koda [Mon, 10 Jun 2013 16:46:58 +0200] rev 9190
move paths setup in separate cmake module
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:58:27 +0300] rev 9189
merge my campaign page changes with default
koda [Mon, 10 Jun 2013 16:37:21 +0200] rev 9188
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9187
moar cpack ignore
koda [Tue, 11 Jun 2013 02:42:52 +0200] rev 9186
merge (could have grafted)
koda [Tue, 11 Jun 2013 02:39:45 +0200] rev 9185
osx, link also foundation to physfs
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:53:04 +0300] rev 9184
added images and corrected bug that didn't show correct description at some occasions
koda [Tue, 11 Jun 2013 00:01:32 +0200] rev 9183
libssp (required by stack-protector) is not available on 10.4
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 27 May 2013 21:39:52 +0300] rev 9182
issue #562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 01:40:55 +0300] rev 9181
added missing image
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 00:05:07 +0300] rev 9180
changed variable and function name
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 23:50:36 +0300] rev 9179
removing sendstats(uScript) from luaAPI
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 15:18:03 +0300] rev 9178
created a new sendstat type for changing the kills label
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 09 Jun 2013 01:18:58 +0300] rev 9177
fix non changing graph title and sendstat health
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:54:44 +0300] rev 9176
correct health statsend for lua scritps
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:24:52 +0300] rev 9175
added option to change stats graph title
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:52:32 +0300] rev 9174
made lua scripts able to turn off automatic game stats
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:35:59 +0300] rev 9173
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 04 Jun 2013 00:10:48 +0300] rev 9172
added custom stats message
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 03 Jun 2013 23:18:24 +0300] rev 9171
added sendstat and sendstats support for lua scripts
unc0rr [Mon, 10 Jun 2013 21:20:14 +0400] rev 9170
More verbose initialization
koda [Mon, 10 Jun 2013 11:05:10 +0200] rev 9169
visibility unsupported on windows
unc0rr [Sun, 16 Jun 2013 00:46:11 +0400] rev 9168
Some fixes to make pas2c+clang compile all engine files
koda [Mon, 10 Jun 2013 10:59:49 +0200] rev 9167
protect all types with -fstack-protector-all
unc0rr [Sat, 15 Jun 2013 23:45:53 +0400] rev 9166
- Fix 'and not' without parentheses
- Better detection of such occasions
koda [Mon, 10 Jun 2013 10:47:59 +0200] rev 9165
stack-protector flag needs to be passed to the linker as well
unc0rr [Sat, 15 Jun 2013 23:44:37 +0400] rev 9164
Allow building with modern 'base' package
koda [Thu, 06 Jun 2013 15:55:10 +0200] rev 9163
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
koda [Sun, 09 Jun 2013 12:28:11 +0200] rev 9162
lua warning with clang
unc0rr [Sun, 09 Jun 2013 22:24:41 +0400] rev 9161
These could be handy
koda [Sun, 09 Jun 2013 12:22:53 +0200] rev 9160
update with default
koda [Sun, 09 Jun 2013 12:20:19 +0200] rev 9159
set linker flags where appropriate
koda [Sun, 09 Jun 2013 11:41:04 +0200] rev 9158
this was getting annoying, don't error out on warnings physfs
nemo [Fri, 07 Jun 2013 22:12:15 -0400] rev 9157
