hedgewars/uLand.pas
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-03-14 unc0rr Move template-based generator into its own file
2014-03-14 unc0rr Some optimizations
2014-03-10 unc0rr - Rework FillLand
2014-03-07 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
2014-02-28 unc0rr Use all pixels, not only 8x8 areas
2014-02-27 unc0rr Oops, remove debug stuff which hid the feature
2014-02-26 unc0rr Add alpha channel to preview
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda merge
2014-01-19 unc0rr - Make Racer report achievements
2014-01-19 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-21 koda fixwhitespace and dos2unix
2014-01-19 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-31 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
2013-12-26 unc0rr Oops, meant Land
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-11 nemo disable side borders if bounce or wrap
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-13 unc0rr gfShoppaBorder
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-20 unc0rr First select group of templates, then pick template from selected group
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-04 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-02 nemo fix mask only
2012-11-21 koda updated branch webgl
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 nemo support ridiculously large maps
2012-11-03 koda merge from 0.9.18
2012-11-01 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
2012-09-16 Medo Merge
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-27 Medo Merge
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Medo Merge
2012-08-22 unc0rr now really avoid
2012-08-22 nemo avoid overflow on templates
2012-08-21 nemo allow lua to specify template by number
2012-08-18 Medo engine: Fixed indentation regression
2012-08-18 Medo Merge
2012-08-18 nemo oops
2012-08-18 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 nemo Avoid a bit of a memory spike on small maps
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-03 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-05-31 unc0rr pas2c stuff
2012-05-14 unc0rr Learn hask^Wpascal, dudes!
2012-05-11 unc0rr sysutils -> SysUtils
2012-05-11 nemo Avoid returning an array for the sake of pas2c
2012-05-05 koda old typed const moved to their proper unit
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-24 nemo Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-02-17 koda the most important commit of the year
2012-02-05 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Add missing grayscale conversions
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-28 koda one dangerous merge hedgeroid
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-28 Xeli Enabled landhash check again hedgeroid
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 Xeli merge hedgeroid
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-16 Xeli merge hedgeroid
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 Xeli merge hedgeroid
2011-09-04 nemo copy/paste fail
2011-09-04 nemo load mask from user path as well
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 nemo Let's draw the bottom border thicker, so it is more visible
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-27 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-04 Xeli merge hedgeroid
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
2011-06-21 Xeli First commit.. hedgeroid
2011-06-21 nemo Avoid desyncing on blurry land
2011-06-14 nemo add missing user path check
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-09 nemo tweak to avoid specks after damage
2011-06-02 nemo oops.
2011-06-02 nemo Experiment in making the land less jagg-y
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-18 unc0rr Report 48 hogs for drawn maps
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-04 unc0rr Halfplement decode/drawing routine
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
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