Sat, 30 Nov 2019 02:54:49 +0100 |
Wuzzy |
Remove parachute early if hog is inside land
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Thu, 14 Nov 2019 21:26:32 +0100 |
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Update changelog
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Wed, 09 Oct 2019 15:30:29 +0200 |
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Fix 2 entries in changelog being incorrectly versioned
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Mon, 07 Oct 2019 23:07:41 +0200 |
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Bump protocol version to 59
1.0.0-release
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Mon, 30 Sep 2019 16:02:39 +0200 |
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Frontend: Increase user name length to 40 to keep it consistent with server
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Mon, 30 Sep 2019 15:15:28 +0200 |
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Update changelog
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Sun, 29 Sep 2019 21:42:46 +0200 |
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Italian: Add to changelog, credit latest translator
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Sun, 15 Sep 2019 16:07:49 +0200 |
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Update changelog
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Wed, 28 Aug 2019 18:35:36 +0200 |
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For Hungarian update: Update changelog, credits and German translation
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Wed, 28 Aug 2019 18:28:56 +0200 |
Timothy Vichra |
Major update to Hungarian translation
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Tue, 27 Aug 2019 06:05:03 +0200 |
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King Mode: Automatically select teleport in king placement phase
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Thu, 15 Aug 2019 22:03:43 +0200 |
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Fix switching arrows overlapping with hog tags of own hog (while finger is active)
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Thu, 15 Aug 2019 21:15:32 +0200 |
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Clean up Switch files
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Thu, 15 Aug 2019 16:26:36 +0200 |
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Update ChangeLog.txt and CREDITS
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Tue, 06 Aug 2019 23:33:08 +0200 |
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Restrict girder placement in other land objects, too
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Tue, 06 Aug 2019 19:00:51 +0200 |
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Remember maximized state of game window
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Mon, 05 Aug 2019 22:28:59 +0200 |
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Fix movement stopping when activating saucer after longjump
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Wed, 31 Jul 2019 23:14:27 +0200 |
sheepluva |
merge 1.0.0 beta 1 into ui-scaling branch
ui-scaling
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Mon, 29 Jul 2019 21:58:39 +0200 |
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No longer explode dying hogs that take damage
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Thu, 25 Jul 2019 18:40:06 +0200 |
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Mutant: Remove excess teams if a clan has more than one team
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Thu, 18 Jul 2019 03:39:58 +0200 |
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CTF: Fix clan not winning if enemy hog was time-travelling
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Thu, 11 Jul 2019 22:31:29 +0200 |
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Give snorkel to air plane pilot in weSea
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Thu, 11 Jul 2019 06:24:03 +0200 |
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Add air plane underwater sound and add water splashes
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Thu, 11 Jul 2019 00:53:29 +0200 |
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Remove all placement restrictions of air attack and friends
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Tue, 09 Jul 2019 12:55:58 +0200 |
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TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
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Mon, 08 Jul 2019 21:44:26 +0200 |
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King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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Sun, 30 Jun 2019 11:43:39 +0200 |
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Mark Polish translation as complete for next release
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Sat, 29 Jun 2019 20:41:14 +0200 |
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Render contour of air mines when in highly opaque water
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Sat, 29 Jun 2019 19:06:41 +0200 |
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Update changelog WRT Polish translation
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Mon, 24 Jun 2019 11:25:15 +0200 |
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Fix buggy kamikaze when hog took damage during short waiting phase at start
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Sun, 23 Jun 2019 16:14:27 +0200 |
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Explode hog instantly when taking damage while dying
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Sun, 23 Jun 2019 11:28:00 +0200 |
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Update changelog
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Sat, 15 Jun 2019 16:05:13 +0200 |
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Continental supplies: Show continent in team bars
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Fri, 14 Jun 2019 17:21:05 +0200 |
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WxW, Racer: Make bots skip/auto-confirm setup phase
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Thu, 13 Jun 2019 15:07:03 +0200 |
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Clear jump and walk msgs after placement
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Tue, 11 Jun 2019 16:02:29 +0200 |
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Fix floating hog when switching to moving hog
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Sat, 08 Jun 2019 11:29:49 +0200 |
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Frenzy: Change ammo slots to be closer to original slots
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Sat, 08 Jun 2019 11:27:26 +0200 |
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Frenzy: Fix incorrect ammo slot numbers in ammo menu
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Sat, 08 Jun 2019 11:25:39 +0200 |
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Lua API: Add SetAmmoSlot
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Mon, 03 Jun 2019 18:56:08 +0200 |
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Fix parachute being drawn behind tags and objects
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Sun, 02 Jun 2019 17:15:10 +0200 |
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Homing bee can now be used as secondary ammo
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Fri, 31 May 2019 15:20:03 +0200 |
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ASA fruit01: Save campaign variable about whether hero joined battle
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Fri, 31 May 2019 11:10:01 +0200 |
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ASA: Check if hero is still alive before claiming victory
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Fri, 31 May 2019 11:08:54 +0200 |
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Lua: Add IsHogAlive
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Wed, 29 May 2019 01:05:20 +0200 |
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ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
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Mon, 27 May 2019 21:56:12 +0200 |
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Add 2 mission panel icons: hedgehog and flags
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Mon, 27 May 2019 00:04:40 +0200 |
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Backed out changeset 96244def1cc0—It was broken
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Sun, 26 May 2019 23:52:04 +0200 |
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Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
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Sun, 26 May 2019 16:01:33 +0200 |
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ACF5: Add appear animation for 3rd wave
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Sun, 26 May 2019 14:27:55 +0200 |
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IsHogLocal: If there's a mission team, only count members in the clan of that team
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Fri, 24 May 2019 22:07:44 +0200 |
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Prevent crates from being collected twice
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Fri, 24 May 2019 14:55:48 +0200 |
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Add drill rocket animation
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Thu, 23 May 2019 13:41:14 +0200 |
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ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
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Tue, 21 May 2019 14:38:10 +0200 |
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ACF2: Fix Lua error when hog dies during cyborg choice phase
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Tue, 21 May 2019 12:58:28 +0200 |
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Disable Sudden Death for all A Classic Fairytale missions
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Sun, 19 May 2019 23:52:13 +0200 |
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Calculate max. recommended hog count for perlin maps
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Sat, 18 May 2019 18:22:14 +0200 |
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Update changelog
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Sat, 18 May 2019 16:55:27 +0200 |
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Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
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Sat, 18 May 2019 16:54:51 +0200 |
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Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Thu, 16 May 2019 20:31:41 +0200 |
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Add Lua callback onHogSwitch
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