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
koda [Sat, 08 Jun 2013 02:21:31 +0200] rev 9156
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
koda [Sat, 08 Jun 2013 02:16:38 +0200] rev 9155
add fstack-protector and fvisibility=hidden to cmake tests
koda [Sat, 08 Jun 2013 02:03:02 +0200] rev 9154
also apply linker flags to haskell programs
koda [Sat, 08 Jun 2013 01:56:23 +0200] rev 9153
add relro linker tests (
issue #663)
koda [Sat, 08 Jun 2013 01:52:32 +0200] rev 9152
move compiler checks in a separate cmake module
koda [Sat, 08 Jun 2013 01:31:53 +0200] rev 9151
simplify cmake message syntax a little bit
koda [Sat, 08 Jun 2013 01:22:46 +0200] rev 9150
move platform specific and revision info code into separate cmake modules
sheepluva [Fri, 07 Jun 2013 21:15:11 +0200] rev 9149
update changelog
nemo [Fri, 07 Jun 2013 14:44:34 -0400] rev 9148
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
sheepluva [Fri, 07 Jun 2013 17:37:01 +0200] rev 9147
add note about mudball causing no direct damage to changelog
koda [Thu, 26 Dec 2013 16:50:02 +0100] rev 9146
close branch
unc0rr [Fri, 07 Jun 2013 15:23:04 +0400] rev 9145
Fix more warnings (lol @ icegun "consts")
unc0rr [Fri, 13 Sep 2013 21:55:53 +0400] rev 9144
Skip some LandPixels manipulations in stats-only mode
unc0rr [Fri, 07 Jun 2013 12:51:09 +0400] rev 9143
Merge
unc0rr [Sat, 24 Aug 2013 01:37:20 +0400] rev 9142
Fix script flaw in detection of best team when sending achievement info
nemo [Wed, 05 Jun 2013 13:01:25 -0400] rev 9141
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
unc0rr [Sat, 24 Aug 2013 01:22:45 +0400] rev 9140
Fix build
nemo [Wed, 05 Jun 2013 12:47:33 -0400] rev 9139
Restore CurAmmoType check as well, that was removed in
r8f317ba10675 when trying to fix aiming during alt attack.
This probably fixes
bug #657
unc0rr [Sat, 24 Aug 2013 00:13:15 +0400] rev 9138
Store TrophyRace records in database
sheepluva [Wed, 05 Jun 2013 16:28:30 +0200] rev 9137
fixed all engine compilation hints and notes (that I could see)
koda [Tue, 04 Jun 2013 23:56:17 +0200] rev 9136
parsing ok, stops at uGears
unc0rr [Tue, 06 Aug 2013 00:26:07 +0400] rev 9135
Declare achievements in console statistics output
sheepluva [Wed, 05 Jun 2013 15:42:00 +0200] rev 9134
fix last remaining warning in frontend
koda [Tue, 04 Jun 2013 23:48:44 +0200] rev 9133
actually everything is CLANG'd
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9132
moar cpack ignore
sheepluva [Wed, 05 Jun 2013 15:27:00 +0200] rev 9131
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
koda [Tue, 04 Jun 2013 23:48:24 +0200] rev 9130
move sdlmain_osx aside in its own folder so its include path is not contaminated
koda [Tue, 11 Jun 2013 09:46:18 +0200] rev 9129
sigh, this follows
r63bf1f4f40f8
sheepluva [Wed, 05 Jun 2013 14:00:29 +0200] rev 9128
good-bye QAspectRatioLayout
koda [Tue, 04 Jun 2013 22:28:12 +0200] rev 9127
update branch
koda [Tue, 11 Jun 2013 02:46:59 +0200] rev 9126
backout a few commits that desyncronized translations and broke physfs on 32 bit
koda [Tue, 04 Jun 2013 22:08:17 +0200] rev 9125
merge 0.9.19 in default
sheepluva [Fri, 07 Jun 2013 16:35:48 +0200] rev 9124
fix
issue #664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
koda [Tue, 04 Jun 2013 21:59:01 +0200] rev 9123
trying to appease almighty unC0Rr
koda [Tue, 04 Jun 2013 21:58:15 +0200] rev 9122
sheepluva asked, one less gci task to do
koda [Tue, 04 Jun 2013 17:20:23 +0200] rev 9121
