge from default
unc0rr [Sun, 16 Dec 2012 12:16:21 +0400] rev 8303
Pass ROUND_FINISHED to engine so it could stop syncing
RowanD [Sun, 16 Dec 2012 01:25:11 +0100] rev 8302
improve engine cmd line parsing and its documentation
Ondrej Skopek <skopekondrej@gmail.com> [Sat, 15 Dec 2012 23:00:07 +0100] rev 8301
Documented an unclear method call
Ondrej Skopek <skopekondrej@gmail.com> [Sat, 15 Dec 2012 22:42:21 +0100] rev 8300
Reloads PAGE_SETUP values after clearing passwordhash
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 21:09:07 +0100] rev 8299
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 18:57:31 +0100] rev 8298
Merge from parent
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 18:49:25 +0100] rev 8297
Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
Ondrej Skopek <skopekondrej@gmail.com> [Thu, 13 Dec 2012 20:34:44 +0100] rev 8296
Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
Ondrej Skopek <skopekondrej@gmail.com> [Wed, 12 Dec 2012 16:17:32 +0100] rev 8295
fixed minor problem with saving hash
Ondrej Skopek <skopekondrej@gmail.com> [Wed, 12 Dec 2012 15:57:01 +0100] rev 8294
Removed whitespaces, refactored hash setting getting and clearing
Ondrej Skopek <skopekondrej@gmail.com> [Tue, 11 Dec 2012 15:45:20 +0100] rev 8293
Removed commented-out unused code
nemo [Fri, 14 Dec 2012 09:58:26 -0500] rev 8292
*sigh*
Ondrej Skopek <skopekondrej@gmail.com> [Mon, 10 Dec 2012 22:09:54 +0100] rev 8291
Patched login dialog bugs, added retry dialogs
nemo [Fri, 14 Dec 2012 09:53:17 -0500] rev 8290
Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
nemo [Mon, 10 Dec 2012 10:32:51 -0500] rev 8289
uint32_t -> quint32
koda [Mon, 10 Dec 2012 10:21:56 +0100] rev 8288
Fix linux build broken in
ra1577759bf62 (probably)
unc0rr [Mon, 10 Dec 2012 12:06:02 +0400] rev 8287
Fix non-osx build broken in
ra874d00df4a4. Dudes... :(
unc0rr [Mon, 10 Dec 2012 11:45:21 +0400] rev 8286
Fix windows build broken in
raf97cdbb7713
koda [Mon, 10 Dec 2012 03:59:00 +0100] rev 8285
cmake set variable and typo
Drew Gottlieb [Mon, 10 Dec 2012 03:07:25 +0100] rev 8284
GCI2012: Autoupdate Button in Settings
koda [Sun, 09 Dec 2012 18:00:01 +0100] rev 8283
cmake verbosity/documentation/cleanup/formatting
unc0rr [Sun, 16 Dec 2012 12:05:32 +0400] rev 8282
Implement some more callbacks
koda [Sun, 09 Dec 2012 16:13:06 +0100] rev 8281
partially revert
r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
unc0rr [Fri, 14 Dec 2012 00:12:00 +0400] rev 8280
Delete poller when game is over
koda [Sun, 09 Dec 2012 16:00:06 +0100] rev 8279
less linking needed, raise minimum_osx_version when videorec is enabled
unc0rr [Sat, 08 Dec 2012 22:53:23 +0400] rev 8278
Merge with default
Drew Gottlieb [Sat, 08 Dec 2012 20:49:43 -0500] rev 8277
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
unc0rr [Sat, 08 Dec 2012 22:43:03 +0400] rev 8276
Some fixes
unc0rr [Sat, 08 Dec 2012 20:23:13 +0400] rev 8275
Unbreak build
unc0rr [Sat, 08 Dec 2012 20:23:13 +0400] rev 8274
Unbreak build
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 8273
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 8272
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sat, 08 Dec 2012 15:35:03 +0100] rev 8271
strip available ram entry, add notice for entering email
koda [Sat, 08 Dec 2012 15:35:03 +0100] rev 8270
strip available ram entry, add notice for entering email
Drew Gottlieb [Sat, 08 Dec 2012 15:06:30 +0100] rev 8269
GCI2012: Google Issue Login
Drew Gottlieb [Sat, 08 Dec 2012 15:06:30 +0100] rev 8268
GCI2012: Google Issue Login
mk12 [Fri, 07 Dec 2012 16:03:53 -0500] rev 8267
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
mk12 [Fri, 07 Dec 2012 16:03:53 -0500] rev 8266
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
Marco Bresciani [Fri, 07 Dec 2012 11:05:17 -0500] rev 8265
updated frontend translation
Marco Bresciani [Fri, 07 Dec 2012 11:05:17 -0500] rev 8264
updated frontend translation
sheepluva [Thu, 06 Dec 2012 11:14:21 +0100] rev 8263
fix some comments and add basic doxygen file
sheepluva [Thu, 06 Dec 2012 11:14:21 +0100] rev 8262
fix some comments and add basic doxygen file
Mrowqa [Tue, 04 Dec 2012 09:24:10 +0100] rev 8261
GCI2012: Corrected headers for generate documentation (doxygen)
Mrowqa [Tue, 04 Dec 2012 09:24:10 +0100] rev 8260
GCI2012: Corrected headers for generate documentation (doxygen)
sheepluva [Thu, 06 Dec 2012 10:01:01 +0100] rev 8259
fix build on linux for me ( the uint32_t releated breakage )
sheepluva [Thu, 06 Dec 2012 10:01:01 +0100] rev 8258
fix build on linux for me ( the uint32_t releated breakage )
koda [Thu, 06 Dec 2012 01:54:34 +0100] rev 8257
GCI2012: Refactor Authors Page
koda [Thu, 06 Dec 2012 01:54:34 +0100] rev 8256
GCI2012: Refactor Authors Page
koda [Thu, 06 Dec 2012 00:44:27 +0100] rev 8255
tinker around the info delivery...
