Mon, 25 Jun 2012 10:44:27 +0200 |
Wolfgang Steffens |
Merge
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Sun, 24 Jun 2012 20:31:26 +0400 |
Stepan777 |
merge
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Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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Thu, 07 Jun 2012 17:42:32 +0400 |
Stepan777 |
merge
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Thu, 07 Jun 2012 01:10:57 +0200 |
Xeli |
first attempt at implementing support for keys with modifiers
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Fri, 25 May 2012 09:00:54 +0200 |
Wolfgang Steffens |
initial GLSL1.2 test version
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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Thu, 10 May 2012 00:58:05 +0400 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
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Thu, 03 May 2012 16:04:38 +0100 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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