hedgewars/uLandObjects.pas
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-04 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-02 koda update webgl branch webgl
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2012-12-25 koda update branch with default webgl
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-18 nemo byte order
2012-08-17 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
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