2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
file |
diff |
annotate
|
2011-09-24 |
unc0rr |
Report long flight archievement
|
file |
diff |
annotate
|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
file |
diff |
annotate
|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
file |
diff |
annotate
|
2011-09-22 |
unc0rr |
Fix sheepluva's merge
|
file |
diff |
annotate
|
2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
file |
diff |
annotate
|
2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
file |
diff |
annotate
|
2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
file |
diff |
annotate
|
2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
file |
diff |
annotate
|
2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
file |
diff |
annotate
|
2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
file |
diff |
annotate
|
2011-09-10 |
nemo |
This condition should have been removed when I was changing targetting
|
file |
diff |
annotate
|
2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
file |
diff |
annotate
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
file |
diff |
annotate
|
2011-09-09 |
sheepluva |
move hedgehogs out of walls
|
file |
diff |
annotate
|
2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
|
file |
diff |
annotate
|
2011-09-09 |
nemo |
er. let's reference the right gear, shall we?
|
file |
diff |
annotate
|
2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
file |
diff |
annotate
|
2011-08-31 |
mikade |
onHogAttack hook. Might reposition this later.
|
file |
diff |
annotate
|
2011-08-31 |
nemo |
more proper implementation of TARDIS
|
file |
diff |
annotate
|
2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
|
file |
diff |
annotate
|
2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
file |
diff |
annotate
|
2011-08-20 |
nemo |
This really should have been a TPoint for consistency
|
file |
diff |
annotate
|
2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
2011-08-07 |
nemo |
remove offset in seduction gear creation
|
file |
diff |
annotate
|
2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
file |
diff |
annotate
|
2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
file |
diff |
annotate
|
2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
file |
diff |
annotate
|
2011-07-23 |
nemo |
test on i should be first condition
|
file |
diff |
annotate
|
2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
|
file |
diff |
annotate
|
2011-06-28 |
Henek |
fake crates now with complementary poison
|
file |
diff |
annotate
|
2011-06-26 |
nemo |
add missing nil check, increase despeckling of background too
|
file |
diff |
annotate
|
2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
|
file |
diff |
annotate
|
2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
|
file |
diff |
annotate
|
2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
file |
diff |
annotate
|
2011-06-21 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
|
file |
diff |
annotate
|
2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
|
file |
diff |
annotate
|
2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
file |
diff |
annotate
|
2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
file |
diff |
annotate
|
2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
|
file |
diff |
annotate
|
2011-03-22 |
nemo |
tweak to crosshair
|
file |
diff |
annotate
|
2011-03-20 |
nikin |
nikin just wants to get commit count up
|
file |
diff |
annotate
|
2011-03-20 |
nikin |
Remove floating point to avoid desync
|
file |
diff |
annotate
|
2011-03-20 |
nemo |
Adjust conditions for showing crosshair
|
file |
diff |
annotate
|
2011-03-20 |
nikin |
percentage modifier for get away time
|
file |
diff |
annotate
|
2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
|
file |
diff |
annotate
|
2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
file |
diff |
annotate
|
2011-03-16 |
Henek |
added GetCurAmmoType to lua
|
file |
diff |
annotate
|
2011-03-08 |
nemo |
Issue #194, turn off followgear for altuse
|
file |
diff |
annotate
|
2011-03-01 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
|
file |
diff |
annotate
|
2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
|
file |
diff |
annotate
|
2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
|
file |
diff |
annotate
|
2011-01-09 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
|
file |
diff |
annotate
|
2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
|
file |
diff |
annotate
|
2010-12-30 |
sheepluva |
fix portal gun wrong color issue
|
file |
diff |
annotate
|
2010-12-23 |
nemo |
Tweak more wind values / densities
|
file |
diff |
annotate
|
2010-12-22 |
nemo |
braces fail
|
file |
diff |
annotate
|