hedgewars/HHHandlers.inc
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-24 unc0rr Report long flight archievement
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-11 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-10 nemo This condition should have been removed when I was changing targetting
2011-09-10 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 sheepluva move hedgehogs out of walls
2011-09-09 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-09 nemo er. let's reference the right gear, shall we?
2011-09-09 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo more proper implementation of TARDIS
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-07 nemo remove offset in seduction gear creation
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-07-23 nemo test on i should be first condition
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-21 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-03-22 nemo tweak to crosshair
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-08 nemo Issue #194, turn off followgear for altuse
2011-03-01 koda Happy 2011 :)
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-23 nemo Tweak more wind values / densities
2010-12-22 nemo braces fail
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