sigh (qm files should not be in package_source either)
master_ex [Tue, 04 Jun 2013 16:23:45 +0200] rev 9120
fix mission 6 hiding cyborg (
issue #622)
koda [Tue, 04 Jun 2013 16:08:36 +0200] rev 9119
this file is unused
inu [Tue, 04 Jun 2013 15:51:14 +0200] rev 9118
portoguese update
koda [Tue, 04 Jun 2013 15:51:06 +0200] rev 9117
apply raptor's fix on unix only
hasufell [Tue, 04 Jun 2013 15:41:40 +0200] rev 9116
two german sentences
koda [Tue, 04 Jun 2013 15:40:25 +0200] rev 9115
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
koda [Tue, 04 Jun 2013 15:39:01 +0200] rev 9114
more make package_source, moc and sh files
sheepluva [Tue, 04 Jun 2013 11:47:07 +0200] rev 9113
adding some event-strings to german translation. most of these were suggested by Topf
c_korn [Mon, 03 Jun 2013 23:25:15 +0200] rev 9112
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
koda [Mon, 03 Jun 2013 23:23:46 +0200] rev 9111
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
raptor [Mon, 03 Jun 2013 23:21:29 +0200] rev 9110
fix static physfs linking on 32 bit archs
unc0rr [Thu, 06 Jun 2013 00:28:30 +0400] rev 9109
- Fix
issue #521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
- Fix a bunch of build warnings
sheepluva [Mon, 03 Jun 2013 23:09:06 +0200] rev 9108
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
unc0rr [Wed, 05 Jun 2013 00:26:22 +0400] rev 9107
Less confusion to translators
unc0rr [Tue, 04 Jun 2013 00:20:06 +0400] rev 9106
Merge default to 0.9.19
unc0rr [Tue, 04 Jun 2013 23:58:42 +0400] rev 9105
Proper parameters handling of chat commands
koda [Mon, 03 Jun 2013 16:25:30 +0200] rev 9104
wow binary logic ftw
nemo [Mon, 03 Jun 2013 23:59:55 -0400] rev 9103
blowtorch defrosts too
koda [Mon, 03 Jun 2013 16:15:17 +0200] rev 9102
deleted .h in pascal engine
sphrix [Mon, 03 Jun 2013 15:39:54 +0200] rev 9101
change portal mission name and update French translation (
issue #569)
unc0rr [Tue, 04 Jun 2013 00:15:03 +0400] rev 9100
Fix
issue #652 and fix issue 645
sheepluva [Mon, 03 Jun 2013 13:47:35 +0200] rev 9099
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
koda [Mon, 03 Jun 2013 10:05:44 +0200] rev 9098
merge default with .19
koda [Mon, 03 Jun 2013 10:04:01 +0200] rev 9097
Added tag 0.9.19-release for
changeset 1617149e01a4
sheepluva [Sun, 02 Jun 2013 22:43:59 +0200] rev 9096
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
nemo [Fri, 31 May 2013 14:52:30 -0400] rev 9095
oups
nemo [Fri, 31 May 2013 14:51:08 -0400] rev 9094
Merge 0.9.19
nemo [Fri, 31 May 2013 14:47:07 -0400] rev 9093
fix locale load
koda [Fri, 31 May 2013 16:49:11 +0200] rev 9092
don't pack .hi files, frontlib and other stuff
koda [Fri, 31 May 2013 15:41:41 +0200] rev 9091
change cpack configuration file name so that it's not excluded by 'make package_source'
koda [Fri, 31 May 2013 15:21:56 +0200] rev 9090
mystery of the ending prefix
unc0rr [Fri, 31 May 2013 00:12:11 +0400] rev 9089
merge with tip
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 21:08:13 +0900] rev 9088
Fix broken x/y values on Dangerous Ducklings
Add two new mission-based achievements
New mission 'Nobody Laugh'
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:29:55 +0900] rev 9087
Add Frenzy (Hysteria) style/gameplay script and cfg
unc0rr [Fri, 31 May 2013 00:10:59 +0400] rev 9086
++protocol_number;
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:09:57 +0900] rev 9085
As per request, add ice-gun (untested!)
