hedgewars/uMisc.pas
2017-09-30 sheepluva fix some fpc hints
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-08-08 sheepluva comment tweaks
2015-01-03 unc0rr merge default qmlfrontend
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-11 nemo fix copypasta
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr - Don't define NOCONSOLE webgl
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-05 koda use SDL_Threads everywhere
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
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