hedgewars/uVariables.pas
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-11 Stepan777 merge
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-04 Stepan777 here it is
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-22 Wolfgang Steffens Merge
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-18 nemo Might help if this was actually its own unique weapon
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-13 nemo Dammit Xeli
2012-05-12 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-02 nemo Initial stub for freezer
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-28 nemo unbreak snowball
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-19 unc0rr Some more progress with pas2c
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-04-14 unc0rr Fix insanity
2012-04-09 koda vob* variables need to be reset
2012-03-27 nemo At mikade's request. give scripting access to the map name prior to override.
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-17 koda the most important commit of the year
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-07 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 nemo slider tweak
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-06 nemo unbreak tardis
2012-02-05 nemo add individual hog healths to team health bar
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2011-11-28 nemo remove placeholder values that snuck in in the merge
2011-11-25 unc0rr Help parser a bit
2011-11-24 koda GSoC 2011: Android port - merged mainstream
less more (0) -100 -48 tip