smxx [Mon, 15 Feb 2010 14:04:29 +0000] rev 2811
Engine:
* Reduced alt weapon box's size to 75%
* Updated DrawTextureF and DrawRotatedTextureF to support multiple columns as well as custom dimensions
nemo [Mon, 15 Feb 2010 00:01:21 +0000] rev 2810
bad koda
koda [Sun, 14 Feb 2010 23:50:51 +0000] rev 2809
mac build supports lua
nemo [Sun, 14 Feb 2010 21:57:47 +0000] rev 2808
Need this too to set it to last hog for current switch alg
nemo [Sun, 14 Feb 2010 21:53:17 +0000] rev 2807
halt team blink on attack
nemo [Sun, 14 Feb 2010 21:52:32 +0000] rev 2806
Prevent crasher if attempting to show ammo menu
koda [Sat, 13 Feb 2010 16:04:04 +0000] rev 2805
new menupage ingame for common actions
new style for moving the main menu
smxx [Sat, 13 Feb 2010 12:40:40 +0000] rev 2804
General:
* Removed FindLua51 cmake module as fpc does it's own lookup anyway
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol
move the first run check in the first view controller instead of appdelegate
relocate things around to make room for controls/buttons/menu
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine:
* Added alt weapon icon to parachute and flying saucer
* Hide alt weapon icon once weapon was used
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine:
* Show alternative weapon that might be used while on rope (if any is selected)
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine:
* Added executable icon (Win32 only)
* Added window icon
* Tiy should redo both as I couldn't get them right (blurred/transparency)
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c
complete the stubs for the new lua section
fixed a glitch in the ifrontend
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine:
* Excluded Lua scripting on iPhone
Frontend:
* Some stylesheet tweaks by Tiy and me
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine:
* Redirect debug log to stderr in case no path was provided (e.g. run from command line)