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hedgewars/uMisc.pas
2017-09-30
sheepluva
fix some fpc hints
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2016-05-17
unc0rr
Merge default
qmlfrontend
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2016-05-15
sheepluva
drop SysUtils inclusion from 5 files where it is not needed anymore
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2015-11-16
unc0rr
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-11
sheepluva
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10
sheepluva
merge default
sdl2transition
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2015-11-10
sheepluva
drop support for SDL 1.2
sdl2transition
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2015-09-03
unc0rr
Merge default
qmlfrontend
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2015-08-10
sheepluva
more copyright fixes
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2015-08-08
sheepluva
comment tweaks
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2015-01-03
unc0rr
merge default
qmlfrontend
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2014-12-17
sheepluva
revert last commit
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2014-12-17
sheepluva
don't save alpha channel to screenshots when not needed
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2014-12-11
nemo
fix copypasta
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2014-12-07
nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-09-27
unc0rr
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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2014-02-23
nemo
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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2014-02-09
unc0rr
It compiles \o/
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2014-02-08
unc0rr
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-05
unc0rr
- Don't define NOCONSOLE
webgl
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06
koda
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02
koda
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-05
koda
use SDL_Threads everywhere
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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