koda [Thu, 06 Dec 2012 00:52:50 +0100] rev 8254
GCI2012: Sound Option, Hear Only Music
Martin Bede [Wed, 05 Dec 2012 23:54:47 +0100] rev 8253
GCI2012: Embed System Info
koda [Thu, 06 Dec 2012 00:44:27 +0100] rev 8252
tinker around the info delivery...
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 17:57:18 -0500] rev 8251
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Still need to figure out why isSEBackup is used and if my changes affect it.
Martin Bede [Wed, 05 Dec 2012 23:54:47 +0100] rev 8250
GCI2012: Embed System Info
Mitchell Kember <mk12360@gmail.com> [Wed, 05 Dec 2012 17:25:48 -0500] rev 8249
Merge
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:53:47 -0500] rev 8248
Cleaned up frontend options a bit and added a couple WhatsThis messages.
unc0rr [Thu, 06 Dec 2012 00:38:12 +0400] rev 8247
Command to delegate room to other player
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:37:02 -0500] rev 8246
Removed redundant "enable"s on checkboxes and variable names.
unc0rr [Thu, 06 Dec 2012 00:24:20 +0400] rev 8245
Change room name if room admin is kicked
unc0rr [Thu, 06 Dec 2012 00:38:12 +0400] rev 8244
Command to delegate room to other player
unc0rr [Thu, 06 Dec 2012 00:14:40 +0400] rev 8243
Stop syncing when recieved 'o' message
unc0rr [Thu, 06 Dec 2012 00:24:20 +0400] rev 8242
Change room name if room admin is kicked
unc0rr [Thu, 06 Dec 2012 00:08:33 +0400] rev 8241
Send "ROUND_FINISHED" to room clients when server thinks so
unc0rr [Thu, 06 Dec 2012 00:14:40 +0400] rev 8240
Stop syncing when recieved 'o' message
unc0rr [Thu, 06 Dec 2012 00:04:23 +0400] rev 8239
Better check for bans
unc0rr [Thu, 06 Dec 2012 00:08:33 +0400] rev 8238
Send "ROUND_FINISHED" to room clients when server thinks so
unc0rr [Wed, 05 Dec 2012 23:55:22 +0400] rev 8237
Show others if spectator is in game
unc0rr [Thu, 06 Dec 2012 00:04:23 +0400] rev 8236
Better check for bans
unc0rr [Wed, 05 Dec 2012 23:51:04 +0400] rev 8235
Show who's in game to spectators
Mitchell Kember <mk12360@gmail.com> [Wed, 05 Dec 2012 13:45:18 -0500] rev 8234
Merge
unc0rr [Wed, 05 Dec 2012 23:55:22 +0400] rev 8233
Show others if spectator is in game
unc0rr [Wed, 05 Dec 2012 23:25:11 +0400] rev 8232
"Registered users only" room flag
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 17:57:18 -0500] rev 8231
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Still need to figure out why isSEBackup is used and if my changes affect it.
unc0rr [Wed, 05 Dec 2012 23:51:04 +0400] rev 8230
Show who's in game to spectators
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:53:47 -0500] rev 8229
Cleaned up frontend options a bit and added a couple WhatsThis messages.
nemo [Wed, 05 Dec 2012 13:31:08 -0500] rev 8228
kinda treat graves like hedgehogs for the purpose of looking up hog info
unc0rr [Wed, 05 Dec 2012 23:25:11 +0400] rev 8227
"Registered users only" room flag
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:37:02 -0500] rev 8226
Removed redundant "enable"s on checkboxes and variable names.
Drew Gottlieb [Wed, 05 Dec 2012 18:12:07 +0100] rev 8225
GCI2012: Remove Quit Prompt On Mouse Click
nemo [Wed, 05 Dec 2012 13:31:08 -0500] rev 8224
kinda treat graves like hedgehogs for the purpose of looking up hog info
koda [Tue, 04 Dec 2012 10:49:52 +0100] rev 8223
backout
rea7541f77944 since development of frontlib is on another branch
Drew Gottlieb [Wed, 05 Dec 2012 18:12:07 +0100] rev 8222
GCI2012: Remove Quit Prompt On Mouse Click
koda [Tue, 04 Dec 2012 10:17:16 +0100] rev 8221
don't set stereomode when stereo is disabled
koda [Tue, 04 Dec 2012 10:17:16 +0100] rev 8220
don't set stereomode when stereo is disabled
O. Michael Hartman [Tue, 04 Dec 2012 03:54:42 +0100] rev 8219
GCI2012: Fix Cancelling Video Uploads
O. Michael Hartman [Tue, 04 Dec 2012 03:54:42 +0100] rev 8218
GCI2012: Fix Cancelling Video Uploads
koda [Tue, 04 Dec 2012 03:27:12 +0100] rev 8217
readd this debug line, commented out, could be useful
koda [Tue, 04 Dec 2012 03:27:12 +0100] rev 8216
readd this debug line, commented out, could be useful
koda [Tue, 04 Dec 2012 03:25:31 +0100] rev 8215
can reopen engine again...
