Tue, 26 Apr 2016 14:41:56 +0200 |
sheepluva |
Fort Mode: allow more than 2 clans
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Wed, 13 Apr 2016 19:48:36 -0400 |
nemo |
Use our copy for border too
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Wed, 13 Apr 2016 17:59:13 -0400 |
nemo |
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Wed, 30 Dec 2015 23:30:00 -0500 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 18 Jul 2015 02:44:36 +0200 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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Mon, 13 Jul 2015 11:01:01 +0200 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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Wed, 24 Dec 2014 14:42:05 -0500 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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