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hedgewars/GSHandlers.inc
Thu, 29 Jul 2010 13:43:57 +0200
smaxx
Engine:
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Tue, 13 Jul 2010 17:39:00 -0400
nemo
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
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Fri, 02 Jul 2010 21:19:22 -0400
nemo
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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Thu, 01 Jul 2010 17:00:14 -0400
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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Wed, 30 Jun 2010 12:55:33 +0200
koda
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Tue, 29 Jun 2010 23:30:49 -0400
nemo
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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