QTfrontend/game.cpp
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-16 Medo Merge
2012-09-04 unc0rr More Qt-ish code, fix couple warnings.
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-30 nemo checkpoint merge
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-24 Stepan777 merge
2012-06-19 Medo Merge
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-11 Stepan777 merge
2012-06-10 Medo Merge
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-04 Stepan777 here it is
2012-05-29 Medo Removed dead/deprecated code and comments
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-17 nemo Provide training/campaign with a random seed to ignore/use.
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-10-27 unc0rr - Remove some old unused code
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-09-25 sheepluva some more cleanups and refactoring.
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