Thu, 26 Apr 2018 00:21:03 +0200 |
Wuzzy |
Fix hog being unable to walk after using sniper rifle without firing both shots
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Thu, 12 Apr 2018 14:52:47 +0200 |
Wuzzy |
Don't let hedgehogs moan if they take 0 Sudden Death damage
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Thu, 15 Mar 2018 02:59:37 +0100 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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Mon, 12 Mar 2018 12:37:35 +0100 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Sat, 17 Feb 2018 20:59:56 +0100 |
Wuzzy |
Fix onEndTurn being called in multishoot
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Fri, 09 Feb 2018 12:08:12 +0100 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
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Thu, 08 Feb 2018 18:10:39 +0100 |
Wuzzy |
Add callback: onEndTurn
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Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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Wed, 07 Feb 2018 11:03:14 +0100 |
Wuzzy |
Refactor Sudden Death starting into own function
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Wed, 07 Feb 2018 07:54:18 +0100 |
Wuzzy |
Fix green color channel on themes with sd-tint (#566)
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Fri, 01 Sep 2017 11:24:18 -0400 |
nemo |
remove the collision addition for hogs again.
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Wed, 09 Aug 2017 15:35:39 -0400 |
nemo |
Add checkins so that spawning on top of things is possible too
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Tue, 25 Apr 2017 04:54:46 +0200 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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Sat, 22 Apr 2017 23:06:47 +0200 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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Mon, 10 Apr 2017 14:15:00 +0200 |
Wuzzy |
Render gear timers in front of water
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Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
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Fri, 07 Apr 2017 02:26:12 +0200 |
Wuzzy |
Harden the countdown sound check
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Sun, 01 May 2016 02:36:17 +0200 |
Wuzzy |
Enable timer warning sounds in hog placement phase
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Sun, 01 May 2016 01:04:45 +0200 |
Wuzzy |
Fix sniper rifle making timer gray all the time
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Sat, 30 Apr 2016 23:46:57 +0200 |
Wuzzy |
Make timer gray while the time is not running or while it is paused
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Sat, 30 Apr 2016 23:30:34 +0200 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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Sat, 19 Nov 2016 15:00:14 +0100 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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Wed, 16 Nov 2016 19:19:36 +0100 |
sheepluva |
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
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Wed, 16 Nov 2016 12:26:26 -0500 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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Tue, 15 Nov 2016 03:00:56 +0100 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Mon, 03 Oct 2016 14:10:25 -0400 |
nemo |
Make frozen hogs poison immune
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Fri, 06 May 2016 20:00:55 +0200 |
sheepluva |
<unC0Rr> might be somewhere width used instead of rightx
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Wed, 27 Apr 2016 23:52:43 +0200 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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Wed, 27 Apr 2016 23:14:47 +0200 |
sheepluva |
fix incorrect debug message
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Tue, 26 Apr 2016 14:41:56 +0200 |
sheepluva |
Fort Mode: allow more than 2 clans
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Tue, 26 Apr 2016 12:27:17 +0200 |
sheepluva |
cleaning up team divide mode code from last night a little
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Tue, 26 Apr 2016 02:42:45 +0200 |
sheepluva |
divided teams: better horizontal clan distribution
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Mon, 25 Apr 2016 21:12:34 +0200 |
sheepluva |
"divided teams" modifier will now work with more than 2 teams!
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Tue, 12 Jan 2016 22:43:39 +0100 |
sheepluva |
pas2c still does (not like) this
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Thu, 31 Dec 2015 15:11:44 -0500 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
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Sat, 10 Oct 2015 18:18:26 +0200 |
sheepluva |
Lua-API: onSuddenDeath hook
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Mon, 13 Jul 2015 06:19:51 +0200 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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Sun, 22 Mar 2015 21:40:16 +0100 |
sheepluva |
make using hog speech a bit more comfortable
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Tue, 17 Feb 2015 10:04:32 -0500 |
nemo |
avoid airmines too when spawning
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Sat, 14 Feb 2015 17:47:28 -0500 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
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Sun, 24 Aug 2014 10:43:49 +0400 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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Tue, 03 Jun 2014 11:09:18 -0400 |
nemo |
theme configurable sudden death music. untested
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Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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