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QTfrontend/game.cpp
2012-10-23
koda
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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2012-09-27
unc0rr
Always run simple game on medium maps
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2012-09-16
Medo
Merge
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2012-09-04
unc0rr
More Qt-ish code, fix couple warnings.
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2012-08-30
nemo
neglected stuff
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2012-08-30
nemo
Checking merge against latest trunk
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2012-08-30
nemo
checkpoint merge
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2012-07-09
Stepan777
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-06-24
Stepan777
pagevideos is now much better that before:
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2012-06-24
Stepan777
merge
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2012-06-19
Medo
Merge
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2012-06-17
unc0rr
- Move colorsModel to appropriate place
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2012-06-11
Stepan777
1. Implement new page in frontend with options for video recording.
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2012-06-11
Stepan777
merge
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2012-06-10
Medo
Merge
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2012-06-10
nemo
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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2012-06-25
belphegorr
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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2012-06-25
belphegorr
The first campaign commit with a lot of changes...
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2012-06-07
Stepan777
1. Add IFDEFs for video recording
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2012-06-04
Stepan777
here it is
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2012-05-29
Medo
Removed dead/deprecated code and comments
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2012-05-27
unc0rr
- Allow switching colors with mouse wheel
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2012-05-17
nemo
Provide training/campaign with a random seed to ignore/use.
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2012-04-28
sheepluva
license header year range adjustments
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2012-04-26
sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
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2012-02-17
koda
the most important commit of the year
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2012-01-30
nemo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-10-27
unc0rr
- Remove some old unused code
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2011-10-25
sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-09-25
sheepluva
some more cleanups and refactoring.
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