hedgewars/GSHandlers.inc
Fri, 12 Nov 2010 23:29:11 -0500 nemo Apply wind while roping too (with the game flag set)
Sat, 13 Nov 2010 23:13:21 +0300 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
Fri, 12 Nov 2010 21:30:00 -0500 nemo tweak more wind mode
Sat, 13 Nov 2010 03:26:14 +0100 koda merge
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Sat, 13 Nov 2010 00:51:55 +0100 Henek makes drill attack drills weaker and not affected by wind
Fri, 12 Nov 2010 23:40:08 +0100 Henek fancy dust when the drill is drilling
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
Fri, 12 Nov 2010 22:38:05 +0100 Palewolf Light trails for bullets
Fri, 12 Nov 2010 16:06:06 -0500 nemo copypasta fail
Fri, 12 Nov 2010 16:00:28 -0500 nemo off by 1 error in resurrector index
Fri, 12 Nov 2010 15:57:30 -0500 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
Fri, 12 Nov 2010 13:54:22 -0500 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 12:35:30 -0500 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
Fri, 12 Nov 2010 12:30:22 -0500 nemo Also switch saucer from updating every N ticks to updating as-needed.
Fri, 12 Nov 2010 12:25:38 -0500 nemo Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 12:21:40 -0500 nemo remove floating point/rounding
Fri, 12 Nov 2010 12:20:50 -0500 nemo only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
Fri, 12 Nov 2010 17:53:35 -0500 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
Fri, 12 Nov 2010 14:54:53 +0100 koda drillstrike! might require the drill patch to improve behavior
Tue, 09 Nov 2010 22:40:38 -0500 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Mon, 08 Nov 2010 22:11:46 -0500 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Sun, 07 Nov 2010 19:00:41 +0100 koda remove last warnings from xcodeproj
Sun, 07 Nov 2010 12:37:29 -0500 nemo fix stray offset in resurrector, make resurrector use time
Sun, 07 Nov 2010 20:36:16 +0300 unc0rr Fix rev dec8aafc6414 (not tested)
Sun, 07 Nov 2010 19:24:37 +0300 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 17:01:48 +0300 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sat, 06 Nov 2010 22:03:12 -0400 nemo Prevent escape
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
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