koda [Tue, 04 Dec 2012 03:25:31 +0100] rev 8214
can reopen engine again...
koda [Tue, 04 Dec 2012 01:52:42 +0100] rev 8213
third merge, yay
Joe Doyle (Ginto8) <ginto8@gmail.com> [Mon, 03 Dec 2012 17:38:31 -0500] rev 8212
Made user data path default to '.'.
koda [Tue, 04 Dec 2012 01:52:14 +0100] rev 8211
second merge
unc0rr [Tue, 04 Dec 2012 22:31:22 +0400] rev 8210
Register flib_gameconn callbacks
koda [Tue, 04 Dec 2012 01:51:57 +0100] rev 8209
first merge
unc0rr [Tue, 04 Dec 2012 09:15:55 +0400] rev 8208
merge from default
Joe Doyle (Ginto8) <ginto8@gmail.com> [Mon, 03 Dec 2012 17:38:31 -0500] rev 8207
Made user data path default to '.'.
unc0rr [Mon, 03 Dec 2012 23:54:12 +0400] rev 8206
Create hedgewars.ini if not exists manually,
as QSettings uses QTemporaryFile for that, and
QTemporaryFile doesn't respect custom file
engines.
Ondrej [Mon, 03 Dec 2012 18:08:19 +0100] rev 8205
GCI2012: Navigation Output
Rowan D [Mon, 03 Dec 2012 17:51:57 +0100] rev 8204
GCI2012: Convert uMobile into a Callback Record
koda [Mon, 03 Dec 2012 17:49:02 +0100] rev 8203
don't allow resizing videorec widgets
koda [Mon, 03 Dec 2012 17:47:39 +0100] rev 8202
GCI2012: Move Video Preferences in Settings Tab
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 23:07:36 -0500] rev 8201
Merged changes from upstream.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:45:57 -0500] rev 8200
Move video description text underneath thumbnail to prevent the layout from resizing.
unc0rr [Mon, 03 Dec 2012 13:31:39 +0400] rev 8199
Fix crashes and wtf behaviour introduced in
r0b8beacff8a5
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:12:50 -0500] rev 8198
Merged with upstream.
unc0rr [Mon, 03 Dec 2012 12:02:32 +0400] rev 8197
Unbreak build with freepascal < 2.6.0
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:10:29 -0500] rev 8196
Fixed crash that occured after recording a video (pagevideos' config wasn't set).
koda [Mon, 03 Dec 2012 01:45:59 +0100] rev 8195
caught a few more possible glitches in engine cmakefile
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 17:46:02 -0500] rev 8194
Merged koda's fix for the hwengine bug.
eG: --
koda [Mon, 03 Dec 2012 01:43:52 +0100] rev 8193
MERGE
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 17:44:34 -0500] rev 8192
Make video recording options have fixed size and merge with spinbox->combobox change.
unc0rr [Sun, 02 Dec 2012 22:19:13 +0400] rev 8191
Fix check for file existance
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 13:57:21 -0500] rev 8190
Merged changes from upstream.
unc0rr [Sun, 02 Dec 2012 22:14:21 +0400] rev 8189
- Disable in-room bans
- Actually check for banned nickname
koda [Sun, 02 Dec 2012 23:41:01 +0100] rev 8188
fix compiling engine (bug introduced in
r33868aea694c)
Drew Gottlieb [Sun, 02 Dec 2012 17:23:13 +0100] rev 8187
GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
koda [Sun, 02 Dec 2012 17:01:51 +0100] rev 8186
unify default videorec values loading/reloading, fix setting index/value from previous commit
O. Michael Hartman [Sun, 02 Dec 2012 15:23:59 +0100] rev 8185
GCI2012: Check for Non-Standard Recorder Framerate
koda [Sun, 02 Dec 2012 14:51:54 +0100] rev 8184
resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
Mitchell Kember <mk12360@gmail.com> [Sat, 01 Dec 2012 21:32:34 -0500] rev 8183
Merged changes from upstream.
HK: changed QTfrontend/ui/page/pageadmin.h
nemo [Sat, 01 Dec 2012 19:57:57 -0500] rev 8182
fix mask only
Ondrej [Sun, 02 Dec 2012 00:31:35 +0100] rev 8181
GCI2012: User/Pass Single Prompt
koda [Sun, 02 Dec 2012 00:02:40 +0100] rev 8180
GCI2012: Move Freepascal discovery code into a CMake module
unc0rr [Sun, 02 Dec 2012 01:26:00 +0400] rev 8179
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
unc0rr [Sun, 02 Dec 2012 01:25:11 +0400] rev 8178
Fix QSettings problems:
- Reopen file in ReadOnly mode if it was open in ReadWrite mode
and is being read. This is needed for stupid QSettings which
opens file in ReadWrite mode just to call readAll() on it.
