hedgewars/hwengine.pas
2013-10-14 koda Fix bug 656 by using the right resolution values
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-09-26 unc0rr - Load default binds from settings.ini
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-07-27 koda update the touch interface to the new SDL2 API
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-27 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-23 nemo Configuration for tag display default
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-21 unc0rr Don't accept keyboard/mouse events on startup phase
2013-05-02 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-15 unc0rr Implement issue 308 with '|' as separator
2013-04-03 koda update branch again webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-04-02 koda update webgl branch webgl
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-01 koda split version information in engine too
2013-01-26 koda update branch webgl
2013-01-26 koda uConsole on a diet
2013-01-10 martin_bede Fix tons of warnings
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2012-12-31 vitiv merged changes
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-30 vitiv Preserve windowed resolution after manual resize
2013-01-02 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
2012-12-25 koda update branch with default webgl
2012-12-25 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
2012-12-04 koda can reopen engine again...
2012-12-04 koda can reopen engine again... flibqtfrontend
2012-12-04 koda third merge, yay
2012-12-04 koda first merge
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'.
2012-12-01 Joe Doyle (Ginto8) Fix more errors. It compiles!
2012-12-01 Joe Doyle (Ginto8) Fix some stupid errors I caused
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-11-30 Rowan D GCI2012: Command Line Parsing
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-15 Xeli another tweak tomake --stats-only work on headless servers
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-13 unc0rr merge with default physfslayer
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