Tue, 13 Nov 2018 20:01:43 +0300 |
alfadur |
2018ize everything
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Thu, 08 Nov 2018 07:15:22 +0300 |
alfadur |
implement basic land bordering
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Wed, 07 Nov 2018 22:01:47 +0300 |
alfadur |
implement basic land texturing
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Wed, 07 Nov 2018 00:02:48 +0300 |
alfadur |
make fill point asserts persistent
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Tue, 06 Nov 2018 23:45:54 +0300 |
alfadur |
a bit more simplification without an apparent performance gain
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Tue, 06 Nov 2018 23:29:12 +0300 |
alfadur |
seems like about 25% speedup in land filling
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Tue, 06 Nov 2018 19:44:20 +0300 |
alfadur |
pull land into collision detector
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Tue, 06 Nov 2018 00:02:23 +0100 |
unc0rr |
Bezierize land outline
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Mon, 05 Nov 2018 23:15:34 +0300 |
alfadur |
collapse rectangle types back together with consistent usage of size
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Mon, 05 Nov 2018 22:43:58 +0300 |
alfadur |
separate rectangle types based on right/bottom edge inclusivity
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Sat, 03 Nov 2018 18:29:58 +0100 |
unc0rr |
land_dump app for testing templated landgen
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Sat, 03 Nov 2018 01:47:39 +0300 |
alfadur |
fix play area rect
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Fri, 02 Nov 2018 14:29:24 +0100 |
unC0Rr |
- Add methods to work with Rect as box
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Fri, 02 Nov 2018 13:17:46 +0100 |
unC0Rr |
Introduce OutlineSegmentsIterator, some refactoring
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Thu, 01 Nov 2018 02:55:22 +0300 |
alfadur |
merge
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Mon, 29 Oct 2018 23:06:18 +0100 |
unc0rr |
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
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Tue, 30 Oct 2018 19:05:52 +0300 |
alfadur |
extract size struct for common usage
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Tue, 30 Oct 2018 05:55:58 +0300 |
alfadur |
add circle filling to land2d
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Tue, 30 Oct 2018 02:14:00 +0300 |
alfadur |
make theme editor render some random map lines
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Tue, 23 Oct 2018 21:36:51 +0200 |
unc0rr |
Fix silly loop
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Fri, 19 Oct 2018 02:19:50 +0300 |
alfadur |
change draw_thick_line iteration order to benchmark winner
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Fri, 19 Oct 2018 00:28:16 +0200 |
unc0rr |
Change Land2D::fill() arguments a bit
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Fri, 19 Oct 2018 00:49:09 +0300 |
alfadur |
revert 2354264ab0b0
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Thu, 18 Oct 2018 23:59:23 +0300 |
alfadur |
apply some codegolfing for dubious reasons
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Thu, 18 Oct 2018 22:45:14 +0200 |
unc0rr |
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
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Thu, 18 Oct 2018 22:34:09 +0200 |
unc0rr |
Don't generate unnecessary duplication in case of equal coordinates
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Thu, 18 Oct 2018 07:27:14 +0300 |
alfadur |
put back land2d.map accidentally replaced by testing code
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Thu, 18 Oct 2018 06:46:32 +0300 |
alfadur |
move point struct into integral-geometry and use it to refactor a bit
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Wed, 17 Oct 2018 22:58:21 +0200 |
unc0rr |
Make use of LinePoints in Land2D::draw_line
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Wed, 17 Oct 2018 22:00:58 +0200 |
unc0rr |
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
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