- Implement setSize(0)
unc0rr [Sat, 01 Dec 2012 22:15:25 +0400] rev 8177
Some fixes
koda [Sat, 01 Dec 2012 21:19:28 +0100] rev 8176
shorten tip
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 20:00:53 -0500] rev 8175
Google Code-in: Center help text field
Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:56:19 -0500] rev 8174
Fix more errors. It compiles!
koda [Sat, 01 Dec 2012 21:10:15 +0100] rev 8173
also this can be deleted
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:14:34 -0500] rev 8172
Merge
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 23:04:49 -0500] rev 8171
Merge
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:14:03 -0500] rev 8170
Fix some stupid errors I caused
koda [Sat, 01 Dec 2012 04:36:27 +0100] rev 8169
minor xcodeproj update
koda [Sat, 01 Dec 2012 04:36:13 +0100] rev 8168
use High() to avoid future out of bounds in uSound
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 23:04:10 -0500] rev 8167
Make user folder default to global folder in hwengine
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 16:03:38 -0600] rev 8166
Refactor Freepascal module.
nemo [Fri, 30 Nov 2012 22:23:26 -0500] rev 8165
oups
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:40:10 -0600] rev 8164
Move noexecstack flags to Freepascal module and refactor.
koda [Sat, 01 Dec 2012 02:14:26 +0100] rev 8163
remove unneeded @2x images
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 23:08:10 -0600] rev 8162
Move code for Freepascal to separate CMake module.
deepdog [Sat, 01 Dec 2012 02:12:10 +0100] rev 8161
GCI2012: Remove Structure Weapon Code
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 22:08:06 -0500] rev 8160
Make user folder default to global folder in hwengine
koda [Fri, 30 Nov 2012 23:36:18 +0100] rev 8159
set window modality for new ban dialogs
unc0rr [Sat, 01 Dec 2012 00:44:12 +0400] rev 8158
Fix warning
unc0rr [Sat, 01 Dec 2012 00:38:06 +0400] rev 8157
Bans manager
unc0rr [Sat, 01 Dec 2012 00:37:23 +0400] rev 8156
- Fix UNBAN bug
- Rework BANLIST message format
unc0rr [Fri, 30 Nov 2012 18:46:25 +0400] rev 8155
Case insensitive test for banned nickname
unc0rr [Fri, 30 Nov 2012 18:43:43 +0400] rev 8154
Implement ban by nickname
koda [Fri, 30 Nov 2012 15:26:49 +0100] rev 8153
GCI2012: Too many variables
koda [Fri, 30 Nov 2012 15:00:47 +0100] rev 8152
GCI2012 - In-Game Chat Commands
Mitchell Kember <mk12360@gmail.com> [Sat, 01 Dec 2012 21:24:25 -0500] rev 8151
Google Code-in: Move video preferences in settings tab
Moves the video recording preferences out of the video recording page into their own tab in the settings page.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7968230
Rowan D [Fri, 30 Nov 2012 10:51:29 +0100] rev 8150
GCI2012: Command Line Parsing
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 20:00:53 -0500] rev 8149
Google Code-in: Center help text field
Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
koda [Fri, 30 Nov 2012 10:15:17 +0100] rev 8148
use the correct symbol
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 15:29:09 -0500] rev 8147
Use same macro for hiding video record button and keybinding
Modified my previous patch to use the already-in-place VIDEOREC macro (used previously just for hiding the button on the main menu) instead of creating another one.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
m4tx [Fri, 30 Nov 2012 07:42:28 +0100] rev 8146
GCI2012: Lowercase CMake functions (main files only)
Joe Doyle (Ginto8) <ginto8@gmail.com> [Thu, 29 Nov 2012 23:23:19 -0500] rev 8145
Move global variables to units that use them
Mitchell Kember <mk12360@gmail.com> [Thu, 29 Nov 2012 19:44:18 -0500] rev 8144
Google Code-in: Hide "video record" keybind option
Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
Joe Doyle (Ginto8) <ginto8@gmail.com> [Thu, 29 Nov 2012 23:13:06 -0500] rev 8143
Remove unused global variables
nemo [Thu, 29 Nov 2012 14:48:38 -0500] rev 8142
*sigh*
unc0rr [Fri, 30 Nov 2012 18:19:52 +0400] rev 8141
merge
unc0rr [Thu, 29 Nov 2012 22:50:08 +0400] rev 8140
A bit of refactoring
unc0rr [Fri, 30 Nov 2012 12:12:49 +0400] rev 8139
Use HW_TEAMCOLOR_ARRAY from frontlib
Chris Wong <lambda.fairy@gmail.com> [Thu, 29 Nov 2012 14:02:28 +1300] rev 8138
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
unc0rr [Fri, 30 Nov 2012 11:40:37 +0400] rev 8137
Merge
zero579911 [Thu, 29 Nov 2012 04:57:35 +0100] rev 8136
GCI: use player's name for the default team
task: http://www.google-melange.com/gci/task/view/google/gci2012/8007227
note:
these bugs were NOT introduced by this:
- double confirmation on team removal
