2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2018-01-07 |
sheepluva |
fix crosshair rendering in GL2 mode
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2018-01-07 |
sheepluva |
also put GL2 fixes into default
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2018-01-06 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
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2018-01-05 |
unc0rr |
Fix missing includes for GL2 build
qmlfrontend
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-04-18 |
KoBeWi |
Change water speed range for better precision
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2017-04-18 |
KoBeWi |
Fix broken sprites on animated water edges
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2017-04-08 |
KoBeWi |
Fix bad water flow animation
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2017-04-08 |
KoBeWi |
Water can now be animated
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-05-15 |
sheepluva |
implement Trim() in uUtils
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2016-05-15 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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2016-05-03 |
unc0rr |
ansistring, not Ansistring
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2016-05-03 |
unc0rr |
I heard we switched to physfs
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2016-05-03 |
koda |
Avoid using an undeclared variable
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-14 |
koda |
Drop all GLUT references
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-11 |
sheepluva |
merge
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2015-09-11 |
sheepluva |
simplify code
ios-revival
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2015-09-10 |
antonc27 |
- ifdef for IPHONEOS in glLoadExtension
ios-revival
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-08 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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2015-08-08 |
antonc27 |
- Fix for compiling 'uRender.pas'
ios-revival
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-09 |
nemo |
Fix build w/o S3D and video recording. untested.
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