Sat, 21 Nov 2015 21:37:20 +0100 |
Wuzzy |
Use Goals instead of ShowMission for Highlander mission dialog
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Tue, 07 Jul 2015 19:19:18 -0400 |
nemo |
update hl for .22 airmines
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Fri, 20 Mar 2015 15:00:52 -0400 |
nemo |
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
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Sat, 31 May 2014 15:04:26 -0400 |
nemo |
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
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Sat, 29 Mar 2014 13:57:46 -0400 |
nemo |
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
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Sat, 01 Feb 2014 22:03:22 -0500 |
nemo |
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
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Tue, 28 Jan 2014 23:14:02 -0500 |
nemo |
tweaks
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Mon, 27 Jan 2014 23:44:28 -0500 |
nemo |
Make highlander configurable using weapons, commit weaponset mimicking old values
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Tue, 21 Jan 2014 18:02:37 +0100 |
sheepluva |
use new API for changing GameFlags
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Thu, 30 May 2013 20:09:57 +0900 |
mikade |
As per request, add ice-gun (untested!)
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Sat, 09 Mar 2013 23:01:15 -0500 |
nemo |
fix highlander - needed new script load function
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Fri, 08 Mar 2013 08:17:11 -0500 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
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Fri, 08 Mar 2013 08:06:13 -0500 |
mikade |
hopefully closes issues 541, 312 and 503
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Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
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Mon, 22 Oct 2012 22:30:03 -0400 |
nemo |
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
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