netserver/HWProto.hs
2008-10-31 unc0rr Show clients list in server message
2008-10-31 unc0rr Fix a bug (check parameters)
2008-10-25 unc0rr Don't list rooms with restricted joining
2008-10-24 unc0rr Room control menu works
2008-10-24 unc0rr Unset ready status after round
2008-10-24 unc0rr Send readiness info to room creator too
2008-10-24 unc0rr Send readiness information on join
2008-10-24 unc0rr - Fix a bug in READY message handling
2008-10-23 unc0rr Bring back old 'Go!' button behavior
2008-10-22 unc0rr - Fix a bug screwing rooms list
2008-10-22 unc0rr Improve handling client's protocol number
2008-10-22 unc0rr - Send additional info on rooms
2008-10-21 unc0rr Implement kick
2008-10-20 unc0rr Shutdown private server when room is abandoned
2008-10-20 unc0rr Support for private servers in frontend
2008-10-20 unc0rr Refactor options handling and storing
2008-10-18 unc0rr Log reply only when send it
2008-10-18 unc0rr - Customize QTextBrowser look
2008-10-16 unc0rr - Frontend: don't reset playing teams list after end of round
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-10-13 unc0rr - Reverse the order of client list
2008-10-12 unc0rr Server erases teams list after round finish, so everything should be okay now
2008-10-12 unc0rr Clients send roundfinished message to server when the round is over
2008-10-09 unc0rr Stub to run network game
2008-10-09 unc0rr Fix team colors mismatch on some conditions (just synchronize them when team is added)
2008-10-09 unc0rr Small optimization (use partition instead of two filters with opposite predicates)
2008-10-09 unc0rr Send team removal message to others in room when client disconnects
2008-10-09 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
2008-10-09 unc0rr Fix that bug (lol, pretty fast, eh?)
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