- team addition fails
Medo <smaxein@googlemail.com> [Fri, 30 Nov 2012 15:16:14 +0100] rev 8135
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
nemo [Thu, 29 Nov 2012 14:47:36 -0500] rev 8134
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
unc0rr [Tue, 27 Nov 2012 10:05:24 +0400] rev 8133
Some fixes
Medo <smaxein@googlemail.com> [Tue, 27 Nov 2012 21:21:14 +0100] rev 8132
Added default weaponset to frontlib hwconsts
Now the weaponset create function can actually do what it promises and create
a default set instead of an empty one :)
nemo [Wed, 28 Nov 2012 10:57:07 -0500] rev 8131
merge
unc0rr [Tue, 27 Nov 2012 00:29:41 +0400] rev 8130
No more crashes when running quick game
Bryan Dunsmore [Wed, 28 Nov 2012 11:57:39 +0100] rev 8129
GCI2012: Empty list help text (
issue #375)
unc0rr [Mon, 26 Nov 2012 00:28:47 +0400] rev 8128
Try to setup weapon sets for quick game
unc0rr [Wed, 28 Nov 2012 00:27:30 +0400] rev 8127
Remove limit on hedgehogs number
unc0rr [Mon, 26 Nov 2012 00:09:54 +0400] rev 8126
Merge from default to have recent fixes
unc0rr [Mon, 26 Nov 2012 11:34:54 +0400] rev 8125
koda, koda... could have checked your claims
koda [Sat, 24 Nov 2012 18:31:49 +0100] rev 8124
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
jose1711 [Sat, 24 Nov 2012 14:29:47 +0100] rev 8123
Updated Slovak translation
koda [Sat, 24 Nov 2012 18:30:59 +0100] rev 8122
add ios project to physfs
jose1711 [Sat, 24 Nov 2012 12:32:37 +0100] rev 8121
merge
koda [Sat, 24 Nov 2012 05:17:40 +0100] rev 8120
INSTALL and README updates
koda [Sat, 24 Nov 2012 01:30:46 +0100] rev 8119
physfs: no carbon depency on osx, add cdecl attributes on extra functions
jose1711 [Fri, 23 Nov 2012 23:27:34 +0100] rev 8118
Updated Slovak translation
unc0rr [Sat, 24 Nov 2012 00:28:32 +0400] rev 8117
Load sounds with the help of physfsrwops library
koda [Sun, 02 Dec 2012 00:03:16 +0100] rev 8116
merge
unc0rr [Fri, 23 Nov 2012 16:19:01 +0400] rev 8115
Refactor identifiers names
koda [Sat, 01 Dec 2012 04:39:31 +0100] rev 8114
GCI2012: Check for Clang Version in CMake
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:52:36 -0600] rev 8113
Refactor Clang module.
unc0rr [Fri, 23 Nov 2012 16:17:06 +0400] rev 8112
Implement QAbstractFileEngine::FastReadLineExtension
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 21:28:40 -0600] rev 8111
Move version check of Clang to CMakeLists.
unc0rr [Fri, 23 Nov 2012 16:16:02 +0400] rev 8110
Use alternative way of checking for file end. Also refactor this code a bit.
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:00:58 -0600] rev 8109
Move code for Clang to separate CMake module.
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:04:15 -0600] rev 8108
Move code for Clang to separate CMake module.
unc0rr [Fri, 23 Nov 2012 13:08:50 +0400] rev 8107
Bring ansistrings back
unc0rr [Mon, 26 Nov 2012 00:06:42 +0400] rev 8106
Oops, temporary objects involved
koda [Sat, 24 Nov 2012 04:27:31 +0100] rev 8105
ok at least pas2c now parses allnots.......
koda [Fri, 23 Nov 2012 10:43:15 +0100] rev 8104
show console on win when debugging to see frontend messages
unc0rr [Sun, 25 Nov 2012 22:17:11 +0400] rev 8103
Convert HWTeam to be a wrapper to flib_team
koda [Thu, 22 Nov 2012 10:28:07 +0100] rev 8102
update var name
unc0rr [Thu, 22 Nov 2012 23:20:56 +0400] rev 8101
Oops, sorry, libphysfs.dll
unc0rr [Sun, 25 Nov 2012 01:13:51 +0400] rev 8100
- frontlib loads team config via physfs
- some more work on frontlib port
koda [Thu, 22 Nov 2012 01:47:09 +0100] rev 8099
throw in some 'nots' trying to restore pas2c functionality
unc0rr [Thu, 22 Nov 2012 15:24:10 +0400] rev 8098
- Fix saving .ini files
- Fix frontend effects value loading
- Fix some places working with files not via physfs
unc0rr [Sat, 24 Nov 2012 00:07:05 +0400] rev 8097
Remove debug messages
koda [Thu, 22 Nov 2012 00:41:53 +0100] rev 8096
updated branch
koda [Thu, 22 Nov 2012 02:15:23 +0100] rev 8095
revisit the debugfile section
unc0rr [Thu, 22 Nov 2012 23:19:01 +0400] rev 8094
Fix some frontlib bugs
koda [Wed, 21 Nov 2012 23:34:54 +0100] rev 8093
moar cmake cleanup, use message(WARNING ...) where appropriate
unc0rr [Thu, 22 Nov 2012 01:19:16 +0400] rev 8092
Try to use map preview facilities:
- HWGame and HWRecorder are completely broken
- HWMap should work, but doesn't
unc0rr [Thu, 22 Nov 2012 00:56:36 +0400] rev 8091
Follow IANA suggestions better
koda [Wed, 21 Nov 2012 18:34:45 +0100] rev 8090
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
koda [Wed, 21 Nov 2012 15:03:33 +0100] rev 8089
Bad unC0Rr
unc0rr [Wed, 21 Nov 2012 17:57:05 +0400] rev 8088
Bad koda!
