2014-01-26 |
unc0rr |
Some love to pas2c
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2014-01-21 |
koda |
merge
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2014-01-21 |
sheepluva |
luaAPI:
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2014-01-21 |
sheepluva |
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
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2014-01-21 |
sheepluva |
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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2014-01-14 |
sheepluva |
fix seteffect documentation, lua wiki misled me there
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2014-01-14 |
unc0rr |
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
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2014-01-04 |
unc0rr |
Fix build (no idea what's going on in this branch btw)
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2014-01-03 |
nemo |
tweak
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2014-01-03 |
nemo |
hey, if unc0rr can screw with gravity...
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2014-01-01 |
unc0rr |
Special script parameter variable in game scheme
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2013-12-24 |
unc0rr |
Rework of No Gravity script:
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2013-12-22 |
unc0rr |
- Fix typo in frontend debug output
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2013-12-13 |
cairo |
add SetHogTeamName
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2013-12-08 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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2013-12-04 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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2013-12-04 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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2013-12-04 |
sheepluva |
fix misspelled variable name (cosmetic change)
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2013-12-04 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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2013-11-25 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-28 |
koda |
merge spacecampaign
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2013-09-25 |
Periklis Ntanasis |
merge with default
spacecampaign
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2013-09-19 |
Periklis Ntanasis |
use consts for TStatInfo enum
spacecampaign
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2013-10-21 |
nemo |
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
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2013-10-13 |
unc0rr |
Unbreak access to Data dir in profile broken in r8b48c27201af
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-23 |
unc0rr |
Store TrophyRace records in database
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2013-08-05 |
unc0rr |
Declare achievements in console statistics output
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2013-08-13 |
unc0rr |
gfShoppaBorder
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-18 |
unc0rr |
engine links
webgl
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2013-06-21 |
nemo |
removed redundant band, added touch of consistency w/ everywhere else
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2013-06-18 |
koda |
fix a few loose ends here
webgl
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2013-06-17 |
unC0Rr |
uscript rendering
webgl
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2013-06-17 |
koda |
really update with default
webgl
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2013-06-12 |
koda |
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
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2013-06-11 |
koda |
aaaaand let's not forget about lua, which has also a slightly revised build process
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2013-06-17 |
koda |
update with default
webgl
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2013-06-10 |
Periklis Ntanasis |
changed variable and function name
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2013-06-10 |
Periklis Ntanasis |
removing sendstats(uScript) from luaAPI
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2013-06-08 |
Periklis Ntanasis |
fix non changing graph title and sendstat health
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2013-06-08 |
Periklis Ntanasis |
correct health statsend for lua scritps
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2013-06-06 |
Periklis Ntanasis |
made lua scripts able to turn off automatic game stats
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2013-06-06 |
Periklis Ntanasis |
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
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2013-06-03 |
Periklis Ntanasis |
added sendstat and sendstats support for lua scripts
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2013-08-23 |
unc0rr |
Store TrophyRace records in database
0.9.19
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2013-08-05 |
unc0rr |
Declare achievements in console statistics output
0.9.19
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-12 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
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2013-05-12 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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