Tue, 14 May 2013 08:57:30 -0400 | nemo | Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance | file | diff | annotate |
Tue, 14 May 2013 07:16:14 -0400 | nemo | Actually, let's use *4 since could be fired from lower down | file | diff | annotate |
Tue, 14 May 2013 07:14:41 -0400 | nemo | more drowning fixes | file | diff | annotate |
Tue, 14 May 2013 06:33:59 -0400 | nemo | check for gear being current ammo | file | diff | annotate |
Mon, 13 May 2013 22:40:32 -0400 | nemo | some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess | file | diff | annotate |
Tue, 07 May 2013 15:43:34 -0400 | nemo | remove redundant abs, and some incorrect 1+ to damage | file | diff | annotate |
Thu, 02 May 2013 21:56:24 +0400 | unc0rr | CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620. | file | diff | annotate |