hedgewars/uIO.pas
2015-08-10 sheepluva more copyright fixes
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-18 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-08 sheepluva chat/copypaste: some adjustments and sanity checks
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-03 unc0rr merge default qmlfrontend
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-02 unc0rr merge default qmlfrontend
2014-11-29 sheepluva some more fixing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-18 unc0rr merge default qmlfrontend
2014-11-17 sheepluva some whitespace fixes
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-21 unc0rr flib: qmlfrontend
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-08-21 alfadur - Support for pausing multiplayer games
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-08 unc0rr Oops webgl
2014-01-07 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-17 koda update with default webgl
2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-04-02 koda update webgl branch webgl
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-22 unc0rr Flush buffer on N command
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-01-26 koda update branch webgl
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2012-12-25 koda update branch with default webgl
2012-12-05 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-15 nemo oops
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-08-30 nemo Checking merge against latest trunk
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-04 Stepan777 here it is
2012-05-21 unc0rr Feel free to add real checksum function
less more (0) -100 -60 tip