nemo [Wed, 29 May 2013 17:56:07 -0400] rev 9084
merge with tip
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 19:34:39 +0900] rev 9083
Add how to play description to Mutant
Fix
issue #277
nemo [Wed, 29 May 2013 17:47:54 -0400] rev 9082
Since this keeps coming up. Sync engine and frontend wheel handling, again.
unc0rr [Wed, 29 May 2013 22:52:37 +0400] rev 9081
merge
unc0rr [Wed, 29 May 2013 15:12:06 -0400] rev 9080
bump copyright year for Andrey entries
szczur [Wed, 29 May 2013 13:03:23 -0400] rev 9079
polish translation update
sphrix [Wed, 29 May 2013 12:21:49 -0400] rev 9078
grammar
nemo [Wed, 29 May 2013 07:45:00 -0400] rev 9077
Waddaya think. Add it for iced up water and mines/cases/explosives
nemo [Wed, 29 May 2013 06:51:12 -0400] rev 9076
cancel on slide
koda [Wed, 29 May 2013 10:51:21 +0200] rev 9075
two little changelog entries
koda [Wed, 29 May 2013 10:48:36 +0200] rev 9074
.hgignore update
koda [Wed, 29 May 2013 10:43:40 +0200] rev 9073
add hog freeze sound
nemo [Tue, 28 May 2013 21:30:02 -0400] rev 9072
add ice beam sound
nemo [Tue, 28 May 2013 14:09:19 -0400] rev 9071
frozen hog impact. koda says he'll add the beam
nemo [Tue, 28 May 2013 13:58:01 -0400] rev 9070
*hate*
koda [Tue, 28 May 2013 16:07:22 +0200] rev 9069
windows build script, get the temp variable from environment, avoiding potential permission problems
koda [Tue, 28 May 2013 15:38:28 +0200] rev 9068
on Windows link libgcc statically to reduce the number of dlls
nemo [Tue, 28 May 2013 13:57:11 -0400] rev 9067
< 256 is "thawing"
nemo [Mon, 27 May 2013 21:34:03 -0400] rev 9066
fix mispositioned map.png
koda [Mon, 27 May 2013 23:46:27 +0200] rev 9065
add 'random' dependency to server .cabal file (please test)
nemo [Mon, 27 May 2013 16:56:44 -0400] rev 9064
don't resurrect frozen
unc0rr [Tue, 28 May 2013 00:01:58 +0400] rev 9063
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
unc0rr [Mon, 27 May 2013 23:54:52 +0400] rev 9062
Fix room admin rights delegation by server admin when he isn't room admin
unc0rr [Mon, 27 May 2013 23:24:35 +0400] rev 9061
'@' for server admin status, '+' for room admins
unc0rr [Mon, 27 May 2013 23:20:39 +0400] rev 9060
Remove admin rights from old admin when he delegates room ownership
nemo [Mon, 27 May 2013 14:41:48 -0400] rev 9059
should unfreeze on your turn
nemo [Mon, 27 May 2013 11:33:25 -0400] rev 9058
increase width on medium/large templates by a couple of hundred px. should help
issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
nemo [Mon, 27 May 2013 10:47:59 -0400] rev 9057
Default to random guest username in all places net/nick is fetched. Fixes
issue #588
unc0rr [Mon, 27 May 2013 10:52:30 +0400] rev 9056
Merge
nemo [Fri, 24 May 2013 15:07:21 -0400] rev 9055
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
nemo [Fri, 24 May 2013 12:56:58 -0400] rev 9054
Fix config save problems,
bug #510
nemo [Fri, 24 May 2013 10:34:22 -0400] rev 9053
Add a mask, tweak changelog a bit
nemo [Thu, 23 May 2013 23:37:59 -0400] rev 9052
few more changes
tiyuri [Thu, 23 May 2013 23:02:16 -0400] rev 9051
Final starbound
koda [Fri, 24 May 2013 01:45:03 +0200] rev 9050
perhaps unneeded, but...