koda [Wed, 21 Nov 2012 12:03:40 +0100] rev 8087
little cmake cleanup, search installed modules first, then our own
koda [Wed, 21 Nov 2012 11:26:30 +0100] rev 8086
how this happened?
unc0rr [Wed, 21 Nov 2012 13:33:27 +0400] rev 8085
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
unc0rr [Wed, 21 Nov 2012 11:57:14 +0400] rev 8084
Some fixes to build process
koda [Wed, 21 Nov 2012 11:14:51 +0100] rev 8083
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda [Wed, 21 Nov 2012 01:48:10 +0100] rev 8082
lotsa hackery to get frontend somehow link libengine...
koda [Tue, 20 Nov 2012 22:08:08 +0100] rev 8081
frontlib paths
koda [Tue, 20 Nov 2012 21:55:51 +0100] rev 8080
fix physfs on osx, now all platforms should be happy
unc0rr [Wed, 21 Nov 2012 00:16:09 +0400] rev 8079
Oops
unc0rr [Wed, 21 Nov 2012 00:04:09 +0400] rev 8078
Start port to frontlib
unc0rr [Tue, 20 Nov 2012 23:09:17 +0400] rev 8077
Fix build
unc0rr [Tue, 20 Nov 2012 22:29:58 +0400] rev 8076
Fix SDL library name
koda [Tue, 20 Nov 2012 19:16:11 +0100] rev 8075
find lua.h ...
koda [Tue, 20 Nov 2012 18:51:42 +0100] rev 8074
thou shall not use system headers for crossplatformness
koda [Tue, 20 Nov 2012 18:33:09 +0100] rev 8073
physfs compilation on windows
* external calls must always be named
* physfs has to be compiled as dll
* there shouln't be external variables, implemented a function that sets buffer
* physfs extras is now integrated in main physfs
* removed physfs extras
koda [Tue, 20 Nov 2012 17:50:17 +0100] rev 8072
use lua headers correctly
unc0rr [Tue, 20 Nov 2012 00:47:35 +0400] rev 8071
Fix typo
unc0rr [Tue, 20 Nov 2012 00:10:12 +0400] rev 8070
Okay, remove previous request only if it has same parent
as this one. Fixes the last note of previous commit
(which was nearly impossible to hit, but whatever, just
cleaning implementation)
unc0rr [Mon, 19 Nov 2012 23:43:45 +0400] rev 8069
- Only allow one engine instance running at the moment
- When adding new map preview call to the queue, check
if previous map preview request has started, and if no,
remove it from queue. Could be harmful if you manage
to request previews for two widgets in less time than
needed to generate one.
koda [Mon, 19 Nov 2012 13:21:20 +0100] rev 8068
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
unc0rr [Mon, 19 Nov 2012 17:41:09 +0400] rev 8067
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
unc0rr [Mon, 19 Nov 2012 10:38:02 +0400] rev 8066
Merge
koda [Mon, 19 Nov 2012 03:29:41 +0100] rev 8065
fix deprecation warnings for libav sources
koda [Mon, 19 Nov 2012 02:48:21 +0100] rev 8064
meh
koda [Mon, 19 Nov 2012 00:49:24 +0100] rev 8063
linking phsyfs on osx
Xeli [Sun, 18 Nov 2012 19:33:15 +0100] rev 8062
allow the engine to use physfs on android too
unc0rr [Sun, 18 Nov 2012 23:10:26 +0400] rev 8061
Merge from 0.9.18
unc0rr [Sun, 18 Nov 2012 18:58:46 +0400] rev 8060
Convert reading hedgehogs limit from map config
unc0rr [Sun, 18 Nov 2012 18:52:58 +0400] rev 8059
Download .zip too, and store them to .hwp
nemo [Sat, 17 Nov 2012 20:30:32 -0500] rev 8058
merge... need to remember to update first
unc0rr [Sun, 18 Nov 2012 01:00:26 +0400] rev 8057
Merge physfslayer branch into default. Have fun!
unc0rr [Sun, 18 Nov 2012 01:06:01 +0400] rev 8056
Close this branch
unc0rr [Sun, 18 Nov 2012 00:58:57 +0400] rev 8055
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
- QuaZIP no more. RIP.
