2014-05-30 |
sheepluva |
get rid of fpc warnings/hints
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2014-03-14 |
unc0rr |
Move template-based generator into its own file
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2014-03-14 |
unc0rr |
Some optimizations
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2014-03-10 |
unc0rr |
- Rework FillLand
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2014-03-07 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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2014-02-28 |
unc0rr |
Use all pixels, not only 8x8 areas
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2014-02-27 |
unc0rr |
Oops, remove debug stuff which hid the feature
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-16 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-19 |
unc0rr |
- Make Racer report achievements
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2014-01-19 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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2014-01-21 |
koda |
fixwhitespace and dos2unix
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2014-01-19 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-31 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
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2013-12-26 |
unc0rr |
Oops, meant Land
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-11 |
nemo |
disable side borders if bounce or wrap
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-13 |
unc0rr |
gfShoppaBorder
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-20 |
unc0rr |
First select group of templates, then pick template from selected group
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-07 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
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2012-12-02 |
nemo |
fix mask only
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-18 |
unc0rr |
Convert reading hedgehogs limit from map config
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-08 |
nemo |
objects too
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2012-11-08 |
nemo |
something bender asked for. allow a mask without a map
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
nemo |
support ridiculously large maps
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2012-11-03 |
koda |
merge from 0.9.18
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2012-11-01 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
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2012-09-16 |
Medo |
Merge
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2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-27 |
Medo |
Merge
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-24 |
nemo |
Fix formatting, reduce border sensitivity
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2012-08-22 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-18 |
Medo |
Merge
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2012-08-22 |
unc0rr |
now really avoid
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2012-08-22 |
nemo |
avoid overflow on templates
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2012-08-21 |
nemo |
allow lua to specify template by number
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2012-08-18 |
Medo |
engine: Fixed indentation regression
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2012-08-18 |
Medo |
Merge
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2012-08-18 |
nemo |
oops
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2012-08-18 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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2012-08-18 |
nemo |
Avoid a bit of a memory spike on small maps
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2012-08-05 |
nemo |
unbreak AI. remove inits from uLand
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-14 |
unc0rr |
Learn hask^Wpascal, dudes!
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2012-05-11 |
unc0rr |
sysutils -> SysUtils
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2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-04 |
nemo |
hm. probably should set both
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-04 |
nemo |
copy/paste fail
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2011-09-04 |
nemo |
load mask from user path as well
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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2011-08-31 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
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2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-06-21 |
Xeli |
First commit..
hedgeroid
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2011-06-21 |
nemo |
Avoid desyncing on blurry land
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2011-06-14 |
nemo |
add missing user path check
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-06-09 |
nemo |
tweak to avoid specks after damage
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2011-06-02 |
nemo |
oops.
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2011-06-02 |
nemo |
Experiment in making the land less jagg-y
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2010-12-19 |
unc0rr |
- Simplify map container code a bit
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2010-12-18 |
unc0rr |
Report 48 hogs for drawn maps
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2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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2010-12-04 |
unc0rr |
Halfplement decode/drawing routine
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move land hash checking into commands
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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