koda [Fri, 24 May 2013 00:55:33 +0200] rev 9049
lupdate
unc0rr [Fri, 24 May 2013 01:12:41 +0400] rev 9048
Store suffix of .qm files instead of locale name
nemo [Thu, 23 May 2013 09:33:36 -0400] rev 9047
Remove repetition. This map doesn't need to be so wide.
nemo [Wed, 22 May 2013 22:46:49 -0400] rev 9046
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
nemo [Wed, 22 May 2013 09:46:42 -0400] rev 9045
sheepluva suggestion for frozen barrel behaviour. untested.
nemo [Wed, 22 May 2013 06:17:06 -0400] rev 9044
as long as a generic placeholder tint is in place. can't just exit
nemo [Tue, 21 May 2013 23:17:28 -0400] rev 9043
fix dud mine explosion
tiyuri [Tue, 21 May 2013 23:00:20 -0400] rev 9042
Add shrooms map
nemo [Tue, 21 May 2013 22:56:31 -0400] rev 9041
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
koda [Tue, 21 May 2013 23:49:24 +0200] rev 9040
further limit asm
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 21 May 2013 21:28:42 +0300] rev 9039
place better the current replay button
koda [Tue, 21 May 2013 23:15:44 +0200] rev 9038
tip to highlight the new /rnd command
unc0rr [Wed, 22 May 2013 00:50:15 +0400] rev 9037
merge
nemo [Tue, 21 May 2013 16:14:36 -0400] rev 9036
ಠ_ಠ
unc0rr [Wed, 22 May 2013 00:49:37 +0400] rev 9035
'/rnd' command. Pass it a (possibly empty) list of items.
unc0rr [Wed, 22 May 2013 00:12:15 +0400] rev 9034
Allow messages containing word separators in server's additional console commands
unc0rr [Tue, 21 May 2013 23:54:28 +0400] rev 9033
Fix
issue #570 (GoBack() slot connected twice)
unc0rr [Tue, 21 May 2013 23:48:00 +0400] rev 9032
Clear nickname in case of collision so client could try again. Should help with
issue #550 if not fix it.
unc0rr [Tue, 21 May 2013 23:31:39 +0400] rev 9031
Rooms list/chat splitter from
issue #612
unc0rr [Tue, 21 May 2013 22:09:21 +0400] rev 9030
Update ru localization
unc0rr [Tue, 21 May 2013 21:40:22 +0400] rev 9029
Fix issue with last hog's part of team health bar
unc0rr [Tue, 21 May 2013 21:30:42 +0400] rev 9028
Don't accept keyboard/mouse events on startup phase
unc0rr [Tue, 21 May 2013 21:22:32 +0400] rev 9027
Use old method of locale detection, fallback to new one in case of problems
nemo [Tue, 21 May 2013 16:13:32 -0400] rev 9026
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo [Tue, 21 May 2013 11:32:42 -0400] rev 9025
less pixelated tentacles
nemo [Tue, 21 May 2013 01:09:50 -0400] rev 9024
yes. forgot this one too
nemo [Tue, 21 May 2013 00:58:29 -0400] rev 9023
add haunty mask, fix tentacle mask
tiyuri [Mon, 20 May 2013 22:11:15 -0400] rev 9022
Tentacles map. Fix cmakes for the others
nemo [Mon, 20 May 2013 18:33:38 -0400] rev 9021
Mass rename to group the StarBound derived maps together.
tiyuri [Mon, 20 May 2013 18:33:18 -0400] rev 9020
Oaks map
tiyuri [Mon, 20 May 2013 17:14:08 -0400] rev 9019
Haunty map
nemo [Mon, 20 May 2013 07:45:16 -0400] rev 9018
maybe a little edging will help?
