Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Only show bullet hits for shovable gears
Fixes some weird bullet hit vgears spawning when hitting non-shovable gears like snowflakes
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
This was caused by AmmoShove, which had a strenght which was *right* above the threshold for fall damage.
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction