Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
fix for
issue #828: Manual placement animation is drawn twice
Lua API:
onSpritePlacement(spriteId, centerX, centerY)
onGirderPlacement(frameIdx, centerX, centerY)
onRubberPlacement(frameIdx, centerX, centerY)
this string was untranslatable. thanks to siilimestari for pointing that out