nemo [Sat, 17 Nov 2012 20:27:49 -0500] rev 8054
oops
koda [Wed, 14 Nov 2012 00:23:29 +0100] rev 8053
oops
unc0rr [Sun, 18 Nov 2012 00:37:23 +0400] rev 8052
Mount .hwt files found in Data folder
nemo [Sat, 17 Nov 2012 09:03:47 -0500] rev 8051
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
koda [Tue, 13 Nov 2012 23:56:50 +0100] rev 8050
link main on osx
unc0rr [Sat, 17 Nov 2012 22:45:30 +0400] rev 8049
Get rid of DataManager::findFileForRead
koda [Fri, 16 Nov 2012 06:14:18 +0100] rev 8048
Backed out
changeset 5d00c28059e3 - enable the feedback button again
koda [Tue, 13 Nov 2012 23:39:49 +0100] rev 8047
cleanup headers, remove -I . from rtl lib to save a few warnings
unc0rr [Sat, 17 Nov 2012 22:07:17 +0400] rev 8046
Use (undocumented) Mix_LoadMUS_RW to load music
koda [Fri, 16 Nov 2012 05:54:01 +0100] rev 8045
mutatis mutandis
koda [Tue, 13 Nov 2012 22:24:30 +0100] rev 8044
some CMake cleanup
unc0rr [Sat, 17 Nov 2012 00:41:30 +0400] rev 8043
We need custom script loading function in lua now
Xeli [Thu, 15 Nov 2012 22:43:44 +0100] rev 8042
up android target api (but this commit is actually just to test buildbot: desync
nemo [Tue, 13 Nov 2012 13:57:29 -0500] rev 8041
fix build
unc0rr [Sat, 17 Nov 2012 00:15:30 +0400] rev 8040
Keeping bruteforce
Xeli [Thu, 15 Nov 2012 16:46:46 +0100] rev 8039
another tweak tomake --stats-only work on headless servers
koda [Sun, 11 Nov 2012 22:29:58 +0100] rev 8038
and install it too
unc0rr [Sat, 17 Nov 2012 00:10:46 +0400] rev 8037
Oops, didn't realize FindLua.cmake is our own module
unc0rr [Thu, 15 Nov 2012 13:58:49 +0400] rev 8036
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
koda [Sun, 11 Nov 2012 19:11:47 +0100] rev 8035
comments and runtime list of files to convert and compile
unc0rr [Sat, 17 Nov 2012 00:01:06 +0400] rev 8034
Implement reader in C ffs
unc0rr [Thu, 15 Nov 2012 13:57:29 +0400] rev 8033
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
koda [Sun, 11 Nov 2012 17:58:36 +0100] rev 8032
finally hwengine in c links without errors
unc0rr [Fri, 16 Nov 2012 00:46:33 +0400] rev 8031
Script loading via physfs which doesn't work:
- Some scripts just refuse to load for no obvious reason
- Some scripts load fine when you set BUFSIZE to a large
value, like 64k, but don't load with small values
Error messages in both cases don't seem to have relation
to lua file contents
nemo [Wed, 14 Nov 2012 23:23:56 -0500] rev 8030
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
koda [Sun, 11 Nov 2012 17:52:49 +0100] rev 8029
cmake linking for engine in c
unc0rr [Wed, 14 Nov 2012 23:27:33 +0400] rev 8028
Engine loads fine with basic config
nemo [Wed, 14 Nov 2012 22:27:05 -0500] rev 8027
make stats-only mode work headless. also skip a few things to save time/memory.
koda [Sun, 11 Nov 2012 17:15:19 +0100] rev 8026
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
unc0rr [Wed, 14 Nov 2012 22:45:36 +0400] rev 8025
Get rid of Pathz and UserPathz
nemo [Wed, 14 Nov 2012 22:08:40 -0500] rev 8024
oops
koda [Sun, 11 Nov 2012 16:53:16 +0100] rev 8023
better clang search
unc0rr [Wed, 14 Nov 2012 00:41:29 +0400] rev 8022
- Add physfsrwops library
- Load images via physfs (crashes)
unc0rr [Wed, 14 Nov 2012 14:31:17 +0400] rev 8021
Don't accept in-room flags when not in room
koda [Sun, 11 Nov 2012 16:44:40 +0100] rev 8020
merge xymeng pas2c
unc0rr [Tue, 13 Nov 2012 23:21:46 +0400] rev 8019
merge with default
koda [Sun, 11 Nov 2012 15:14:18 +0100] rev 8018
merge with latest default
unc0rr [Tue, 13 Nov 2012 13:50:04 +0400] rev 8017
Some tweaks to AI
nemo [Sun, 11 Nov 2012 08:45:51 -0500] rev 8016
fix demo playback
nemo [Thu, 08 Nov 2012 18:05:05 -0500] rev 8015
couple of nots
nemo [Thu, 08 Nov 2012 15:57:01 -0500] rev 8014
merge
unc0rr [Thu, 08 Nov 2012 17:18:49 +0400] rev 8013
Various tweaks to recent AI change
nemo [Thu, 08 Nov 2012 15:54:11 -0500] rev 8012
this wasn't needed IMO
nemo [Wed, 07 Nov 2012 23:04:29 -0500] rev 8011
objects too
nemo [Wed, 07 Nov 2012 21:47:00 -0500] rev 8010
something bender asked for. allow a mask without a map
nemo [Wed, 07 Nov 2012 18:46:00 -0500] rev 8009
oups
koda [Sun, 11 Nov 2012 14:59:22 +0100] rev 8008
search for more clang names
nemo [Wed, 07 Nov 2012 15:37:02 -0500] rev 8007
Make FindPlace more flexible on large maps.
