Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
increase width on medium/large templates by a couple of hundred px. should help
issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
Default to random guest username in all places net/nick is fetched. Fixes
issue #588
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
Fix config save problems,
bug #510
Remove repetition. This map doesn't need to be so wide.
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
sheepluva suggestion for frozen barrel behaviour. untested.
as long as a generic placeholder tint is in place. can't just exit
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
'/rnd' command. Pass it a (possibly empty) list of items.
Allow messages containing word separators in server's additional console commands
Fix
issue #570 (GoBack() slot connected twice)
Clear nickname in case of collision so client could try again. Should help with
issue #550 if not fix it.