koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
XD
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix
issue #111)
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (
issue #209) and format code a little
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file
- Add a label in chat widget with a number of nicks listed
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000
nemo [Tue, 29 Mar 2011 16:47:54 -0400] rev 5071
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:10:35 +0200] rev 5067
fix for
issue #207: To far left for Napalm (and other weapons)
sheepluva [Tue, 29 Mar 2011 16:24:55 +0200] rev 5066
fix leaking of hand-drawn maps
nemo [Mon, 28 Mar 2011 20:13:03 -0400] rev 5065
mikade really likes the snow dust
unc0rr [Mon, 28 Mar 2011 21:44:39 +0400] rev 5064
merge
unc0rr [Mon, 28 Mar 2011 21:44:17 +0400] rev 5063
- Use LastDamage in CheckHHDamage
- Clear hedgehog's LastDamage when switching to him
unc0rr [Mon, 28 Mar 2011 21:27:06 +0400] rev 5062
Colin Rice
*Give correct credit for damage
claymore [Mon, 28 Mar 2011 19:31:47 +0200] rev 5061
don't disable the light-bulb button when less than 3 teams
unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files
(removes old comments, BUNDLE and other macros, updates to INSTALL file)
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for
issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair
EJ <eivind.jahren@gmail.com> [Mon, 21 Mar 2011 21:04:20 +0300] rev 5030
Changed the standard show function to Text.Show.ByteString, and misc.
ByteString related changes in gameServer.
Tobias Domhan <tdomhan@gmail.com> [Fri, 25 Mar 2011 23:35:04 +0200] rev 5029
solved
issue #197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
shreyasbp@gmail.com [Sun, 20 Mar 2011 08:42:32 +0000] rev 5028
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
inu [Sat, 19 Mar 2011 20:25:10 -0400] rev 5027
portuguese updates
nikin [Sat, 19 Mar 2011 20:24:31 -0400] rev 5026
percentage modifier for get away time
nemo [Sat, 19 Mar 2011 19:41:59 -0400] rev 5025
Land sprayer tweaks, make land spray and mudball not end turn
nemo [Sat, 19 Mar 2011 17:49:27 -0400] rev 5024
Landgun, first pass. At sdw's request.
nemo [Sat, 19 Mar 2011 16:00:10 -0400] rev 5023
Remove stray pixels
Henek [Sat, 19 Mar 2011 16:19:50 +0100] rev 5022
some final work and buggfix for Tag Team, it is now playable
Henek [Sat, 19 Mar 2011 14:38:49 +0100] rev 5021
redone tag team to work and be beautifully coded
koda [Thu, 17 Mar 2011 23:53:51 +0100] rev 5020
merge
koda [Thu, 17 Mar 2011 23:53:33 +0100] rev 5019
allows for building hedgewars with SDL-1.3
also reordered other sdl~version dependent macros into a proper cmake module file
koda [Thu, 17 Mar 2011 22:35:46 +0100] rev 5018
and or is not or and is not and
koda [Thu, 17 Mar 2011 16:42:59 +0100] rev 5017
update headers a bit
Henek [Thu, 17 Mar 2011 23:11:48 +0100] rev 5016
added game mode Tag Team, mostly untested, please test :)
koda [Thu, 17 Mar 2011 16:19:03 +0100] rev 5015
my bad
Henek [Wed, 16 Mar 2011 22:45:42 +0100] rev 5014
should probably fix broken flakes, my bad
Henek [Wed, 16 Mar 2011 17:25:05 +0100] rev 5013
added GetCurAmmoType to lua
unc0rr [Mon, 14 Mar 2011 20:08:53 +0300] rev 5012
No unblock needed
unc0rr [Mon, 14 Mar 2011 20:04:51 +0300] rev 5011
I must have been on drugs when wrote it