hedgewars/uScript.pas
2014-01-26 unc0rr Some love to pas2c
2014-01-21 koda merge
2014-01-21 sheepluva luaAPI:
2014-01-21 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14 sheepluva fix seteffect documentation, lua wiki misled me there
2014-01-14 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-04 unc0rr merge default webgl
2014-01-03 nemo tweak
2014-01-03 nemo hey, if unc0rr can screw with gravity...
2014-01-01 unc0rr Special script parameter variable in game scheme
2013-12-24 unc0rr Rework of No Gravity script:
2013-12-22 unc0rr - Fix typo in frontend debug output
2013-12-13 cairo add SetHogTeamName
2013-12-08 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-04 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04 sheepluva fix misspelled variable name (cosmetic change)
2013-12-04 nemo sethogname/hat need to wrap entire operation around test of hog/gear
2013-11-25 sheepluva unbreak various parts of campaign variable loading/saving
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-28 koda merge spacecampaign
2013-09-25 Periklis Ntanasis merge with default spacecampaign
2013-09-19 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
2013-10-21 nemo This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-10-13 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-23 unc0rr Store TrophyRace records in database
2013-08-05 unc0rr Declare achievements in console statistics output
2013-08-13 unc0rr gfShoppaBorder
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-18 unc0rr engine links webgl
2013-06-21 nemo removed redundant band, added touch of consistency w/ everywhere else
2013-06-18 koda fix a few loose ends here webgl
2013-06-17 unC0Rr uscript rendering webgl
2013-06-17 koda really update with default webgl
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-11 koda aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-17 koda update with default webgl
2013-06-10 Periklis Ntanasis changed variable and function name
2013-06-10 Periklis Ntanasis removing sendstats(uScript) from luaAPI
2013-06-08 Periklis Ntanasis fix non changing graph title and sendstat health
2013-06-08 Periklis Ntanasis correct health statsend for lua scritps
2013-06-06 Periklis Ntanasis made lua scripts able to turn off automatic game stats
2013-06-06 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-03 Periklis Ntanasis added sendstat and sendstats support for lua scripts
2013-08-23 unc0rr Store TrophyRace records in database 0.9.19
2013-08-05 unc0rr Declare achievements in console statistics output 0.9.19
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-12 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-12 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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