Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard