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hedgewars/hwengine.pas
2010-06-20
koda
some memory caring code
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2010-06-20
koda
fix zoom smoothness
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2010-06-05
koda
now engine can be optionally built as library, there's an example wrapper of how to use it
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2010-06-03
koda
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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2010-06-02
koda
a bunch of minor stuff
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2010-05-31
koda
add some memory aware code
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2010-05-16
koda
update sdl functions to latest revision
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2010-05-07
sheepluva
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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2010-05-07
sheepluva
* no zooming when game is paused
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2010-05-06
sheepluva
* get rid of some fpc hints (redundant/superfluous includes)
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2010-05-02
smxx
Engine:
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2010-05-01
nemo
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-04-26
koda
add other controls for map preview, also fix a bug in digest
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2010-04-25
koda
wow all these files only for land preview and seed generation
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2010-04-06
koda
restore and update the old general settings
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