2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-11 |
Stepan777 |
merge
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-04 |
Stepan777 |
here it is
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
unc0rr |
Feel free to add real checksum function
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2012-05-18 |
nemo |
Might help if this was actually its own unique weapon
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-13 |
nemo |
Dammit Xeli
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2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
revisit isTerminated in hwengine
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-28 |
nemo |
unbreak snowball
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-19 |
unc0rr |
Some more progress with pas2c
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2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
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2012-04-14 |
unc0rr |
Fix insanity
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2012-04-09 |
koda |
vob* variables need to be reset
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2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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2012-02-07 |
nemo |
slider tweak
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2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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2012-02-06 |
nemo |
unbreak tardis
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2012-02-05 |
nemo |
add individual hog healths to team health bar
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
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2011-11-25 |
unc0rr |
Help parser a bit
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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