hedgewars/uWorld.pas
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-01-26 koda update branch webgl
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-10 martin_bede Fix tons of warnings
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-29 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-10-28 nemo more like here
2012-10-28 koda merge
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-28 koda disable audio dampening on mobile
2012-10-28 nemo issue #428 - move power to after team labels
2012-10-27 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-01 unc0rr - Fix warnings and hints
2012-09-01 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01 unc0rr hide health bars of dead teams
2012-08-05 Stepan777 merge
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-10 Wolfgang Steffens Merge
2012-07-09 Stepan777 merge
2012-07-08 nemo A bit more convoluted, but more attractive visually
2012-07-06 Stepan777 merge
2012-07-05 unc0rr It is global var
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens GL1.x fixes
2012-06-25 Wolfgang Steffens using atlas for rendering now
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 remaining IFDEFs
2012-06-24 Stepan777 merge
2012-06-13 koda DPI for everyone
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-07 Stepan777 merge
2012-06-06 unc0rr Not needed here
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05 unc0rr - Allow camera movement while current hedgehog is falling
2012-06-05 Wolfgang Steffens Merge
2012-06-04 Stepan777 here it is
2012-06-02 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-05-22 Wolfgang Steffens Merge
2012-05-17 Xeli android typo/sabotage
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-12 unc0rr pas2c stuff again
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-05 koda old typed const moved to their proper unit
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