koda [Fri, 09 Nov 2012 23:11:53 +0100] rev 8006
no globs, sources not yet generated
unc0rr [Wed, 07 Nov 2012 23:08:02 +0400] rev 8005
merge
koda [Fri, 09 Nov 2012 22:56:34 +0100] rev 8004
correct includes and clang detection
nemo [Wed, 07 Nov 2012 14:02:10 -0500] rev 8003
LongInt Land width/height, mouse coords
unc0rr [Wed, 07 Nov 2012 23:02:18 +0400] rev 8002
More strictness on room bans
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
koda [Wed, 07 Nov 2012 05:18:06 +0100] rev 7994
merge
koda [Thu, 08 Nov 2012 14:46:55 +0000] rev 7993
split WEBGL and NOPASCAL cmake options
nemo [Tue, 06 Nov 2012 20:28:15 -0500] rev 7992
add gstMoving to avoid sticking
koda [Thu, 08 Nov 2012 23:11:40 +0100] rev 7991
better GL.h (which was needed after all)
unc0rr [Tue, 06 Nov 2012 23:59:58 +0400] rev 7990
Don't zero TeamHealth, only show empty health bar
koda [Thu, 08 Nov 2012 23:00:22 +0100] rev 7989
add xymeng's pas2c header
unc0rr [Tue, 06 Nov 2012 23:33:25 +0400] rev 7988
Spam log with checksums
koda [Thu, 08 Nov 2012 22:59:13 +0100] rev 7987
empty or old files
unc0rr [Tue, 06 Nov 2012 22:35:08 +0400] rev 7986
Maybe this caused server crashes? Add more strictness on team owner record field
koda [Thu, 08 Nov 2012 21:56:19 +0100] rev 7985
well this was silly
nemo [Tue, 06 Nov 2012 11:01:18 -0500] rev 7984
This should ensure zsm doesn't screw up locale, hopefully.
koda [Wed, 07 Nov 2012 18:04:27 +0000] rev 7983
add xymeng's rtl port
nemo [Tue, 06 Nov 2012 10:52:21 -0500] rev 7982
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
koda [Wed, 07 Nov 2012 18:02:20 +0000] rev 7981
move stuff out of engine folder
nemo [Tue, 06 Nov 2012 08:38:37 -0500] rev 7980
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
koda [Wed, 07 Nov 2012 16:16:03 +0000] rev 7979
verbose pas2c for parsed args
nemo [Mon, 05 Nov 2012 22:20:20 -0500] rev 7978
koda [Wed, 07 Nov 2012 14:41:35 +0000] rev 7977
parentheses for everyone
nemo [Mon, 05 Nov 2012 22:18:47 -0500] rev 7976
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
koda [Wed, 07 Nov 2012 13:31:58 +0000] rev 7975
haskell usability on windows
nemo [Mon, 05 Nov 2012 22:03:26 -0500] rev 7974
support ridiculously large maps
koda [Mon, 05 Nov 2012 02:24:28 +0100] rev 7973
add CMakeFile for pas2c, add WEBGL config option
unc0rr [Tue, 06 Nov 2012 00:28:47 +0400] rev 7972
Oops, fix room info on room admin change
unc0rr [Tue, 13 Nov 2012 23:16:21 +0400] rev 7971
dos2unix hedgewars.pro
koda [Mon, 03 Jun 2013 10:01:33 +0200] rev 7970
close branch
koda [Mon, 05 Nov 2012 01:35:54 +0100] rev 7969
move pas2c files in their own directory and add a warning about argument order
koda [Mon, 05 Nov 2012 01:05:23 +0100] rev 7968
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
unc0rr [Wed, 07 Nov 2012 23:44:54 +0400] rev 7967
Build physfs lib before engine
unc0rr [Tue, 12 Feb 2013 00:12:27 +0400] rev 7966
Replay without frontend mode
koda [Sun, 04 Nov 2012 06:11:39 +0100] rev 7965
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7964
Simplify ammo menu conditions so it shows up in more states. Should fix
issue #465. The part w/ sliding in uworld is main #465 problem.
unc0rr [Mon, 05 Nov 2012 23:10:54 +0400] rev 7963
Fix function prototype
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 7962
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sun, 04 Nov 2012 03:04:20 +0100] rev 7961
pas2c can search for inc files in alternate folders (needed for out of source builds)
nemo [Sun, 04 Nov 2012 17:27:54 -0500] rev 7960
bad koda
unc0rr [Mon, 05 Nov 2012 23:03:32 +0400] rev 7959
Start work on physfs support in engine
unc0rr [Sun, 18 Nov 2012 23:09:29 +0400] rev 7958
Fix crash in kamikaze
koda [Sun, 04 Nov 2012 02:35:17 +0100] rev 7957
pas2c can read files without changing the process directory
nemo [Sun, 04 Nov 2012 17:24:14 -0500] rev 7956
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
unc0rr [Mon, 05 Nov 2012 23:03:01 +0400] rev 7955
- Load teams via physfs
- Some fixes which allow Qt to load ini files and icons via physfs
koda [Wed, 07 Nov 2012 05:17:07 +0100] rev 7954
advice from hasufell
koda [Sun, 04 Nov 2012 02:13:25 +0100] rev 7953
pas2C is slowely becoming parametric