Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 13 Oct 2017 16:37:56 -0400 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Fri, 29 Sep 2017 22:53:53 +0200 |
sheepluva |
fix some things that annoy pas2c and whitespaces
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Fri, 29 Sep 2017 22:09:11 +0200 |
sheepluva |
rename ifTransparent to ifColorKey
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Fri, 29 Sep 2017 22:06:29 +0200 |
sheepluva |
currently irrelevant sdl call adjustment
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Thu, 21 Sep 2017 00:23:40 +0200 |
Wuzzy |
Fix ammo tooltip icon being white
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Tue, 25 Apr 2017 13:13:47 -0400 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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Sat, 08 Apr 2017 17:17:28 +0200 |
KoBeWi |
Water can now be animated
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Sat, 08 Apr 2017 05:04:18 +0200 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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Thu, 06 Apr 2017 22:34:02 +0200 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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Sun, 09 Oct 2016 19:59:00 +0200 |
KoBeWi |
added CloudsL and FlakeL
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Tue, 10 May 2016 01:59:54 +0200 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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Mon, 09 May 2016 22:49:31 +0200 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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Wed, 16 Nov 2016 12:26:26 -0500 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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