hedgewars/uRender.pas
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-07 sheepluva fix crosshair rendering in GL2 mode
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-06 sheepluva fix issues and my past sins with GL2 qmlfrontend
2018-01-05 unc0rr Fix missing includes for GL2 build qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-09-30 sheepluva fix some fpc hints
2017-04-18 KoBeWi Change water speed range for better precision
2017-04-18 KoBeWi Fix broken sprites on animated water edges
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-01-15 alfadur code changes to make the new bat animation work
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-03 unc0rr ansistring, not Ansistring
2016-05-03 unc0rr I heard we switched to physfs
2016-05-03 koda Avoid using an undeclared variable
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-14 koda Drop all GLUT references sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-11 sheepluva merge
2015-09-11 sheepluva simplify code ios-revival
2015-09-10 antonc27 - ifdef for IPHONEOS in glLoadExtension ios-revival
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-08 antonc27 - Another fix for uRender.pas ios-revival
2015-08-08 antonc27 - Fix for compiling 'uRender.pas' ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-07-09 nemo Fix build w/o S3D and video recording. untested.
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