tiyuri [Sun, 19 May 2013 22:06:24 -0400] rev 9017
Grassy map
nemo [Sun, 19 May 2013 16:52:57 -0400] rev 9016
forgot to crush
tiyuri [Sun, 19 May 2013 16:33:08 -0400] rev 9015
Bones map
tiyuri [Sun, 19 May 2013 16:04:50 -0400] rev 9014
Crystal map
sheepluva [Sat, 18 May 2013 23:19:49 +0200] rev 9013
update rope icon and icegun icon
sheepluva [Sat, 18 May 2013 22:42:05 +0200] rev 9012
changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva [Fri, 17 May 2013 22:25:56 +0200] rev 9011
tweak freezer icon a little more
sheepluva [Fri, 17 May 2013 22:01:23 +0200] rev 9010
changed icon for freezer (
issue #614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
unc0rr [Fri, 17 May 2013 23:38:46 +0400] rev 9009
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
unc0rr [Fri, 17 May 2013 00:08:05 +0400] rev 9008
merge
sheepluva [Thu, 16 May 2013 20:05:43 +0200] rev 9007
lupdate
nemo [Thu, 16 May 2013 14:05:16 -0400] rev 9006
bleah. sorry for spam. this reverts the first attempt in uAmmos
unc0rr [Fri, 17 May 2013 00:07:37 +0400] rev 9005
Fix mortar's scoring
nemo [Thu, 16 May 2013 14:02:33 -0400] rev 9004
Yeah, this isn't safe either. Caused
bug #629 - removing.
unc0rr [Fri, 17 May 2013 00:06:01 +0400] rev 9003
Best level AI should maximize the score at all costs.
ChipHome [Thu, 16 May 2013 17:33:25 +0200] rev 9002
updated italian translation
sheepluva [Thu, 16 May 2013 10:10:27 +0200] rev 9001
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
sheepluva [Thu, 16 May 2013 10:03:00 +0200] rev 9000
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
nemo [Wed, 15 May 2013 23:33:38 -0400] rev 8999
better way to do it that avoids screwing up angle bounds on single saucer
nemo [Wed, 15 May 2013 22:52:17 -0400] rev 8998
trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo [Wed, 15 May 2013 08:56:52 -0400] rev 8997
few more changelog entries
nemo [Sun, 26 May 2013 08:18:15 -0400] rev 8996
change to RGB
nemo [Tue, 14 May 2013 11:09:19 -0400] rev 8995
more stuff we thought of
nemo [Tue, 14 May 2013 10:40:24 -0400] rev 8994
few things I thought of
nemo [Tue, 14 May 2013 09:25:53 -0400] rev 8993
use bubbles underwater
nemo [Tue, 14 May 2013 08:57:30 -0400] rev 8992
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo [Tue, 14 May 2013 07:16:14 -0400] rev 8991
Actually, let's use *4 since could be fired from lower down
nemo [Tue, 14 May 2013 07:14:41 -0400] rev 8990
more drowning fixes
nemo [Tue, 14 May 2013 06:33:59 -0400] rev 8989
check for gear being current ammo
nemo [Mon, 13 May 2013 22:58:40 -0400] rev 8988
yeah. this needs to only be for local play or it screws up small window size in network game
nemo [Mon, 13 May 2013 22:40:32 -0400] rev 8987
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
koda [Mon, 13 May 2013 23:31:03 +0200] rev 8986
fix
issue #590, load nick after asking for it...
koda [Mon, 13 May 2013 22:53:20 +0200] rev 8985
range checking for more engine command line parameters,
issue #600
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 03 May 2013 07:09:04 +0300] rev 8984
fix comparison error in Campaign mission 1
unc0rr [Mon, 13 May 2013 22:49:14 +0400] rev 8983
Restore ready toggle for room admins (
issue #432)
nemo [Mon, 13 May 2013 14:10:51 -0400] rev 8982
Needs to reset net button, not toggle it.
nemo [Sun, 12 May 2013 07:33:11 -0400] rev 8981
use less collision space for the holes
nemo [Sat, 11 May 2013 23:36:39 -0400] rev 8980
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo [Sat, 11 May 2013 23:23:17 -0400] rev 8979
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
nemo [Sat, 11 May 2013 21:50:14 -0400] rev 8978
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
nemo [Sat, 11 May 2013 21:19:44 -0400] rev 8977
Change net button back on leaving main page.
nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
☹
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.