Mon, 07 Oct 2019 14:18:31 +0200 |
Wuzzy |
Make sure AI doesn't skip after collecting ammo. Fixes bug 796
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Sat, 17 Aug 2019 01:06:13 +0200 |
Wuzzy |
gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
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Mon, 08 Jul 2019 21:44:26 +0200 |
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King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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Sun, 26 May 2019 14:27:55 +0200 |
Wuzzy |
IsHogLocal: If there's a mission team, only count members in the clan of that team
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Sun, 26 May 2019 14:16:35 +0200 |
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Refactor definition of "local" clans
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Tue, 14 May 2019 16:01:55 +0200 |
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Add taunt sndFlyAway when hog flies off the map
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Mon, 13 May 2019 22:51:31 +0200 |
Wuzzy |
Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
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Mon, 01 Apr 2019 19:27:13 +0200 |
Wuzzy |
Nemo is right, it's better to set hedgehog pos in uGearsList
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Mon, 01 Apr 2019 19:16:55 +0200 |
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Hedgehogs: Move setting of random pos to chAddHH
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Mon, 21 Jan 2019 23:50:56 +0100 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
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Wed, 16 Jan 2019 15:40:11 +0100 |
Wuzzy |
Add SetTeamPassive. Passive teams are treated like frozen teams
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Mon, 14 Jan 2019 03:53:21 +0100 |
Wuzzy |
Fix "unused variable" warning (valOK)
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Thu, 10 Jan 2019 02:50:01 +0100 |
Wuzzy |
Fix player team ignoring custom team control scheme in campaign/missions
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Tue, 08 Jan 2019 03:03:21 +0100 |
Wuzzy |
Suppress “<team> is gone message on game end
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Wed, 02 Jan 2019 11:08:26 -0500 |
nemo |
heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
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